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11

No, No Better Items for Higher Level PCs No rules of the game assume that characters must have a certain amount of treasure or gear by a certain level... The key thing is to make sure the players feel rewarded for playing, and feel like their characters are rewarded for taking on dangerous challenges (DM Guidelines, page 18) It does appear that the ...


5

Swarms You can have 10 regular units be a "swarm", there are some good examples of Goblin, Kobold etc swarms in the monster manuals that you can base the powers on. For added authenticity have a swarm generate a few minions to represent the stragglers when it hits 0 hit points, and maybe let 8 such minions recombine into a new swarm. Feed in a few minions ...


2

I introduced my campaign with the players being soldiers mid-battle field. It was pretty cleanly executed and didn't take too long. I pre-rolled what soldiers around the players did in large packs of 20. I listed a fixed amount of damage that pack of 20 did, a fixed chance to hit, and most of the soldiers had the exact same stats. I set aside the rolling ...



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