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18

A rogue could perhaps play solo. But only if she devoted herself to stealth and avoided all out combat at all costs. D&D is a very much a party based game. And it's best played with a table full of friends, each with their own character. But at the same time, occasionally circumstances require something less than that ideal. There are two options. Go ...


12

I've run plenty of solo adventures before, both with sidekick characters and with the player on their own. There are several key factors I've found when running solo adventures that make them more enjoyable Pander to what the player likes as much as possible; that isn't to say you make everything a cakewalk - far from it. What you need to do is find what ...


4

I have done a lot of one-on-one roleplaying similar to what you are describing, and I think there are several different approaches. You can use some of these simultaneously or (with a bit of work) switch between them throughout a long campaign, but each is pretty much a stand alone technique that at least for me has made solo games work well. Run Solo ...


2

Yes, you can have one player control a whole party of adventurers. There's really no way to do it wrong! (Really, there's very few ways to play roleplaying games wrong, and this is especially harmless.) I've played multiple PCs and GMed for multiple PCs controlled by the same player before. It's really not a situation that's a problem, just unusual. The ...


2

Note: in this answer, when counting players, I'm not considering the GM a player. I know it's not accurate, but I do this for the sake of simplicity. Playing with only one player has its advantages and disadvantages. Mainly, it's less social and the party is weaker and less balanced. What is great about having only one player is that he always has the ...


1

There's no reason why you can't have party-member NPCs (the jargon for your second suggestion), whether you have one player or five. Perhaps the rogue could have a loyal but stupid fighter sidekick accompanying her, who can wield his sword bravely when asked, but has insufficient initiative even to draw his sword without her orders. (We've all worked with ...



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