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81

Good or Evil: intelligent creatures can make moral choices The alignment specified in a monster’s stat block is the default. Feel free to depart from it and change a monster’s alignment to suit the needs of your campaign. If you want a good‑aligned green dragon or an evil storm giant, there’s nothing stopping you (Basic Rules, DM, p.3/ MM p. 7). Short ...


41

There are three somewhat-contradicting definitions of True Dragon, from Monster Manual, Draconomicon, and Races of the Dragon (listed by publication date). Please also note my other answer, which poses a rebuttal that I’ve come across. Monster Manual The first definition, in the Monster Manual, is simply the “Dragon, True” entry, which ...


37

Many dragons are shape changers; most of those that aren't can cast spells including polymorph spells. They can write books by turning into things with opposable thumbs.


36

It’s a problem but perhaps not as bad as “ECL 5” suggests You are probably more powerful than a 1st-level character should be. You are not, however, as powerful as a 5th-level character can be, or even should be. Moreover, even as a 1st-level character, Wyrmling White Dragons have some glaring weaknesses that don’t seem appropriate. ...


36

As intelligent NPCs, dragons will have a range of personalities and motivations; however, since your trouble is with separating them from ordinary humanoid NPCs, I would recommend playing up the stereotypes a bit to add some distinction. I will draw mostly from Draconomicon here, since the specified system is 3.5. It has some advice on roleplaying dragons, ...


36

I would treat this as if the sorcerer had cast True Polymorph (another 9th level spell) and concentrated for the entire duration to make the transformation permanent. Since you subjected the sorcerer to great additional risk to use Wish to become a dragon (and the sorcerer really wished to be a dragon) you should treat this as a change in reality rather than ...


33

The Dragon Needn't Be a True Dragon As Aaron's answer indicates, dragons that have appropriate CRs for the party will be at most Medium. Although that means the dragon could be, potentially, the size of a professional wrestler, for a dragon that's sort of... unimpressive. I suggest the following. Use a creature that could be mistaken for a dragon Were ...


31

You've been given an opportunity to enrich the story/campaign. Dragons hatch from eggs. Dragons have parents/relatives. An adult dragon arrives in the general area of adventuring (think Momma Bear protecting her cubs, or an uncle with a bad attitude). This dragon has an objective: to deal with whomever was messing with her babies/his nephews, etc. This ...


30

Time travel to the past instantaneously then time travel to the future conventionally A magic portal can be created that transports its users to the past (and only to the past). Such a portal is created by a caster using the 9th-level Sor/Wiz spell teleport through time [conj] (Perilous Gateways Web column "Portals in Time: The Portal through Time (Part 2)")...


28

To answer your question with a question: Would you use Animal Handling on a human infant or a human toddler? If your DM does allow use of Animal Handling, the time where that skill is applicable would be very short. Dragons are by nature very intelligent beasts. This possibly related discussion on Animal Handling is provided with a caveat: Animal ...


25

"Wyrm" (and its variant spelling "worm") is a common but old synonym for "dragon" in English. It's not originally a D&D or RPG term, but it's seen more often in fantasy RPGs (and fantasy literature) than everyday English because archaic words lend games a more fantasy feel.


25

Originally, the term is an Old English word that means "serpent" or "snake". It was commonly found in old European poems, where it referred to a wingless dragon. The term was later used to refer to any dragon, as with Tolkien's usage in The Hobbit and other works (which heavily influenced D&D). In D&D, "wyrm" refers to a large, presumably old, ...


25

There's no specific prohibition against applying the half-dragon template to a dragon. However, applying templates to monsters is DM business. It's not something that will happen just randomly out of nowhere, or by a player's initiation — templates are tools, and most exist only to get a job done as needed by a DM. A DM who needs to make a half-dragon ...


24

First and foremost, yes, you can definitely allow them to hatch. What they are, how they grow etc is not directly answerable by the rules right now. A just hatched dragon will have the stats of a wyrmling. That's a good start, you know it's combat efficacy. Most likely, it will not achieve the level of Young Dragon during the PCs' adventuring lifetime (...


24

To address the second part of your question, from the 5e Monster Manual, page 7: The alignment specified in a monster's stat block is the default. Feel free to depart from it and change a monster's alignment to suit the needs of your campaign. If you want a good-aligned green dragon or an evil storm giant, there's nothing stopping you. At least ...


23

Two ways. First, they're intelligent and can speak, so hiring or intimidating people to drag their treasure around for them would be relatively trivial. This can be tribute (as mentioned by Jadasc) but can take any form that minions would be capable of motivating (extorting, hiring, cajoling, bribing, what have you). Second, dragons are typically arcane ...


22

Much of this has to do with the history of dragons, and the fact that D&D draws significant content from existing cultures. Primarily, dragons were representations of the balancing forces in nature in many cultures. In Europe, they tended to be less so, though they were still symbols of longevity: Dragons are often held to have major spiritual ...


21

I find this argument compelling, but I don’t want to add it to my other answer because so many people have voted for it and this is a reversal. Yes, Dragonwrought Kobolds are True Dragons Races of the Dragon actually says so. On page 103, there is a table entitled “Draconic Heritage, Dragonwrought, and Draconic Legacy Options” – ...


21

Yes, there are some pretty major problems with this from a balance perspective. Dragons have supernatural and spell-like powers, unusual defensive and attack features, and racial hit dice. If you're looking for a mechanical prohibition on playing a dragon at level 1 (instead of just comparing all the goodies they get to the features of a typical level 1 PC ...


21

It All Started With Gold Dragons The first dragons able to change shape into human form were Gold Dragons. None of the others could. On pages 11-13 of Monsters and Treasures (OD&D, 1974, TSR) there were a total of six kinds of dragons: red, blue, white, black, green, and gold. The only metallic dragons in the game were described as "being a class unto ...


20

Tribute. The dragon sends emissaries to the town, or does a fly-by scorching, and then informs the wealthiest of its residents that unless they relish the idea of being charred or eaten, they'll deliver some choice valuables to the cave near the mountain once a month.


20

No. You're probably thinking of the Dragon Wings feature from the Sorcerer's Draconic Bloodline archetype. Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. - Player's Handbook, pg. 32


20

Silver dragons are canonically the most interested in humanoids, having always found them fascinating and engaged in interaction with humanoids on a very regular basis, especially humans, and would most likely empathise with an abandoned human or other race and take it in. Other dragons are often too aloof or alien in their thinking to consider raising a ...


20

By canon, as your question asks, nope. First we'll define the word canon so we're clear about what we're discussing as it applies here, I'll leave out definitions that don't apply: Canon; a general rule, law, principle or criterion by which something is judged; or a collection or list of sacred books accepted as genuine (or the works of a particular ...


19

You get the 'elf' things, not the 'half-elf' things Being 'Half-Dragon' only changes the things the template says it changes and derived attributes, nothing more or less. Furthermore 'half-elves' are fluff-wise half-elf-half-human; any other half-elf-half-something races would need to be developed separately.


18

In core folks do this with their tower shields A creature fighting a dragon can take the ready action specifying the action as I gain total cover from my tower shield and the condition as When the dragon is about to use his breath weapon. When the condition's met and the dragon uses its breath weapon anyway, most dragons' breath weapons no longer have line ...


18

Yes, and that really isn't weird. A Half-Green Dragon Red Dragon is a dragon with a green dragon mummy and a red dragon daddy, aka, two dragon parents, just of different hues. A bit stronger than your average specimen ('hybrid vigour'), a bit tougher, a bit higher in CR, has two different breath weapons. Not objectionable in the slightest compared to a ...


17

The Green Dragon's breath is described as: Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one. It is "poisonous gas" the Dwarf gets advantage on the ...


16

Resurrection This spell functions like raise dead [...] Constructs, elementals, outsiders, and undead creatures can’t be resurrected. Raise Dead Target: Dead creature touched [...] Constructs, elementals, outsiders, and undead creatures can’t be resurrected. Dragons aren’t listed, and so can be raised normally.



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