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If you like the new Dragons, but also like the old nasty fighting styles of Dragons, then I see two basic ways to make these things work together. The mechanical fix This is a fairly simple way to fix the problem, but it might not be what you are looking for because it does ultimately power dragons down. You could use the new mechanics, but use a lower ...


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Technically, the rules-as-written used to indicate that such a dragon would have a 0d6 breath weapon of the appropriate energy type. This was important because certain abilities can add damage to attacks using a certain energy type or activate when making a certain kind of saving throw successfully. Because the ability specifically calls out 'racial HD' as ...


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The rules(If your referring to the half-dragon template that has the same wording you used.) seem to indicate that if you don't have racial hit dice you wouldn't get a breath weapon at all. This would also effect anything else that racial HD play a part in like skill points. A post by James Jacobs(Works at Paizo) confirms this, here Someone asked: "A ...



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