Tag Info

New answers tagged

1

There's already a mechanic for that: Maneuver. If your player wants to spend an action steadying his breathing and lining up his shot to add an aspect like 'Zeroed In' that he could then tag, discipline would be a reasonable skill to roll.


2

There is only one circumstance I can see Discipline being used to help with a firearm, and that's by using the Combining Skills rule from YS127. This implies that the character is distracted or otherwise in a situation where his focus might wander. While I did look at the Temporary Aspects for things like Lying in Wait or Across my Sights where a character ...


3

This is what spells are for! One of the fundamental purposes of spells in DFRPG is to let you use your casting skills in place of any other more mundane skill, at the cost of time and stress. So while a mortal detective can only investigate a crime scene effectively if he's got ranks in the right skills, a wizard can investigate that crime scene just as ...


14

Stunts I would argue that this falls perfectly under the application of stunts - using one skill in place of another. From Your Story p.147: The first possible use for a stunt is to broaden a skill by giving it a new trapping. Often this is a trapping that’s “transplanted” from one skill to another. Sometimes this trapping may need to be modified, or ...


11

Don't You use the guns skill to use guns, its just that simple. Sounds like your friend/player is trying to get you to houserule something to make his character more powerful. Even using an aspect to do this would be too powerful and potentially game breaking. Discipline the skill does not mean trigger-discipline. Its a representation of your character's ...


6

Yes. What, now you want how to do it? Sheesh. I assume you already have a sword. First, you could have made it an enchanted item like Harry's force rings. Actually, I'd copy the force rings whole, change the numbers to fit your Lore, and change it so the spell is targeted with Weapons. Boom, extra damage a couple of times an adventure. Slightly more ...


6

The main limit of what aspects can be used for what actions is basically what the table will accept - your GM and your fellow players. My rule of thumb is, if I can say it in a sentence with a straight face, it works. I.E. "Because Chivalry's Not Dead Dammit, I hit the demon that's attacking my girlfriend really hard." So lets try that. "Because of my Fiery ...


4

Yes, that's totally legit. So long as you can describe how your character's aspect is beneficial to the circumstance of the roll, you can spend the Fate point. The GM (and the rest of the group) may ask for more clarification if they're unsure how you're justifying the use, though. Sometimes it'll turn out they think it's too much of a stretch and the GM ...


2

As mentioned above, Black Court are pretty close to the standard vampire. Red Court need blood to get powerful but you can kill them by puncturing their stomachs to spill their blood, so maybe give them a bonus after feeding or a bonus that's based on their current HP? White Courts are meant to play on the succubus myths more than the vampire myths, so you ...


3

First the quote for reference (from YS156): Riposte: On a successful defense with Weapons, you may sacrifice your next action to turn that defense into an immediate and automatically successful attack. Your attacker must be within range of your weapon, and if you’re mounting a full defense (page 199) you do not get the benefit of the +2 bonus when ...


7

If you could do so, that would be an abuse rather than a use of the system. That said, on (YS250) in the 'flavor text' in the sidebar to the left, your question is asked and answered, i.e. Hey, Billy can you take a stunt, or cast a spell, or make an item of some kind that gives you armor against the mental stress caused by casting a spell? Good ...



Top 50 recent answers are included