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First the quote for reference (from YS156): Riposte: On a successful defense with Weapons, you may sacrifice your next action to turn that defense into an immediate and automatically successful attack. Your attacker must be within range of your weapon, and if you’re mounting a full defense (page 199) you do not get the benefit of the +2 bonus when ...


6

If you could do so, that would be an abuse rather than a use of the system. That said, on (YS250) in the 'flavor text' in the sidebar to the left, your question is asked and answered, i.e. Hey, Billy can you take a stunt, or cast a spell, or make an item of some kind that gives you armor against the mental stress caused by casting a spell? Good ...


6

There are two sides to this coin. One is how it should be handled if you're hewing close to the source material, and the other is that you don't have to be beholden to the Dresdenverse canon in the first place if you have better ideas. I'll start with how it "should" be done, if we're assuming a more-or-less faithful adherence to the Dresdenverse and ...


2

Defender takes 3 stress hit, which means stress is marked in the 3rd box OOXO, assuming the defender has enough Endurance to have 4 stress boxes. * YS193, Contests: "This is called an opposed roll. A tie means both succeed, but the outcome could be a tie or it could be left up in the air, requiring another roll to resolve it." It's really hard to both ...


0

Aside from Game Rules as Written (which would pretty much state that if you have the Refresh to spend you can gain the power) from a Dresdenverse Standpoint, the PC will need to be able to first sense magic and it's effects (usually granted by The Sight) and then have the metaphysical power to power a spell (have the Conviction skill at a level of at least ...


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From the Source Books, Dresden Files Fiction View Point: (Some Mild Spoilers from the Books to Follow) The Laws of Magic only apply to Mortal Practitioners, i.e. people who draw energy from the world around them and from within themselves, not from a source. That said, those who do both: draw Magic from within themselves & use a sponsor ARE under the ...


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Yes. Without a Doubt. Here's a really simple way to think about it: Spell Casters in Dresdenverse know how much power and skill they have to employ in any given circumstance. Let's draw a parallel between a spell craft skills and other skill uses. A Rock Climber will be able to assess a surface and be able to gauge if they can climb it with an average ...


3

Possibly. I agree with the answer from Flamma that Standard Armor bonuses do not stack. However I think I did find details that lead to a possibility that Natural Armor and extra Armor may indeed stack based on situation: P. 152 Your Story: Stunt: Tough Stuff, The stuff of blunt trauma—fists, sticks, and stones—pose little trouble for you. Against ...


1

Potions in general Pg 280 "Potions are very similar to enchanted items in terms of function" Pg 279 "Nearly any effect within the range of thaumaturgy or evocation is allowed" I'm going to ignore thaumaturgic effects for a minute because 8 shifts just isn't a whole lot when you get into anything complex enough to need thaumaturgy. pg 250 " ...


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I'd say they drop to Zero Refresh and become an NPC. They chose to become a monster. This is why having a bigger buffer of Fate Points is important. That said, it would be a short-term problem as a Warden would likely show up and behead the NPC for breaking a law thus making the fact they're an NPC now a moot point. Rule of Thumb: Don't break the Laws of ...


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The other answers here are all great, but in order to help answer the question as you posed it I'd say that the "Strength" of the Vampires as you've listed it is correct, but doesn't relate to Inhuman Strength, but rather what counts as meal for them: Black Court > Red Court > White Court That's correct from a certain point of view. However, I'd encourage ...


3

I'd suggest an alternate method of dealing with this situation: Have the characters enter the zone, describe what you need to about the zone and leave it at that. Let the Characters push the action. This will get the PC's in the habit of being proactive in the game instead of reactive. Ideally, one of the PC's enters the room and looks at the guy on the ...


2

Yes. They can feed from multiple emotions, but bear in mind that also drastically increases what is bane to them as well, as the opposite emotions to what they feed on are also the bane of the individual Vampires. Increasing what they feed on increases what hurts them. Increase the options enough, and the Vampire will be getting hurt by all sorts of opposed ...


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Empaths: NO. Because the character is just picking up on the emotions another entity is exuding. The way Butcher writes about it, emotions and not just external but are also things that are being externalized by subconscious expression and a person's unconscious physical communication, and picking up on those signals just means a character is sensitive, or ...


0

In a word: No. (for the Telepathy one at least, empathy is a lot more forgiving) From the viewpoint of the base canon (Jim Butcher's Dresden Files novels), I'd say that staying away from things that "Reveal Surface Thoughts" would be best. Neuromancy to reveal thoughts gets into the dark gray area of The Third Law: Never Invade the Thoughts of Another ...


2

In general, potions and other enchanted items are like stored evocations, i.e. intended to hold a single, pre-generated effect that is stored until released (YS279). But what can this effect be? As to the point of whether it can replicate a skill, that part I'd say is true. As to how long it can last, it can be for an extended period of time. RAW ...


1

Invisibility is commonly dealt with in the books as casting a Veil. For simplicity and in most intents and purposes—in Dresdenverse: Veil = Invisibility. Also, Veils and Glamours are used very similarly in the Dresden Files canon; therefore, I'd suggest using the Faerie Magic Supernatural Powers as a guideline for building an "Invisibility Power" for ...


1

In a word: Yes. I'm a huge Dresden Files fan (the novels) and have moved to playing the game based on my love for the Book Series. Having extensive back knowledge of the book series makes picking up and playing the game much more satisfying for me personally. It also makes getting comfortable with the themes and methods of spell casting and the function of ...


0

I personally run a DFRPG that is as "True as Possible" to the source material as I'm a giant Dresden Files fan and I want the game I run to be as close to the source material I love as possible. That said: Your "problem player" isn't running the game and needs to understand the GM limitations. Basically, unless you're a fanatic about the source material, ...


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My answer would be that in Dresden Files, you actually can't use magic to grant yourself a temporary skill, but rather a specific spell effect limited to a specific application of a specific trapping. I could be wrong though, as just because I haven't found an example in the books of a Spell granting temporary access to a full skill, doesn't mean that the ...


2

In the Dresden Files books, Cold Iron is just Iron, and things made mostly of Iron count as Cold Iron. Steel is an alloy made out of Iron and Carbon. So I did some research as to how much of steel is actually iron and I found that the carbon content of steel is between 0.002% and 2.1% by weight. Essentially, anything that is made out of steel is somewhere ...



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