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Unwritten features a skill action and complementary scene mechanic which I suggest you use for scenes and montages of investigation: Discover and Investigation. Together they combine to give structure to the process of uncovering secrets the GM has created. At its simplest, the Discover action is usable with any context-appropriate skill (often Notice or ...


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The best answer is not in FATE, but in a Gumshoe game! Gumshoe is a tabletop roleplaying game designed with the focus on investigation; finding out whodunit in a Gumshoe campaign is given more or less the same attention as how you go about stabbing goblins is given in a D&D game, and I've found it's wonderful at letting mysteries unravel. The idea I ...


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Fate is about trying to avoid complex mechanics, so I don't think you're going to find anything 'more complex' for investigations. The mechanics are there to support and focus on the story. The idea is to make the users tell the story. They aren't just doing skill rolls -- they need to tell the group how those rolls play out, what makes them successful ...


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if she had done this as a maneuver, she could have placed an aspect like "blinded by the light" on the chlorofiend. Is this true? It's exactly true, look at the rules for evocation, you pick the action (attack, defend, block, maneuver) Then another player was wondering if she could have spent a fate point to make a declaration about the scene, ...


2

Her first instinct was to use a spell as an attack - but then another player brought up that if she had done this as a maneuver, she could have placed an aspect like "blinded by the light" on the chlorofiend. Is this true? This is true. You can use spell to place aspect on something (or someone) by using maneuver action. Maneuver differs from ...


3

You've got a lot of separate questions rolled into one here. I'll try to answer 'em all. Typically, something as basic as summoning light I'd treat as a mundane effect (a 'free' spell). It's easily done via glowsticks, flashlights, switching on the lights... dozens of things other than magic. Unless there is specifically an aspect against there being ...



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