New answers tagged

8

As you say, shapeshifting a lot is reasonable. It's a thing the Druid can do and there are no (overt…) restrictions on the move, so adding some is a bad idea and will just take away what makes the Druid the Druid. But it does have restrictions; they're just not obvious because the move is carefully taking advantage of restrictions that are baked into the ...


1

No, per July 2016 Sage Advice, in a roundabout fashion. In the linked SA Jeremy rules that disintegrating a Half-Orc precludes Relentless Endurance, because disintegrate drops target to 0HP the secondary effect--turning to dust--happens now, before any Relentless Endurance comes into play this is when Relentless Endurance would kick in, but now target's ...


14

Yes, Mage Armor continues to work as long as your beast form is unarmored (no barding!). This doesn't 'stack' with whatever AC the beast form has, however- you pick either the beast's normal AC, or the 13 + Dexterity modifier from the Mage Armor. See Basic Rules p.9: Some spells and class features give you a different way to calculate your AC. If you ...


7

RAW I see nothing in either power that would prevent them working together. The wild shape form is pretty much always Unarmored and wild shape specifies that any other class powers (including powers from other classes) other than spell casting are usable as long as they make sense for the beast form to be able to use. So, as an example, a Druid 10 / Monk ...


18

To start with, Wild Shape says: You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. Unarmored Movement is a feature from the Monk class. So, assuming you Wild Shape into something that is capable of ...



Top 50 recent answers are included