Tag Info

New answers tagged

6

Yes, the Savage Attacks ability will work while Wild Shaped. Wild Shape allows you to use your racial features: You retain the benefit of any features from your class, race, or other source and can use them if your new form is physically capable of doing so. Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one ...


7

Yes, Divine Smite will work while Wild Shaped. Wild Shape allows you to use your class features: You retain the benefit of any features from your class, race, or other source and can use them if your new form is physically capable of doing so. And Divine Smite works like this: Starting at 2nd level, when you hit a creature with a melee weapon ...


-7

The rule says it applies when you make a "melee weapon attack," so unless your beast form is using a melee weapon, I would say "no."


4

All of the Fighting Styles available to the Paladin either require you to be wielding a weapon in one hand, wielding a weapon in both hands, wielding a shield, or wearing armour, so by default, you can't use any of them while Wild Shaped. A generous DM might let you use a weapon or shield while Wild Shaped into something like an Ape, but I wouldn't. ...


4

As a Sentinel Druid you get 1 animal companion that is based on your chosen season. This is the only animal companion you can get. There are however ways to get other animals to follow you around (though they won't count as your animal companion so you can't use them for any of the attacks or other class features you have that require your animal companion). ...


8

He accomplished something with his characters abilities. Make it interesting for him! What is important is that you see this from the players perspective. They have found a good way to gain advantage on their enemy, which is what large scale battles really benefit from. Let the players enjoy that, don't take it away. But: don't make it too easy and boring ...


1

If it is known by the city's defenders that the ability to transform into birds (or look through their eyes) exists and that there's a reasonable chance that the attacker has that ability, there's a good chance they will deploy Falconers to make it more dangerous to scout the city. This provides the Druid with an obstacle, although not a very dangerous one ...


1

Limit the Druid's ability to gather information by keeping him in the sky higher above the city, using invisibility, or hiding indoors. Assuming that patrols around the city have archers/spell-casters. In order to gain information about a patrol, require the druid to make a perception check for 1d6 rounds. Each round allow the patrol a perception check to ...


-3

Don't let him fly freely. For example, the city is protected by a magical barrier that doesn't allow him to actually fly into the city. Or, as soon as the people in the city get air of him, put up some resistances. Not necessarily to kill him, but scare him away. This way, you only have to plan a part of the city, namely the reduced information they manage ...


1

If you take it off, and then put it on again, yes. Otherwise, no. If it's an item your new form can wear, about which the rules are generally pretty forgiving (a dolphin has two ring slots), take it off, change shape, then put it back on again. Is this against the spirit of the rules? Maybe. But it's also kinda meh. I doubt anyone's going to kick up a ...


0

No. Wild shape functions like either beast shape, elemental body or plant shape. All of these are transmutation (polymorph) spells, which means they are subject to the general rules outlined for the polymorph subschool, unless they specifically say otherwise (such as is the case for abilities of your new form you gain). When you cast a polymorph spell ...


1

No. That information can be found in the sidebar here The pathfinder version of Polymorph rules states: Unless the new form is humanoid, all gear merges into the form. Constant bonuses (except AC) remain. Activation items can't be activated. Material components are not accessible while merged into the form. Wild shape functions as a Beast Shape I ...


3

Yes, you can make unarmed strikes while Wild Shaped. From the errata for the PHB: Melee Attacks (p. 195). The rule on unarmed strikes should read as follows: “Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an ...


-1

For Flurry of Blows it would seem that most beast attacks are listed as 'Melee Weapon Attacks' which of course, wouldn't count as either unarmed or 'monk weapons'. That would seem to indicate no. I'd say a fair compromise would be to have some way of selecting a single animal form that can have access to monks abilities. This thematically would reflect the ...


11

[Monster] feats vs. [Monstrous] feats Yes, these are different things. Which is absurd, and a terrible choice on Wizards part. Monster Feats These feats apply to abilities most commonly found amongst monsters or are related to monsters. Monstrous Feats Only creatures with a monstrous form or one or more monstrous abilities may select ...


7

A typical humanoid creature with the special ability wild shape does not meet the prerequisites of the feat Mighty Roar and also may not meet the requirements set forth by the feat's type... Although some feats are listed in the section Monster Skills and Feats in the Monster Manual, those feats are only "typically only used by monsters" (303), so those ...


10

RAW says no, but you should allow it. So what do these feats do? Mighty Roar (and Greater Mighty Roar) are 1/day effects that cause shaken for 1d6 turns/panic for 2d6 turns, Will negates. This costs two feats for the latter effect, a resource that a Druid does not have a lot of. Plus it uses Charisma as its DC modifier, which is traditionally not a Druid ...


9

Market price for the druid's vestment is 10,000 gp. The 2012 printing of the Dungeon Master's Guide gives the druid's vestment market price in both table and text as 10,000 gp, unlike the Dungeon Master's Guide (2003), wherein the druid's vestment is listed in the table as having a market price of 3,750 gp but in the text as having a market price of 10,000 ...


6

All errata for 3.5 can be found here. However, the errata for the Dungeon Master’s Guide does not mention the druid’s vestment specifically. What it does mention is that, if a table does not match the text of an item’s specific entry, you should favor the text (known as “text-trumps-table” in 3.5 circles). Thus, the druid’s vestment officially costs 10,000 ...



Top 50 recent answers are included