New answers tagged

-4

Here's the basic list for any druid. Refer to the monster manual for stats and attacks. Level 2: Max CR ¼, no flying or swimming speed (0) Baboon, Badger, Cat, Deer, Giant Fire Beetle, Goat, Hyena, Jackal, Lizard, Rat, Scorpion, Spider, Weasel (0.125) Camel, Giant Rat, Giant Weasel, Mastiff, Mule, Pony (0.25) Axe Beak, Boar, Draft Horse, Elk, Giant Badger, ...


6

Firstly, as a solo campaign, 'balance' isn't so much of an issue. If she wants to play a fire Druid, making a fire Druid even roughly in line with the standard classes is fine. Secondly, the actual details of your circle. The only big thing I can see is Fireball - but the Light Cleric gets that anyway. You're swapping domain features like damage for the ...


6

As long as the spells are of the correct level it should be balanced Let's talk about what we mean by balance. Option 1: "Will these bonus spells cause the character to be significantly more or less powerful then a character is expected to be at a given level?" As long as the bonus spells are all of a level the character would be able to cast normally ...


2

The Boon Companion feat allows you to have an animal companion of up to 4 levels higher than your druid class level. However, it is limited to your character level...this means you could use this to make up for multiclassing, but wouldn't make it more powerful than your total character level. Not quite what you want, but I thought I'd mention it for ...


4

The SRD section on wildshape states (emphasis mine): Wild Shape (Su) At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here. ...


2

The use of wild shape is used when you change into an animal (or plant, elemental, etc.). At this moment you will restore HP as if you slept a night, but no other effect from sleeping like restoring ability damage or regaining spells. You turn back to your normal form after the maximum time, or if you choose to. You do not regain HP upon "leaving" wild ...


4

I'm not sure if you could raise your animal companion level past your Druid level, but you could always be a Pack Lord Druid and take Boon Companion twice to buff the level of each companion, and have two max level companions until level 9. If you are an Aasimar, you could take the feat Celestial Servant to give your animal companions the celestial ...


0

The Monster Manual specifically states (p. 9 I think) that the Actions in a stat block are additional OPTIONS to all the actions in the PHB. Therefore, a creature can always take the Attack action and use any of its attacks. If it has class features that grant extra attacks (e.g. A transformed PC) in an Attack action then it gets those.


0

Dire Wolf, MM pg 321, lists Bite as an Action. I also see no other attacks listed for the creature, so in my game, this would be the melee attack it would make for an opportunity attack. According to the "Extra Attack" section of the PHB (pg 79): you can attack twice, instead of once, whenever you take the Attack action on your turn so I say that ...


9

The second interpretation is correct. For the wolf, Bite is listed under Actions, as it is a type of Action. The next keywords are the important part: Melee Weapon Attack. For a Player Character using Extra Attack, it states that you can make multiple attacks whenever you take the Attack action. For the wolf, Bite is a type of attack. Thus, in the case of ...


3

The Monster Manual and DMG have 2 possible solutions to this: you could treat it like the same mechanics that the Tarrasque (MM p.286-7) uses to swallow, but scaled down to whoever swallowed the druid, or use the "inside an object" (as in the Daern's Instant Fortress) mechanic from the DMG, where both would take force damage based on their size: most ...


0

As a DM, I would rule that it would kill both of them. The NPC would hemorrhage to death; the druid would be suffocated. There's no provision in the rules for stopping such a transformation in mid-change; it all happens in seconds. And the druid would automatically revert to human form upon falling unconscious, which would happen quickly to a fly immersed in ...


16

I’d say those guides are wrong. Racial bonuses don’t tend to be super-important in general; as long as you don’t literally have a penalty to an important score, it’s probably fine enough. What are some things a druid wants from his race? A bonus feat. Well, yes, dwarves don’t get this and it’s amazing. Shame to miss out. But this also applies to ...


5

It's pretty much just that other races are better -- as you say, like humans with the extra feat. Druids need a lot of feats: everyone needs Natural Spell, and many druids take Augment Summoning. Getting an extra feat helps. There are also some roleplaying considerations. Dwarves are all about metalsmithing and wearing heavy armor, and druids are about ...


-6

I would assume he'd just stop growing until he came back out. In Pathfinder, when you're growing after being affected by an "enlarge person" spell, if you reach the limits of your confines, you stop growing.


-3

In the wild shape section, it states you can't cast spells. You must be 18th level to cast your Druid spells while changed. Until then, you can cast your spell as an action, transform as a bonus action, and if you must maintain concentration, you can in your new form.


0

I would say No if you drink the potion as a Druid and then transform because Wild Shape says: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. (PHB p. 67) That means Strength is not kept. At the same time, the potion effects may be considered a ...


0

If you look at the spell Alter Self: Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is ...


7

In both cases, the increase in strength is applied to the creature's strength score. If they did it before: You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. (PHB p.67) If they did it afterwards, the potion affects the creature normally and as above, ...


1

In D&D 5e the words take their common English definitions: effect something that is produced by an agency or cause; result; consequence Whether it weighs nothing or has its original weight or becomes a supermassive black hole is irrelevant the equipment "... has no effect."


8

Take the rules at face value The simplest answer is: it becomes part of the Druid while in the Wild Shape form, and returns to its normal condition (loot, equipment, whatever) once the Druid reverts to humanoid form. It otherwise has no other impact. (As written). Is this a potential loophole or added benefit of the Wild Shape form? Yes. Is it game ...



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