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The Golden Rule of any RPG is that the rules can be bend when the players (including especially the GM) feel the need to. I'm not sure why some other answer doesn't take this into consideration, since it's clearly a situation poorly handed by the rules. Just either pick option #3, or do as others have already suggested and have the companion act on the ...


7

The Rules The rules don't address this in much detail. Strictly speaking, the animal is an independent, intelligent creature and should have its own initiative. That means it's going to act on its own in the absence of a Handle Animal command. The DM gets to determine what that means. As you noted, this is no problem if you get to go before the animal ...


6

Free actions are taken on your turn (unless otherwise noted), so option #3 is out. Option #2 is a possibility, but by the rules not required. It does appear that option #1 is how the rules want things to go, though it does not explicitly say so anywhere. At the start of combat, all combatants roll initiative (unless something says otherwise). Nothing says ...


13

Only with a Lot of Planning The description of the vampire reads, "Each round of immersion in running water inflicts damage on a vampire equal to one-third of its maximum hit points—a vampire reduced to 0 hit points in this manner is destroyed." Emphasis mine. I'll admit 12 gallons per person per round is a lot, but immersing--that is, submerging or ...


7

I would personally rule against it. The traditional folklore regarding running water referred to established streams and brooks and had as much to do with the idea of thresholds as it did with the water. Creating a splash of water, even the substantial amount from Create Water or a Decanter of Endless water doesn't create an established channel the way that ...



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