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2

The main problems would most likely be that everyone has roughly the same way of dealing with each problem, which means that: 1) It will be very hard to tell the characters apart. They will all approach most situations the same way and only differ in the details. Dungeon World doesn't have nearly enough customization options to support multiple players of ...


0

I've had a couple of goes at writing down some trap and ambush examples for you that I've used (as an answer, 'cos it's too long to be a comment). The problem being I wasn't really formal about it at the time, and wouldn't be so if I did it again. So, there was a fight on a floating raft with thinly covered pits which supported the weight of the defending ...


7

There are three ways to handle multiclassing outside the Multiclass Dabbler, Initiate, and Master advancement moves: changing to a new class after level 10, creating a new Playbook that incorporates both classes, or creating a compendium class that incorporates the desired multi-class (Thanks to Slow Dog for that reminder). Leveling Up: After a character ...



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