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7

The spell only has only one effect: increase damage dealt by one weapon by 1d4. I would rule that the -1 ongoing is the cost of the Magic Weapon spell, which is unaffected by empower. The cost of the empower is having to choose one from the 7-9 list, so this bonus die has already been paid for. I see no reason for it to increase the cost of the base spell ...


31

You can't optimise in Dungeon World, not like you can in D&D. To do what you want to do, you have to approach it differently. It's a different game, after all. Unlearn what you know about D&D There are a bunch of assumptions in the question that make sense for D&D and make no sense for Dungeon World. Trying to play Dungeon World according to ...


51

The hemming and hawing should not happen, you're right. The problem here isn't on the player side. The GM is cheating. Accidentally, but still cheating. GM Cheating in Dungeon World The GM cheats in Dungeon World when they speak without following their Agenda, Principles, and Moves. There is no GM move called "make an arbitrary decision." There's also no ...



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