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19

This is a place where you should probably revert to descriptive GMing rather than reciting the character's lines. Say something like: The Elf approaches you (the dwarf) and says something in a language you don't understand. It sounds like elf talk to you, but you don't have any idea what he's saying. Your player can then react to this situation. If ...


9

Unless you and the players speak Elvish, you have three options: Say that they're speaking another language without saying what it is. Say that they're speaking Elvish. Say a few Elvish words for flavor. Think about your experience with hearing other languages. Have you ever heard German spoken? (Assuming you don't speak German.) You could describe ...


8

Undefined Warforged in some of the illustrations appear to have a functional mouth/jaw, but how necessary that is for talking (for example, how understandable they would be if gagged) is up to the GM. I recommend simply deciding what is necessary for a warforge to be able to speak (unimpeded mouth/jaw, partially unimpeded mouth/jaw, or just a speaker ...


6

Do they have functioning jaws? Yes. Although warforged don't need to eat or drink just to survive, the rules state that they are capable of eating and drinking (for example, to use a potion or benefit from a heroes' feast). It's not hard to imagine a warforged drinking without jaws, but eating without jaws is much more of a stretch. Do they speak by moving ...


6

I would get in touch with the (or one of the), DMs who runs the Encounters game at your FLGS. Rarely is age a barrier to entry for a gaming group, especially for a store group. Talk to the person running the shop, and then if they will provide contact info, talk to the DM, they should be open to you joining. If you're uncomfortable with this, you might try ...


4

What changed over the years? The culture of being hard on the players Something that would hit anyone who played AD&D 1st edition and was left in the dark for 30 years is the effort put into empowering the players. Depending when you land (let's take the latest 2 editions), the force of impact will vary. Originally you'd roll for your stats, put the ...


4

D&D hasn't really changed that much in general concept over the years, except to get older and fatter (like most grognards, heh). More and more content - characters have more "stuff" (skills, feats) and more choices (classes, races) over time. It kinda depends whether he was really playing the "original" OD&D or if he was more of a Advanced Dungeons ...


4

There's a post on the Zenopus Archives titled The Cthulhu Mythos in D&D in the 1970s which presents a very detailed and reliable-looking "chronology of early references to the Cthulhu Mythos in Dungeons & Dragons". Highlights include: The first mention of Cthulhu seems to have appeared in Feb 1975, in a certain Greyhawk Supplement by Gygax and ...


3

Options Talk to your local store if there is one. Ask if he knows any gaming groups that meet regularly and would be open to a new player. Give him a contact for him to give to them. If there is a uni nearby, check and see if there is a uni gaming group/club. Most uni roleplaying/boardgaming/gaming groups are open to walk-ins, even if they're 14. I and ...


2

Once the greed is hurting others beyond the value to the character - e.g., stealing bread from the poor when you're rich - then you're into Evil territory. It's Evil that is truly rapacious, not chaos. Chaos can seem that way because the character refuses to "knuckle down" to the group's aims and ploughs their own furrow as it were, but that doesn't require ...


2

My key advice is: over-describe. Anticipate player questions, and always give them options in your answers. For example: "Can I cross the cave and reach the kobold with one move?" Bad answer: "No." Acceptable answer: "Only if you run, which will mean some penalties." Best answer: "Only if you run, but the wrecked altar would be a good place to duck for ...


2

You've found them all. The Forgotten Realms was first published for AD&D 1st edition. When 2nd edition came out, the change in spells and available classes was explained through the Godswar aka The Time of Troubles. The introduction of D&D 3e was exceptional in that there was no overarching, global event introduced to explain the rules changes. ...


1

Run 5e 5e has the fastest character creation of the last 3 editions, and the smallest core rules as well. D&D Basic is available for free download, and the Starter Kit is selling around 20 dollars and is an excellent introduction to both the edition and the hobby. The adventure module inside is well written and well organized and specifically breaks ...


1

3.5e or Pathfinder 5e is new, 4e requires knowledge of game concepts from other dnd games and combat takes ages, and ADND/2e/clones are very rough on new players. My greatest strike rate with introducing DnD to new players/roleplayers who haven't played it is 3.5e. I include Pathfinder as the two games are very similar, with some people calling Pathfinder ...


1

Chaotic creatures don't organize themselves at big groups, at least not for long, that's their definition. So don't try to find behavior examples at governments or big societies. Chaotic groups like orc bands should behave like gangs, some criminal groups and weird collections of sociopaths. Their leader will be the stronger, meaner person, capable of ...


1

The easiest way in 3.5e or Pathfinder is to teleport him to the positive energy plane. The tarrasque will regen until explode in a pure energy disruption. From the d20srd.org on the Positive Energy Plane: Despite the beneficial effects of the plane, it is one of the most hostile of the Inner Planes. An unprotected character on this plane swells with ...



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