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56

I suspect you're underestimating the effects of the wargaming roots, both on D&D specifically and on role-playing games in general, which, in those early days, were all but synonymous. The cover of the original edition of D&D, published in 1974, described it as "Rules for Fantastic Medieval Wargames". Although it included various non-wargaming ...


17

I played D&D solo with my dad as the player for almost six years as a kid. We ran AD&D and 3.5 D&D. Frankly, it surprises me that more people don't play the game this way. It makes for an extremely good bonding time, it's a lot of fun, and two people with a good relationship can create some very great campaigns together. Here are a few party ...


16

Half-dragon Someone who has strong draconic ancestry, e.g. half their ancestry (one parent, or child of two half-dragons, whatever; someone who was, strictly-speaking, a quarter dragon or eighth dragon might still be modeled with the half-dragon rules). Literally is a dragon, in game terms and in fluff terms, though with a roughly humanoid body shape. ...


8

The original editions' rules were not so heavily focused on combat; Gygax specifically says in the DMG that "It is not in the best interests of an adventure game, however, to delve too deeply into cut and thrust, parry and riposte. The location of a hit or wound, the sort of damage done, sprains, breaks, and dislocate" Likewise, much more experience was ...


7

I'll try to answer by giving elements that are, I suspect, responsible to a certain extent about that. But I doubt there is an official text about why choices were made toward what we have now, so all in all, my answer is quite opinion-based. First steps from wargame As you said D&D was at first some kind of spin-off from Chainmail, think like Mordheim ...


7

If your goal is to come up with great stories together, I would recommend a combination of all three - have your wife make a 'primary character', and then each story arc, she gets a new set of NPCs. It's kind of like Conan the Barbarian / Sinbad the Sailor / The Doctor - as you travel around having adventures, you have 'local party members'. So say your ...


6

All three methods work quite well, and it doesn't depend on experience. (There is a classic actual play report of a dad running D&D for his 7-year-old who played five PCs, and it was not only not a problem, but the kid was awesome-creative with the roleplaying.) Ask your player which she likes the sound of! Then do that.


4

A Half-Dragon is someone who is literally part dragon. This can be either as one of your parents, grandparents, etc, or someone who has used magic to become more dragon-like. There was a Sorcerer prestige-class who did this in 3.5 called the Dragon Disciple. Oh, and in 3.5 this was a template. Next up: The Dragonborn. These are an honourable race with a ...


3

Pathfinder: There are a number of pregen characters at various levels you can use. Any player-created characters must begin at level 1. Related question: Is it possible to start with non 1st level character in Pathfinder Society Organized Play? D&D (5e encounters): It looks like each adventure has pregen characters for it. Pregenerated PCs are ...


2

I don’t think D&D was so focused on combat. The original D&D booklets do say to use Chainmail for combat...at least as an option. Arneson said he abandoned Chainmail for Blackmoor early, and Gygax said he never used it with Greyhawk. Compare the “alternative” combat system to Chainmail and you will find it is very minimal. Likewise, once D&D ...


2

I can only speak from experience and not any specific reference to any of the other game system leagues official or otherwise apart from D&D 4th Edition. I have done this a few times with a group of 4e gamers. They play modules in chapters, and welcome one-time players to join with their ongoing party. I made a character to match the levels they were ...


2

Detailed information on the 5e version of the Shadowfell is still pending (hopefully in the Dungeon Master's Guide!) but here are some typical inhabitants from 4e: Shadar-Kai, near-humans with tattoos and scars that rejoice in battle and have shadowy abilities. Shadow creatures (none are in the Basic Rules bestiary, and the type may not exist at all in ...


2

For Pathfinder Society there are Pre-Gens you can use that cover most level ranges: http://paizo.com/download/pathfinder/PFS-Pregens.zip (There should be copies at the CON) For Shadow Run you can use the Pregenerated Sample PCs in the 5e Quick Start: http://cdn.shadowruntabletop.com/wp-content/uploads/2013/02/E-CAT27QSR_SR5-Quick-Start-Rules.pdf For DnD ...


2

All editions of Dungeons & Dragons differ in how much damage characters and monsters do, and how many hit points they have. In 5th edition characters and monsters have the highest damage output of any edition, for example this is the only edition in which a level 1 wizard with a magic missile does 3d4+3 damage, in all previous editions it was less. But ...


2

Firstly, if you can you should wait for the conversion guides which will be free. If however you are anxious I suggest the following pointers. Replace all monsters from the old module with monsters from the DM basic rules. Same with common magic items. Use the xp budget guidelines to reduce or increase the number of monsters, though normally you can keep ...


2

I have run several of the HHQ series AD&D 2e modules and they worked out very well. I specifically remember Cleric's Challenge (1? 2?) that I used when a fighter PC had converted to cleric and was trying to figure out what that was like... He went to this little winery town to rebuild the church there and got embroiled in all the small-town social ...


1

(Based on info from 3.5 edition): Yes, there are clear differences between all of those. The exact statistical changes may vary wildly between editions, but their origin (how they became draconic) should be universal between all editions. Dragonborn is acquired through a rite of rebirth: A normal creature that has a close bond to Bahamut is chosen, performs ...


1

I can't say what's good, but here are the options I am aware of. DB&D Truly solo adventures, DMless choose your own adventure style modules. Lathan's Gold Blizzard Pass Maze of the Riddling Minotaur Thunderdelve Mountain AD&D 2nd Ed Class specific modules Head to Head Quest series, actually 1 on 1 Pathfinder 3rd party 1 on 1 Adventures. ...



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