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17

In later D&D editions, the term eldritch is associated with the warlock class, whose signature class feature is eldritch blast. The warlock was introduced in 3.5e’s Complete Arcane, and was a core class in both 4e and 5e. All three of these warlocks tended to revolve around the use of eldritch blast, and as a result, feats and items specifically tailored ...


11

Plants and Fungi Not surprisingly there are edible mushrooms and plants that adapted to the Underdark. There are hundreds of different wines produced from fungi. "Spiderblood" is a one of the most expensive and seasoned with spider's venom. Barrelstalk is a fungus as big as a tree. Only the inner flesh is edible. In the centre there is a large reservoir ...


9

Out of the Abyss (5e) The third adventure path for 5e, Out of the Abyss, features Underdark adventures. The second chapter of this book describes both prospects for foraging in the Underdark and seven separate edible fungi. The Underdark (3e) A little more about how the ecology of the Underdark works. Faezress--magic--provides the energy source for the ...


7

There is none in lore — they're just different English words that are near synonyms.* Which one is used seems to depends on the spin that the writer wants (naturally), according to their normal English definitions: arcane means mysterious or rarely known, eldritch means strange or sinister. Its tempting when faced with an unfamiliar word or two to assume ...


7

The great city of the Drow is Menzoberranzan, which is said to trade in "poisons, mushrooms, riding lizards, spell scrolls, wine, and water." Of those, only mushrooms (and sometimes the riding lizards) are edible. If they have wine, they ought to also have grapes somewhere. Though other types of wine (plum wine, for instance) can exist, it's unlikely that ...


6

I would recommend you to to monitor the creation of PCs while discussing the choices taken by the players and explaining the expectations of the game. Try to explain issues instead of simply barring anything that you see as possibly problematic. Overall, the effect you want is not "urgh, that nasty GM told me I couldn't play a pacifist barbarian half-drow, ...


3

This is going to be all about how you present the issue to your players. Presenting interdictions and constraints will be frustrating for all players, both new and experimented. Instead, provide guidelines to character creation, focus on what you player can be rather than what they can't be. This will allow for more consistency among the party (and may be ...



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