Hot answers tagged dungeons-and-dragons
8
This is absolutely untrue.
This would create a rather boring games. Consider for a moment that the average XP gap between levels is already 10 encounters (this guideline is mentioned in the DM guide). That means that you're doubling, tripling or more the gap between levels.
Yes it could perhaps allow for a longer campaign, but honestly, my experience is ...
4
Every edition of D&D has called any hostile NPC a "monster", including human opponents. There is even an explicit note in 1st edition AD&D Monster Manual that the term is used this way for both human and inhuman opponents (emphasis original):
The term "monster" is used throughout this work in two manners. Its first, and most important, meaning is ...
4
Well, back in 1E, monsters didn't have "levels" at all, just hit dice, and they were presented completely differently than player characters were. That meant that they could often attack multiple times to any individual characters' single attack (the infamous "two claws and a bite" being a great example) but it also meant that they didn't necessarily have, ...
1
As everyone has pointed out this is true of every version of D&D....except...
Well, I'm not sure about OD&D. Even in other early versions (I'm thinking AD&D1) I think it was less than explicitly stated than inferred. Specifically, the examples on not earning enough XP in one adventure to advance one level would show it. However, I'm not sure ...
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