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73

It began with "Dungeon Crawl" during the development of the game Dungeons and Dragons. According to Gary Gygax (in an interview with Dungeon #112), the first dungeon crawl1 was part of a wargame in which the invading force entered the enemy's castle through a former escape tunnel dug from the fortress's dungeon. The group had so much fun with this ...


20

First of all, you don't need any rules precedent to integrate time travel into your campaign, as D.M. its your prerogative to add any feature into your world that you please. That being said, there is some precedent that is applicable in this situation! In the source book The Plane Above - The Secrets of the Astral Sea we get a direct, although short, ...


18

Tributes and Legacies for Characters in Olde Greyhawk I find it hard to understand how a convention like this could come about, Background on Named Spells Named spells were first published in books in 1e AD&D. The original spell list published in Men and Magic (1974, OD&D, TSR, p. 21) had no named spells. All spells titles were ...


12

Each edition has different rules with respect to this. D&D 5e removed all restrictions and made alignment a general thing for characters. There is flavour text indicating which classes tend to do what, however the customization aspect allows for things like chaotic-evil Paladins. For other editions, the easiest way to find out is to look up the class ...


10

Swarm, Divine Wrath: Book of Exalted Deeds page 188. When Thassel Tallstak, a halfling paladin of the church of Pelor, returned home to find his family sucked dry by his vampiric nemisis, he prayed to his god to send a swarm of sunflies to reduce the vampire to ashes—a wish so unbrideled in its hate that Pelor had no choice but to refuse.


8

Ley Lines are the "veins of Mystra" in the Forgotten Realms. Basically, they connect Earth Nodes. See Underdark and Champions of Ruin about Node Magic. The Geomancer also has Ley Lines as a special ability, increasing his caster level in certain terrains (nodes). Weaves Weave: The Weave, controlled by Mystryl or one of her successors, was a way through ...


8

Answer for D&D 5th Edition. Am I allowed to play as Animated Armor? And if "yes" how would I go about making such a character stronger? Answer 1 to Question 1 You'll have to work with your DM, and perhaps consider a Warforged character. There is no Player Character Class in the Players Handbook with the description of animated armor you called ...


6

Just because wizards don't share their spells with every Tom, Dick, and Harry to come along doesn't mean that they never do. A long-lived archmage has a variety of ways that their spells can become commonly known. As an illustration, it is instructive to follow along the Canonfire! entry for the probably best known mage that has spells named after himself, ...


4

I would disagree with your assumption that wizards are stingy with sharing spells. There are many campaign settings where there are wizard organizations or guilds. In such settings, sharing of knowledge freely (or discounted) would frequently take place. The dungeon slogs are entirely about gaining the "experience" necessary to learn how to control higher ...


4

The wizards that have a lot of spells named after them, had apprentices. Some of those apprentices became big names in their own right. Also, those wizards were actually player characters of the founders of original D&D. Sitting around the table, it was very likely for them to teach each other's spells to each other. Apprentices learn from their ...


4

ANY edition? Really Old Stuff: Ask your DM. This can't be done without homebrewing and a lot of work. Much of the rules are expected to be homebrewed, though, and it's expected the GMing will involving significantly more work making rules than in later editions. AD&D 2e: Same as above, but with somewhat less cultural support. 3.0/3.5/Pathfinder: ...


2

AFAICT, the only official mentions of Maleffluent are in the 2E modules Castle Spulzeer (TSR-9544) and The Forgotten Terror (TSR-9537). The rest appears to be fan-made content. Therefore: bad news: you have to make it up yourself (or borrow from someone else). good news: you get to make it up yourself (or borrow from someone else).


1

This naming convention is found in Jack Vance's Dying Earth novels (the term "Vancian magic" comes from here). The reason a wizard allows "their" spell to be learnt by others? Because they are enormous attention-seekers.



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