Tag Info

New answers tagged

0

This doesn't exactly directly answer the question as titled, but does answer the problem in your description, take it as you will. An alternate solution might be to ask the player to consider rebuilding with the Martial Artist monk-archetype, which need not remain lawful. Then he can play however he likes - if the problem is just that he's not being ...


-3

All you need from Gorgonmilk & TSR: http://gorgonmilk.blogspot.com/2013/05/ia-free-lovecraftian-supplement-ocrd.html


4

There's a post on the Zenopus Archives titled The Cthulhu Mythos in D&D in the 1970s which presents a very detailed and reliable-looking "chronology of early references to the Cthulhu Mythos in Dungeons & Dragons". Highlights include: The first mention of Cthulhu seems to have appeared in Feb 1975, in a certain Greyhawk Supplement by Gygax and ...


2

My key advice is: over-describe. Anticipate player questions, and always give them options in your answers. For example: "Can I cross the cave and reach the kobold with one move?" Bad answer: "No." Acceptable answer: "Only if you run, which will mean some penalties." Best answer: "Only if you run, but the wrecked altar would be a good place to duck for ...


3

Options Talk to your local store if there is one. Ask if he knows any gaming groups that meet regularly and would be open to a new player. Give him a contact for him to give to them. If there is a uni nearby, check and see if there is a uni gaming group/club. Most uni roleplaying/boardgaming/gaming groups are open to walk-ins, even if they're 14. I and ...


6

I would get in touch with the (or one of the), DMs who runs the Encounters game at your FLGS. Rarely is age a barrier to entry for a gaming group, especially for a store group. Talk to the person running the shop, and then if they will provide contact info, talk to the DM, they should be open to you joining. If you're uncomfortable with this, you might try ...


0

In general, when running without tabletop (or whiteboard) combat maps... First, I describe terrain. Next, I make certain I know where the PC's and Badguys are. I then describe which features the PC's are near and the visible badguys are near. I also then keep track of progress by distances, making stuff up on the fly as needed. As an example, the ...


2

If the encounter is to be (a) long enough and (b) where positioning matters, then we draw a crude sketch of the location map on a single sheet of papers, and mark the players/npcs with single letters there, updating it with pencil and eraser. Otherwise, just keep in mind some distances - often, the only thing that matters is the separation "he's next to ...


2

Squares are measured in 5ft, so you give your players the distance between them and their opponents. Then based off that you determine if they can reach their opponents in one round or two, and if they can make full round attack actions or not. Then allow the players to specify any sort of combat positioning they wish to take, such as flanking, cornering, or ...


5

Yes, you simply make it up. The trick is that you not only have to make it all up but keep it consistent and communicate it all clearly to your players. They have to be able to visualize the whole setup of a scene: where everyone is, what objects are there, what opportunities and/or hindrances those objects (may) present to them, what they see, what they ...


-2

I'm going to provide a different perspective on this issue: I love the alignment rules and I strictly enforce them at my table. The real question here is how to enforce alignment shifting based upon behavior without being a heavy-handed jerk. I handle this matter similar in many ways to how the D&D video games handle it. At character generation, when ...


7

Yep, as @SevenSidedDie says, quite a number of D&D 3rd edition books were translated into Hungarian officially from 2000 on, I guess, and they are still available through dedicated book/webshops like Szellemlovas ("Ghost Rider") -- where your friend could even preorder the books of the upcoming 5th edition (in English.) Here's a link to the 3.0 PHB in ...


3

Ultimate Campaign pages 134–7 addresses how to track alignment. It uses a scale for good/evil and chaos/law and addresses how various actions move one toward other alignments along the scale. You can get the details on the Paizo PRD website for free.


10

It has! The only edition ever officially translated into Hungarian is the original 3rd edition (not 3.5e). RPGGeek lists Hungarian translations of the Player's Handbook (Játékosok könyve), Dungeon Masters Guide (Kalandmesterek könyve), and Monster Manual (Szörnyek könyve), all published in 2001. Finding copies might be a trick, but they're out there!


22

The inspiration for it, like for many other things, comes from Tolkien and The Lord of the Rings, specifically the part where Aragorn, Legolas and Gimli chase down the orcs that have taken Merry and Pippin. Here's the direct quote: Only Legolas still stepped as lightly as ever, his feet hardly seeming to press the grass. leaving no footprints as he ...



Top 50 recent answers are included