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Addressing the Draconians specifically, the PHB states in a sidebar of the Dragonborn section that Draconians are functionally identical to Dragonborn, save that their breath weapon and resistances were traded for a different ability. We can guess that the specifics of this will be in the DMG with Kender, Warforged, and other information that is specific to ...


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First edition. The other editions you mention are all very heavily encumbered with mechanics and "balancing" which make roleplaying a secondary consideration compared to "optimizing" the mechanical build of the character. First edition is still in print and also available second-hand, and players can get on with playing their characters with very little ...


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Half-dragon Someone who has strong draconic ancestry, e.g. half their ancestry (one parent, or child of two half-dragons, whatever; someone who was, strictly-speaking, a quarter dragon or eighth dragon might still be modeled with the half-dragon rules). Literally is a dragon, in game terms and in fluff terms, though with a roughly humanoid body shape. ...


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A Half-Dragon is someone who is literally part dragon. This can be either as one of your parents, grandparents, etc, or someone who has used magic to become more dragon-like. There was a Sorcerer prestige-class who did this in 3.5 called the Dragon Disciple. Oh, and in 3.5 this was a template. Next up: The Dragonborn. These are an honourable race with a ...


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(Based on info from 3.5 edition): Yes, there are clear differences between all of those. The exact statistical changes may vary wildly between editions, but their origin (how they became draconic) should be universal between all editions. Dragonborn is acquired through a rite of rebirth: A normal creature that has a close bond to Bahamut is chosen, performs ...


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I have run several of the HHQ series AD&D 2e modules and they worked out very well. I specifically remember Cleric's Challenge (1? 2?) that I used when a fighter PC had converted to cleric and was trying to figure out what that was like... He went to this little winery town to rebuild the church there and got embroiled in all the small-town social ...


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This harks back to one of the major rules for storytelling in scifi and fantasy: "The less you explain, the more believable it is." What this statement really means is that people will fill in "hand waving" with what makes sense to them. The more details you provide, the more hooks there are for disagreement, arguments and disputes (and the greater ...


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Any time you are bringing an adventure into a system it was not designed for there are questions that can help the transition. These are generally good questions to ask when reading an adventure so you can improvise during game without breaking the adventure. What are the individual set pieces of the adventure? What does each encounter try and achieve? ...


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If your goal is to come up with great stories together, I would recommend a combination of all three - have your wife make a 'primary character', and then each story arc, she gets a new set of NPCs. It's kind of like Conan the Barbarian / Sinbad the Sailor / The Doctor - as you travel around having adventures, you have 'local party members'. So say your ...


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I can't say what's good, but here are the options I am aware of. DB&D Truly solo adventures, DMless choose your own adventure style modules. Lathan's Gold Blizzard Pass Maze of the Riddling Minotaur Thunderdelve Mountain AD&D 2nd Ed Class specific modules Head to Head Quest series, actually 1 on 1 Pathfinder 3rd party 1 on 1 Adventures. ...


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All three methods work quite well, and it doesn't depend on experience. (There is a classic actual play report of a dad running D&D for his 7-year-old who played five PCs, and it was not only not a problem, but the kid was awesome-creative with the roleplaying.) Ask your player which she likes the sound of! Then do that.


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I played D&D solo with my dad as the player for almost six years as a kid. We ran AD&D and 3.5 D&D. Frankly, it surprises me that more people don't play the game this way. It makes for an extremely good bonding time, it's a lot of fun, and two people with a good relationship can create some very great campaigns together. Here are a few party ...


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What languages does each player speak? It is not always possible to map your setting's languages to Earth languages (on which player) completely, but if the elf's player speaks some language the dwarf's player doesn't understand, let him start speaking the language! If you as the GM don't understand the language, you can ask the player for a brief summary in ...


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All editions of Dungeons & Dragons differ in how much damage characters and monsters do, and how many hit points they have. In 5th edition characters and monsters have the highest damage output of any edition, for example this is the only edition in which a level 1 wizard with a magic missile does 3d4+3 damage, in all previous editions it was less. But ...


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Read texts on these languages until you get like they sound. Then learn how to gibber and sound similarly. I have done it many times, specially with Sindarin. You don't have to me a master in Tolkien languages to make a decent impression. Problem is, are there written texts on D&D elvish and dwarvish? If not, you should look for something similar. For ...


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I'd say something like The Elf says something in Elvish, you understand "Bla bla bla dwarves bla bla pigs bla bla. Bla bla Cirith Ungol bla bla dwarf." ... and let the player figure out if that means he's being insulted or not. Edit: if you want a bit more flavour you can use variants of "bla": dwarves say "kag zag", elves say "lam nyam", orcs say ...


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Another option is to describe not only the elf's spoken language, but also their body language. Anyone who's annoyed with you is going to have plainly obvious behaviour, such as: a frown 'knitted' eyebrows increased colouring to their cheeks abrupt gestures such as hand slashing and finger stabbing Also, their language might be sharper, their ...


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Firstly, if you can you should wait for the conversion guides which will be free. If however you are anxious I suggest the following pointers. Replace all monsters from the old module with monsters from the DM basic rules. Same with common magic items. Use the xp budget guidelines to reduce or increase the number of monsters, though normally you can keep ...


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Unless you and the players speak Elvish, you have three options: Say that they're speaking another language without saying what it is. Say that they're speaking Elvish. Say a few Elvish words for flavor. Think about your experience with hearing other languages. Have you ever heard German spoken? (Assuming you don't speak German.) You could describe ...


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This is a place where you should probably revert to descriptive GMing rather than reciting the character's lines. Say something like: The Elf approaches you (the dwarf) and says something in a language you don't understand. It sounds like elf talk to you, but you don't have any idea what he's saying. Your player can then react to this situation. If ...


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I have played in games (D&D-clones) where levelling up was at the whim of the GM. Eventually we gave up on the game because the GM was manipulating us into playing out his pre-planed story by only rewarding "correct" play. It certainly impacted player behaviour but frustration set in when the player's idea for the character didn't entertain the GM or ...


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Gaming with or without Experience Points (XP) I have run games with and without XP, but it was driven by situational. XP gives a more definitive base for progress, non-XP gaming gave freedom from the table (paperwork and tracking details). When gaming on the fly in short segments of time, like when traveling or during a fifteen minute break between other ...


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Do they have functioning jaws? Yes. Although warforged don't need to eat or drink just to survive, the rules state that they are capable of eating and drinking (for example, to use a potion or benefit from a heroes' feast). It's not hard to imagine a warforged drinking without jaws, but eating without jaws is much more of a stretch. Do they speak by moving ...


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Undefined Warforged in some of the illustrations appear to have a functional mouth/jaw, but how necessary that is for talking (for example, how understandable they would be if gagged) is up to the GM. I recommend simply deciding what is necessary for a warforge to be able to speak (unimpeded mouth/jaw, partially unimpeded mouth/jaw, or just a speaker ...


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Chaotic creatures don't organize themselves at big groups, at least not for long, that's their definition. So don't try to find behavior examples at governments or big societies. Chaotic groups like orc bands should behave like gangs, some criminal groups and weird collections of sociopaths. Their leader will be the stronger, meaner person, capable of ...


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The easiest way in 3.5e or Pathfinder is to teleport him to the positive energy plane. The tarrasque will regen until explode in a pure energy disruption. From the d20srd.org on the Positive Energy Plane: Despite the beneficial effects of the plane, it is one of the most hostile of the Inner Planes. An unprotected character on this plane swells with ...


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What changed over the years? The culture of being hard on the players Something that would hit anyone who played AD&D 1st edition and was left in the dark for 30 years is the effort put into empowering the players. Depending when you land (let's take the latest 2 editions), the force of impact will vary. Originally you'd roll for your stats, put the ...


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D&D hasn't really changed that much in general concept over the years, except to get older and fatter (like most grognards, heh). More and more content - characters have more "stuff" (skills, feats) and more choices (classes, races) over time. It kinda depends whether he was really playing the "original" OD&D or if he was more of a Advanced Dungeons ...


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In my world I took Gary's idea of alignment language as a kind of religious language, eg. Latin for Catholics, Greek for Orthodox, Arabic for Muslims etc. In a world with real divine beings, it is believable that Lawful Good beings have a language or a common tongue. Perhaps it's Deva for Law and Good, and Demonic for Chaotic Evil. The secret Druid language ...


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Once the greed is hurting others beyond the value to the character - e.g., stealing bread from the poor when you're rich - then you're into Evil territory. It's Evil that is truly rapacious, not chaos. Chaos can seem that way because the character refuses to "knuckle down" to the group's aims and ploughs their own furrow as it were, but that doesn't require ...


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Chaotics believe in the individual's right to decide and that combining into groups usually requires too many compromises to allow a creature to achieve the best in life (whatever that may be, guided by whether they are Good or Evil). So chaotic societies are generally going to be broken into small groups which share a lot of the same culture and goals, so ...


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Dungeons and Dragons is a game designed by Dave Arneson and Gary Gygax; there was only one edition. Gygax went on to write Advanced Dungeons and Dragons, of which there was also a single edition. Various companies have printed game rules with the same name. Edit: there's been some unhappiness with this answer so I'll expand it a bit. "Dungeons and Dragons" ...


2

You've found them all. The Forgotten Realms was first published for AD&D 1st edition. When 2nd edition came out, the change in spells and available classes was explained through the Godswar aka The Time of Troubles. The introduction of D&D 3e was exceptional in that there was no overarching, global event introduced to explain the rules changes. ...


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Run 5e 5e has the fastest character creation of the last 3 editions, and the smallest core rules as well. D&D Basic is available for free download, and the Starter Kit is selling around 20 dollars and is an excellent introduction to both the edition and the hobby. The adventure module inside is well written and well organized and specifically breaks ...


1

3.5e or Pathfinder 5e is new, 4e requires knowledge of game concepts from other dnd games and combat takes ages, and ADND/2e/clones are very rough on new players. My greatest strike rate with introducing DnD to new players/roleplayers who haven't played it is 3.5e. I include Pathfinder as the two games are very similar, with some people calling Pathfinder ...


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Talk to your player Explain what kind of game you're playing. Explain what kind of protagonists fit in this game. Understand that a game is not just a physics engine - it is also about what makes sense for the genre or setting you're trying to create. If the player isn't interested in playing that game, then wish them luck and play with other people. ...


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This doesn't exactly directly answer the question as titled, but does answer the problem in your description, take it as you will. An alternate solution might be to ask the player to consider rebuilding with the Martial Artist monk-archetype, which need not remain lawful. Then he can play however he likes - if the problem is just that he's not being ...



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