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D&D 5e has 4 "tiers" of adventure, with different levels of power expected in each of them. Levels 1-4 is the first tier, with levels 1 and 2 being considered "apprentice" levels. One is not fully a member of their class until level 3. At level 5, power jumps up quite a bit, introducing magical effects such as fire balls, and fighters being able to do ...


5e has only been out for a few weeks: not really long enough for people to make much in the way of alternate systems yet. I'm not aware of any testing with e6 yet. That said, I'm not sure it would quite work out straight across. e6 relies heavily on bonus feats, but feats have a very different meaning in 5e than 3e. You get fewer of them, but they do ...

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