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If this is just for encounters, try making tables of enemies, locations, environmental objects, etc. Then assign values to each and roll out the encounters an hour before play. Also for enemies, make sure that you simplify their stats if they are common enemies. This can be done by limiting or removing certain dice rolls or through other methods. It will ...


10

Neither and both. Unlike in Previous editions, CR isn't used to directly create combat encounters, instead the XP values of the creatures ( which is tied directly to CR) is used to determine how many creatures can be used in the encounter. Instead, CR tells you the upper maximum difficulty of the monster, assuming a party of 4. One of the reasons why they ...


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A single monster will present a medium or hard challenge against a party of four PCs of a level equal to its CR. (Page 56, "Simple Encounters") Choosing monsters for larger or smaller parties is covered on page 58, "Larger or Smaller Parties".


2

For that exact situation, you don't want to use rules to stop them teleporting. They will find some way around it. But what was the boss doing while they teleported back, waited until sunset, slept and prepared spells. Was he building more traps in his lair? Was he burning down a town, thus leading to the King being angry with the players and thus giving ...


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This suggestion might not be quite what you have in mind if you don't want an instant TPK, but a "challenging" (APL+1) encounter can easily murder an L6 party using only level 1's. http://paizo.com/PRD/gamemastering.html Your budget for NPC's with player class levels is CR7 for a party with APL 6. NPC's with PC class levels count towards CR at one step ...



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