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1

This suggestion might not be quite what you have in mind if you don't want an instant TPK, but a "challenging" (APL+1) encounter can easily murder an L6 party using only level 1's. http://paizo.com/PRD/gamemastering.html Your budget for NPC's with player class levels is CR7 for a party with APL 6. NPC's with PC class levels count towards CR at one step ...


9

Three suggestions! People as threats You can keep monsters as monsters, but also include people as threats. People can be "talked to" but that doesn't mean they're reasonable. But what is fun and interesting about people is they can be cunning - they can adapt, and they open up a LOT of possibilities other than "fight to the death". I have a Big List ...


-2

Have you thought of maybe adding puzzle/traps elements? Why fight the monsters below if a Wizard can just make the ceiling collapse on them, or a Barbarian can use his strength to topple the pillar, or maybe the wall can be brought down so that the cavern gets flooded with water, making the monsters drown. Or why not poison the river so that the monsters ...


5

Stealth is fun. Shadowdancer may be one of the most popular Prestige Classes in 3.5e, and that is solely due to the Hide in Plain Sight feat. Many players enjoy the thought of sneaking invisibly to the enemy and rolling insane backstab/sneak attack damage. Unfortunately, stealth in D&D is not always that fun. Now, the backstab part is awesome, and ...


2

If waiting a round kills your fun, you need to learn a little more patience. Sure, the GM should have fun too. But if the rest of the group is supportive, and the player needs an extra round or two here or there to have fun with their character - man up and do it. That's really the bottom line, though I would go on to say that limiting Stealth to "a chance ...


3

There is an Epic Level Handbook that can be used for adventures over 20th level. It gives you treasure value and exp and such for encounters above CR 21. It looks like for treasure it sticks to purely value of worth.(GP) Rather than actual items, since Epic magic items are worth alot more than the normal items. Also, the Dungeon Masters Guide Gives you ...


1

My 2 cents, this combat MUST NOT BE TREATED as regular combats: If you do so that would end in Attack vs CA, Save rolls for spells, until the monster dies... The "bosses" must have ways to test players different skills by using the enviroment maybe, or some way that makes the common attack impossible. If there is ghost girl on a carroussel maybe its ...


1

(1) Can you make the boss of each place be tougher than the previous boss? (2) Maybe add an NPC between each ride/attraction. Have the NPC give a warning or clue. (3) Perhaps the "entrance" into the dark version of each boss encounter needs to be found separately. (4) Maybe add some wandering evil creatures as random encounters disguised as normal people, ...


1

What gives combat meaning is context. If two guys are fighting with fists, it means completely different things if one context is a prize fight, and the other is a father defending his child from a thug. To make the fighting interesting you have the make the context interesting. In your case is why does the hellish version of the amusement park exist along ...



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