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1

First, a minor point. As a general rule, monsters have Mythic Ranks(MR), non-monsters have Mythic Tiers(MT). For the purposes of abilities dependent on mythic level, they are treated as equal. Second, under general rules, a monsters MR is equal to half its original CR. In your example, the wolf's MR is significantly higher than average. The benefits to the ...


4

My suggestion: Mirror PC stats, abilities and numbers to give them a challenge. If you have a fighter, wizard and rogue group, and you want to put them up against monsters, you'll need to set them against something tanky, something ranged, and something that can hit hard and fast. Alternately, you could design special monsters like a Colossal Scorpion. ...


1

I agree with @sillyputty "Have a Cookie" paragraph, but I'm unsatisfied by his suggestions on what to do next; the other answers focus mainly on "nerf this, buff that" and are not really going to solve this problem well enough. Here's a different approach Give the party some benefits, without including an NPC in their party. So, they are now friends with ...


1

Should encounters be handled on a different way for a full magic party? No. What kind of parameters (Number of enemies, their stats, the environment) could break the balance? To address this--and to explain my 'no' above--I encourage you to think of your party a little differently. It's not that remarkable that every party member is ...


6

Yes. ... but I'm sure you want slightly more detail, so let me expound: You're getting a lot of good advice about balance, about old-school methods, about optimized builds to mitigate the balance, and I'm actually surprised to not (yet) see one about CR numbers and linking to Wolfram Alpha, but I'm sure it's coming. And this is all great, fantastic advice. ...


10

So you're listing 3 classes selected, but class details are important. Draconic Sorcerer, Druid and Warlock At first level, everything is kind of frail. By second level, the Circle of Moon Druid is a "front-line" tank. Transform into a bear with 30+ HP and multiple attacks. Trust me, these are hard to kill. By third level, your Sorcerer will have ...


3

Honestly, the core issue seems to be totally ignored by all the answers: What is your goal? Let's examine the two different most typical goals. Simulationist In such a play style you try to have a realistic world and you're simply living in it. As a GM you are primarily the creator of the world, not the story. You create this huge world where you let the ...


1

Disclaimer: I'm currently playing a Wizard in a 5e campaign but I haven't played the other spellcaster classes & am not familiar with their spells. Speaking from experience, even a 1st class Wizard has an inexhaustible supply of Fire Bolt and Ray of Frost direct damage cantrips. Having said that, here are three suggestions to create balanced encounters ...


9

First, you should begin by considering terrain. When dealing with typical groups terrain isn't as large an issue because the tanks tend to control the battlespace. With casters, terrain becomes all important because they're going to want to utilize crowd control effects and force creatures to rough terrain in order to maximize their ability to pick them off ...


7

The absense of first line melee people makes a big difference. The value of the feat Resilient (Constitution) goes way up, to keep Concentration going. One level of Cleric for the Medium or Heavy and Shield armor becomes highly desirable. Basically the emphasis and relative value of feats and abilities shift. While having fun is the most important ...


18

As the GM I would not worry about it at all. IMO the cardinal sin a DM can do is make the players feel "safe". Don't confuse balance with maintaining a FAIR/consistent world but frequently the two get confused when talking about balanced. Yes a level 18 character should not have to fear a single skeleton but I don't fear a bee or a fire ant but I still am ...


7

No it doesn't make a difference overall. Concentration isn't a factor to the number and variety of ranged spell attacks in all spell caster party. Again this is speaking overall like for example running though Phandelver, or the Horde of the Dragon Queen. The different character classes have different capabilities but isn't dramatically different in my ...


7

Don't control the mooks individually, split them into groups. A group of mooks can act on a single initiative card, move together, and attack together - and because they're Extras, you can roll their attacks simultaneously as a dice pool. For example if you've got a group of 5 soldiers with Fighting d6, move them all at the same time and then roll 5d6 to ...


2

Firstly any environment you can imagine can add to a fight. As such there is no exhaustive list, however the following resources (it was resources that was requested) should be of use: What encounter features make low CR enemies challenging? How do I design exciting, fun boss fights for my players? How do I build interesting dungeons? Tips for making ...


0

Ask him what character he wants to play. Would he like flit around in the middle of combat but is scared to because he's too squishy? Does he WANT to be a "hide in the shadows and snipe enemies" character, but isn't getting mechanical rewards for that? Would he like to have more infiltration outside combat, but the group is fairly combat focussed so it's ...


0

The rogue is not just a product of fantasy mythology. It is not defined by its thematic flavor of skulking through the darkness, sneaking up on enemies and surprising them, stealing treasure (or keys) from under people's noses, etc. Nor is it defined by the D&D 5e rules of sneak attacks, hiding, lockpicking, etc. It is much broader than that. It is ...



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