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The main problem has already been addressed, namely that your party has been getting advantage for no reason, but I wanted to address the specific issue of balancing for six players. The encounter system for 5e includes XP multipliers based on the numbers of monsters present, but those multipliers weren't written with a six man party in mind. What I'd ...


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The XP thresholds for 1st level are 25/50/75/100 for Easy/Medium/Hard/Deadly. Given that you've calculated it at 250XP for 5 PCs, that puts it at 50XP/person. That's barely a medium encounter. Remove just one of those guys and it's now an easy encounter. Try adding in another 4 guys and see how it goes. The centaur, while CR 2, is only 450 XP, which is ...


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It really just depends on who you have in the group. If the suggested encounters aren't working for you, try making it more difficult. PC's are much tougher than you think, and can succeed at what you think will kill them all. For instance, when my group was about 7th level, our DM set a Hill Giant after us. We dispatched it after much hardship and thought ...



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