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The rules as written for this, as taken from the DM DnD Basic Rules version 0.1 say: Typically, XP is awarded for defeating the monster, although the DM may also award XP for neutralizing the threat posed by the monster in some other manner. It doesn't specify how much of the XP you should award, so it is reasonable to interpret it as meaning you may ...


If the party bypassed the encounter simply by picking right instead of left, I'd say no XP. If they worked out a tactic to avoid the combat, I'd give them full XP to reward creative thinking.


Quentin has adequately covered the rules-as-written point already* but since the rules simply say you 'may', that doesn't really answer the question since it simply leaves it to personal discretion. The more interesting question is asked in your title 'should I award XP?'. XP has two functions in D&D: (1) it's a pacing mechanism - PCs get bigger and ...


It depends on the goal and the alignment of the party. If they are really good and they know the thugs also bother the general public, they must be removed. So bypassing the encounter does not give them any XP. Unless of course time is an issue for their assignment. If bypassing the encounter saves time and this is helpful for their goal, award them full XP. ...


Easiest way is to simply scan and print the monsters, spells, items, maneuvers and feats that you're going to use, and keeping them handy. Stuff them in a binder once you're done using them. When you prepare for a new game, print those you dont already have, and just pull those you do have out of your binder.


There are three ways to deal with this. No xp: Since the threat was not neutralized in any way, you can choose to hold back on giving xp. This option is recommended if you intent for the players to go back to this confrontation. Partial xp: The players did something smart. They played their classes, took time to scout ahead and took appropriate actions to ...

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