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6

No. I notice you didn't specify edition, but I'm familiar with them all—and none that use random encounters (and tables thereof) tailor their numbers to the size of the party. The editions that include that specific kind of randomness are already aiming to provide a naturalistic experience, where the world is not tailored to the party, and having ...


5

I think OP is trying to account more for the fact that a larger group of adventurers reasonably will attract more attention than a smaller group. This isn't a tailoring of difficulty persay, but more of an expression of the amount of "noise" the adventurers make going through hostile territory. In this case I would advocate rolling multiple times on the ...


5

I've gotten a lot of mileage (har, har) out of Atlas Games' En Route series from their Penumbra line for 3e D&D. There's 3 in the series and they're more than one page each, probably an 8 page mini-adventure each on average. Harder to get but more totally on point is the AD&D Book of Lairs, full of one page (sometimes two, for especially large ...


3

My recommendation is to take a look at the WFRP 2E WFRP GM Pack and Toolkit (PDF $5US, but printable to meet the dead tree criteria). I've used this several times in my campaign for short RP sessions. Samples from the Wilderness Encounters section include: 01-05 Around a bend in the road a travelling tinker trudges into view, his wares clanking on ...



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