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1

I've handled things like this in several ways. Once they reach the edge of the grid or their intent to flee is clear (and unanimous): You take control of the narrative and describe some suitably harrowing escape with the dragon circling and the characters scurrying from cover to cover until it goes away and they flee. Since they wanted to run away in the ...


1

You have two different sub-questions here. Using a battlemat, how mechanically do I handle fleeing off it? The 4e-type answers to that are at What happens when you step off the battle map?, the 5e answer is more "That is why God cursed the battlemat and sent it shrieking from 5th Edition." But if you want a mechanical solution to the scrolling grid ...


8

The adventure actually gives you a great rationale for the dragon staying put in or very near to his tower. Venomfang does not want to give up such a promising lair... (p33). This is basically all you need as a DM to know that the dragon doesn't really want or need to follow your PCs (you really don't even need this much, but it's a good hint). There ...


11

I'm pretty new to this sort of thing as well, and I've had to seriously consider this threat for thundertree (especially considering the damage the dragon can pull off with breath weapons). If you don't want the dragon to follow them, just come up with a good role play reason for that reaction. Dragons are territorial, and maybe he doesn't want the ...


3

As defined in the Pathfinder SRD: An encounter is a short scene in which the PCs are actively doing something. Examples of encounters include a combat with a monster, a social interaction significant to the adventure’s plot, an attempt to disarm a trap, or the discovery of a mystery or clue requiring further investigation. So, unless the whole level of ...



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