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23

The tier system was introduced in dnd-4e, and is a more formal development of ideas from earlier editions. Heroic tier: Levels 1-10. Characters may have impressive skills, but operate on a basically human level. Adventures take place in local environments - dungeons, towns, forests. Threats are mostly part of the local ecology, or summoned or created. ...


14

The idea of L30 is that you've got one last thing to do before you die/retire So basically, you get to L30, you use your newfound awesomeness to complete your quest to save the world (or multiverse, or whatever), and then your hero rides off into the sunset (or dies heroically, or retires to become a deity or whatever). L30 is meant to be a clear end to ...


9

One thing my last DM did that helped at high levels (also low levels, but especially high) was to split solos into, effectively, three monsters. So a dragon might become the head, the body, and the tail; while a demon might be head, body, and arms, depending on the powers. He would divide the solo's actions up and give each piece hitpoints so that two of the ...


9

It is impossible to convert between epic levels and divine ranks in a way that is both systematic and fair. The reason for this is that neither "an epic class level" nor "a divine rank" is a constant measurement of character power. There is a massive variation to the power contribution of each depending on the specific options selected. To look at some ...


8

Generally, the heroic tier is dealing with threats native to the campaign world, Paragon tier is dealing with extraplanar threats, and epic are some other plane's extraplanar threats... but that's a gross simplification. D&D 4 Tiers: Levels  1-10 = Heroic Levels 11-20 = Paragon Levels 21-30 = Epic The D&D 3 tiers defined in rules Levels 1-20 = ...


7

Here is what a Level 30 character could have, if optimized to hit. +15 Levels +10 prime stat of 30 (assumes an extra +2 to the prime stat from Epic Destiny) +3 an expertise feat +6 a +6 weapon +3 weapon proficiency bonus That's +37 without anything special added. You'll need an 11+ to hit Demogorgon, right at 50/50. Attacks against other defenses ...


6

You seem to be on the right track (at least so far as RAW is concerned). Rules for creating a god are laid out in the SRD: Most deities are 20 HD outsiders with 30 to 50 character levels as well. These additional character levels beyond an effective character level of 20th follow the rules for epic levels. Avatars are created via a divine feat. The ...


6

First off, just throwing it out there- there is no rules as written way to get divine ranks. (In core, anyway.) Which means we don't have any other method we need to balance with or to use as a guideline. So, how powerful is a divine ranked character? I would contest the claim that epic spellcasting is strictly superior to salient abilities, and gods get ...


5

In 4e terms, my character Montanus Mortis, was literally designed as an epic psychopomp1 from the get go. In pratice, since this was set in a post-apoc fantasy world the "wheel of reincarnation" was broken. (The "natural" cycle of souls being formed in the outer planes and returned to them. So, the epic destiny was "Keeper of the Everflow" (Heroes of ...


4

The tier system is explicitly used in D&D 4e, but can be applied to most D20 games. The three tiers of 4e are: Heroic: lvl 1 - 10 Paragon: lvl 11 - 20 Epic: lvl 21 - 30 If applied to D&D 3.x it would effectively be Heroic: lvl 1 - 10 Paragon: lvl 11 - 20 Epic: lvl 21+ (Epic Level Handbook) However, epic tier in 3.x is far more different ...


4

Some other good suggestions here. I hate to pimp my own work but I specifically wrote "Running Epic Tier D&D Games" to address a lot of the questions and ideas you have: http://slyflourish.com/epic/ It's hard to keep battles going fast. You might experiment with effects that limit player choices. For example, maybe some sort of psychic front prevents ...


4

Mike Shea at slyflourish.com has a number of recommendations that can be see in his article on Orcus: http://slyflourish.com/pimp_my_orcus.html, and also in other articles on his site Tools that I particularly like, and examples from the linked article, are: Damage auras (and automatic damage environmental effects) Echoing damage back at players Aura ...


4

In Deathwatch rpg you measure how well you do things against others by comparing degrees of success in what the rules calls an opposed test. For every 10% you roll below or above your percentage you gain one degree of success or failure. So if your character with WS 70 roll 47, he has 2 degrees of success (70-47=23, use only the tens). If your opponent ...


4

Looking at this handbook (2010), (Be advised that he uses an unusual colour scheme, for people used to modern handbooks.) we can see some general patterns: At the end of the day, you'll be looking for ways to bypass it. The two power that you should have, therefore, are Crystal Shard and Amethyst Burst. Nice, low-level powers that can be augmented well. ...


3

Demigod is pretty darn good. It's still (even post errata), considered one of the best Epic Destinies that any character can take. The +2 to two stats, and regen are just that good. However, if you want to go a different route, the other one you've chosen is well rated (though less than Demigod). One you may qualify for being that you've got some MC Ranger ...


3

An habitual houserule for our group when playing games with percentile-based rolls is to compare success margins: Following your example, with both attacker and defender with 70 in their relevant skills. Both of them roll and get the following results: The attacker rolls and gets 55. He succeeds by a margin of 15. (70 - 55) The defender rolls and gets ...


3

The D&D3.5 variant E6 gives a 4E-style tier classification for 3.5. Roughly, it's: 1-5: Gritty Fantasy 6-10: Heroic Fantasy 11-15: Wuxia 16-20: Superheroes 20+: Epic


2

In the Faiths and Pantheons splatbook, you can find the full stats for more than 100 major and minor deities in the Forgotten Realms. In addition to that, the free Faiths and Pantheons web enhancements on the wizards site (1, 2) offer some tips on challenging players with your deities.


2

Depending on how you (or your friend) wants the final encounter to go, it might be reasonable to say that the actual stats are simply absurdly high without necessarily spelling them out, BUT providing some weakness the characters can exploit. Perhaps some specific weapons forged by another deity, perhaps long ago, they can retrieve tow hich he is ...


2

Without laying out some cash for a source book, do it the hard way - trial and error. Get a willing accomplice, some copies of the PC character sheets, and run a few encounters until you feel that the Avatar is balanced enough for the actual campaign. Playtesting - it's a good thing :)


1

Here’s an Epic Destiny I’ve imagined for this; many thanks to Brian for some excellent ideas. Silver Phoenix Aicanique becomes a spectral entity of silver flame and ghostly wings, almost angelic in appearance despite her undead state. For another character, I’d want to see the Tomb-Tainted Soul and Undead Empathy feats and the ability ...


1

I am a fan of stringing combats together with only short rests in-between. I am also a fan of staggering enemies entering the battlefields. So you can start out with 4 enemies and then a wave of minions and then a group of 3 ranged guys thereafter, etc. The stuff will die quick but it mixes it up and burns through healing surges...


1

Unless the players are of a level where they actually stand a chance of winning such a fight, then a God's stats should simply be "Don't roll a 1" for anything they're even remotely known for.



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