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All walls are passable, all mountains easily circumvented, all mundane enemies easily slain, every weather condition easily changed, every thought and alignment easily scryed, masses of people charmed at no cost. All of these things are extremely mundane. When you're dealing with Epic characters, you need a proper Epic setting, with proper Epic ...


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What I would say from my experience of GM-ing and playing Deathwatch over 5 sessions is that you are / should be rarely in a combat facing one enemy. The best way to avoid this from a GMs perspective is not to allow 1:1 combat to last more than one round. The reason for this is that you can only perform a Dodge once per combat round, so if you are fighting ...



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