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10

Answers There's a lot of stuff here. These don't correspond exactly to the numbers in the question because some numbered questions can be answered quickly. Parts of some numbered questions, however, raise whole new issues. I've done my best. Retrieving stuff. A creature takes a move action that provokes an attack of opportunity to retrieve a stored item. ...


1

For walking with it all day attached to your arm, it would be the same for someone walking around with a Locked Gauntlet, which seems unpractical and unpolite for some social environments. Imagine a fighter walking around a town with a Greatsword attached to his wrist. Example: Imagine a fighter that carries a pair of swords, a greatsword and a falchion, ...


15

The main game-mechanical reason why spellcasting foci (or component pouches, their alternative) exist is that they offer a way to disarm a spellcaster by taking them away. Disarming the PCs can be used by the DM as a tool to get the party into a situation they can't solve through combat. This opens up opportunities to apply non-combat skills and roleplaying. ...


5

Unless the backpack becomes a creature unto itself (via something like animate objects) it does not have a 'maximum' weight. Mostly because going down to that granular a level for random equipment is generally not worth the effort it would take. And, as you, yourself, pointed out, different materials can weigh different amounts, so there is no "standard" ...


4

This is up to you and your DM. There aren't rules to cover this problem because you won't face this problem when using published classes and backgrounds, because they don't have this problem. The classes' starting equipment and backgrounds' starting equipment in the PHB don't suffer this problem. Generally speaking, you get some weaponry, armor, a pack, and ...


1

You get all of the equipment from both sources. The intent is that your chosen race, class, and background all combine to form the core of your character. See page 14 under "Choose Equipment": Your class and background determine your character's starting equipment, including weapons, armor, and other adventuring gear. If you're concerned about ...



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