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0

Not only do they not stack, as has been mentioned, but also any defense which is made by only the shield/cloak defense bonus, hits the shield or cloak and can damage it.


0

If you are using the Psionics expansions for Pathfinder, take a look at the Psionic Tattoos, which act similar to potions.


-2

I found this thread because I wanted a bone haramaki for armor-unproficient char just for style (see point three above) ... interestingly I found this here: Bone can be used in place of wood and steel in weapons and armor. OK, so it should work for the haramaki. Studded leather, scale mail, breastplates, and wooden shields can all be constructed ...


3

Inner Sea World Guide and Inner Sea Magic both have a feat, while Inner Sea Magic also has a spell involving magical tattoos. Advanced Player's Guide describes a common tattoo, while Ultimate Equipment has a tattooed holy symbol that functions for Clerics.


2

There is in fact at least one way to 'force' a PC/NPC to accept and use an item. It is the spell Beguiling Gift. It is a level 1 bard/witch spell from the Advanced Player's Guide. Now whether or not it is a good idea to try on another party member is another issue.


2

I know it sounds like I'm not any fun, but I Wouldn't Allow It Getting close to the sleeping koi killer is easy: The koi avenger makes an opposed skill check (the koi avenger's Stealth skill versus the koi killer's Perception skill). The koi killer takes a -10 penalty to his Perception skill check because he's sleeping. If the koi killer wins, he awakens. ...


3

This can be resolved by a couple of skill checks. First you need to roll a Stealth check to approach the player. The player gets an opposed Perception check with +10 DC because they're asleep. If they beat you they will wake up and see you approaching. To place the belt on the player you would make a Sleight of Hand check to reverse pickpocket an item. You ...


2

In any case the most credible solution that approaches this issue by the rules that I can think of is an opposed stealth versus your opponent's "passive perception" check. I'm not sure if passive perception is a concept that exists in Pathfinder but it's really simple: The value your opponent would get if he takes 10. Now, this seems a bit unfair for ...



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