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4

On page 217 of the DMG, it states that “the cost of the masterwork quality and any magical enhancement remains the same” regardless of a creature’s unusual size or shape.


1

Ambiguous by RAW. I've always read it as determining the base price of the armor, with MW, enchantment, and any other modification being applied as normal atop the new base price. Analysis of established pricing of magic items and adventure module loot listing and such does provide some scattered support for this approach, and analysis of game balance ...


9

In 3.5e The only gear gods have listed in their possessions line in the 3.5e Deities and Demigods is zero or one iconic items, often a weapon but sometimes something else (like the crown of Thoth) that is either an artifact or a real powerful mash-up item. The rest of gear doesn't matter, and you'll note stat lines are pretty full of "+12 divine" or whatnot ...


5

Unfortunately, no explicit rules for the purchasing of normal scabbards, lead lined or otherwise, are given, at least in the SRD. Nonetheless, we can get a fairly precise answer. An ounce of lead is a costless focus component for the spell Lead Plating found in Kobolds of Golarion. This means that lead is effectively free, at least in the quantities you ...


4

Answer One I would rule that it is a masterwork scabbard, which is usually what, +50gp for normal equipment? If someone has some viridium I assume they could afford that. Lead is cheap but labor for making an unusual item is not. Answer Two If you can't find the answer to this, it's probably not worth the time digging it up. Make things up for the lacunae ...


5

Don't worry about gear. If your players have a confident plan to attack a god, it almost certainly won't come down to gear that the god has. Instead, figure out the style of his/her gear and go from there. 20th level npc wealth by level in pathfinder is 159kgp. Pulling random links from the internet, we have 11mgp at 35th level. Short version: "anything a ...


5

Unless your god is one of poverty, this is irrelevant. A god is more than a being with 40 class levels. They have a divine spark, power beyond even the most potent of mortals. They can do things that draw awe and reverance from the common folk, and gain power from this in return. It is why they are gods. They can draw upon forces, allies and resources worth ...


6

Yes, it's fine for things in the fictional environment to give permission without being aspects. The door in the room gives permission to open it and pass through; the pen and paper on a table and the literacy of a character gives permission to write a letter; and a gun in hand gives permission to shoot—all of them without having to be aspects. That is part ...


8

Special equipment doesn't sound like an Aspect to me. Aspects are supposed to be double-edged: you can invoke them for a bonus, or they can be invoked/compelled against you to put you at a disadvantage. Most items in Zelda games aren't built with particular weaknesses, though there are exceptions -- the Iron Boots make you slow, the Zora Tunic in Twilight ...


4

I would make either make them Stunts/Extras or, as suggested in the linked article, note them as "narrative flavor" and leave it at that. Specifically, the fact that you have the X thing allows you to do Y, and if you don't have X, you can't do Y, much like how you can't use your Shoot skill if you don't have a gun, even though "Has a gun" isn't an aspect.


0

You could use Miniaturization, so that your belt buckle projects some sort of force field. The Proteus mod is great for things that transform into other things, which to me always felt like a vehicle kind of property. In a way it's realistic: armor looks bulky, or makes noise, or sticks out.


0

At the end of the Material (M) section (pg 203), it mentions that a spellcaster needs a free hand to access the components, but it can be the same hand that he or she uses to perform somatic components. If you are using the spellcasting focus item for materials, like a wand or a holy symbol on shield, then you can use that hand for the free hand required for ...


0

I would personally go with the "specific beats general". The description for Drow made gear lists, on page 142 (DMG) in the table Who created it or was intended to use it?, as: Drow. The item is half the normal weight. It is black and inscribed with spiders and webs in honor of Lolth. It might function poorly, or disintegrate, if exposed to sunlight for ...


19

No, sunlight-sensitive gear is a Drow-specific thing, not a general property of adamantine (OOC -- what do Drow make their gear from? PVC with no UV-resistance modifiers? :P) The applicable entries are p. 142 of the DMG for Drow-made gear: Drow. The item is half the normal weight. It is black and inscribed with spiders and webs in honor of Lolth. It ...


2

You're actually pretty much all the way there. The Complexity/Size/Value system you mention would probably work pretty well, and making a mapping between a particular total value and the scrap is a good way to go about it. You ask if there is a way to forumlaically determine how much scrap you should give out, or how much scrap things should cost, and the ...



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