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8

Equipment takes damage under a variety of circumstances, but most of the circumstances are rare unless a character devotes resources to breaking things Such a character might... sunder a item held or worn by a foe. The character picks the item to sunder. If the sunder attempt is successful, determine if the item breaks by consulting Damaging Objects. The ...


4

Generally, gear doesn’t break unless something explicitly says so. Sunder explicitly involves attacking equipment. Various spells also explicitly mention damaging equipment. Firearms can misfire, as explicitly described under their rules. Equipment with the Fragile property also have an explicit chance of breaking. But without such explicit mentions, gear ...


3

Ask yourself the following questions: Is there a logical reason the character shouldn't have such a thing? Does lack of such a thing have a direct mechanical relation to combat (what your players are apparently at your gaming table for)? Is there an in character reason they should not have a thing? (They just escaped the prison, had all their gear stolen, ...


-2

If the people not buying gear did so to get a money advantage, then punish them, don't reward players who do follow the rules. If they ignored rations, have them weaken and eventually starve to death. If they ignore a tent, animals could steal their food, an ambush using bows is going to target the guy out in the open instead of the guy hidden in a tent. ...


2

Why don't you just ask them what they are sleeping on when night time rolls around. There shouldn't be much argument (tho there will be), when you give everyone without camp gear a -1 to attack rolls, or defenses if you choose, the next day for being stiff and sore from sleeping on the ground after a hungry night of not eating. There are two types of ...


1

Factor it Into Play Instead of simply giving a uniform 'minor boon' to those who come prepared for life in the rugged wilds instead of expecting to be provided for, work provisions into the fabric of play. Food and water, especially, can become part of the adventure, as the party balances their wish to travel lightly -- thus living off the land and the ...


55

What you're experiencing is a mismatch in what you all expect the actual game to be. As such, a boon will likely not make up for the confusion — at best it will be inexplicably ineffective at altering the players' choices, and at worst it will exacerbate the problem. Different games, same name You see roleplay and adventure in a believable world as the ...


5

Mage Armor The other option than the one Axoren suggested is to not worry about wearing armor at all. The first level Sorcerer / Wizard Spell Mage Armor provides a +4 Bonus to Armor class that even works against Incorporeal creatures, Making it better than any light armor that you could get at that level without providing any of the drawbacks such as armor ...


7

Become Proficient in your Armor It'll cost you two feats, but since you're a Rogue, it should only cost you the one. Light Armor Proficiency Arcane Armor Training Every turn, spend your Swift Action to reduce the spell failure by 10%. This would be great if it didn't require you be CL 3, which you will eventually be, but not realistically soon. Mithral ...


1

Nonsensically, It Can Be Based on ECL While Epiphanis's answer points to the Dungeon Master's Guide wherein it says that Many monsters advance by adding class levels (see the Monster Manual). To determine treasure for monsters with class levels, first give them equipment. Use Table 4–23: NPC Gear Value (page 127) and use just their class levels to ...


0

No, proficiency bonus never applies to damage The proficiency bonus is only applied to attack rolls, proficient saving throws, and proficient skills. Spells only deal the listed damage. Yes, as long as no cost is listed or the component is consumed According page 203 of the PHB... A character can use a component pouch or a spellcasting focus (found in ...


7

First, question 0. Does wielding your focus allow for your proficiency bonus to be added to your spell attack roll? No, you can always add your proficiency bonus to your spell attack rolls. The arcane focus allowing you to add proficiency was a rule back in the playtest which has now been removed in favour of allowing players to always add their ...


3

This depends entirely on your game. I am not aware of any rules in the Pathfinder system for things wearing out, aside from ammunition and inflicted damage. However some groups enjoy a higher level of verisimilitude, and may consume mundane items. Frankly however I've never seen this type of play a medium or high levels in any D&D 3 based game. There ...


21

Typically, rope lasts forever. Rules There are no rules about ropes breaking on use, unless they are explicitly broken/cut. In game A rope is usually reusable, unless of course, you cut it to length. Though if you think about it, this can almost always be avoided, and the only reason you typically need to do this is if you need two lengths of rope at ...



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