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12

First, I don't believe that "why" is something that this community can answer; this was a decision of the designers and their reasons, to the extent that they have any, are a mystery. Notwithstanding, your question is why the XP per level looks like this: Steady growth until 11th level, then a sharp drop and not reaching the 10->11 level again until ...


12

Yes, that would work fine. In fact, it would probably be the best course of action to permit that whole-heartedly. I've run several games of Roll for Shoes, for friends and even in the RPG Chat here. It's a very loose and fun game that has no qualms for balance, and has a tendency to let you have your cake and eat it too. It also has a tendency to careen ...


0

In a similar situation I granted the solo PC I was working with a mixed batch of allies, so I budgeted how many PCs I wanted to make up encounters for... and then budgeted the NPCs to fulfill that many XP total, for a single ordinary "stop the muggers" style combat event. The PC did not have to befriend them or involve herself deeper with them, however, she ...



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