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8

The designers put their reasoning right in the DM Guide. Experience Points are now optional to help make the game work with more styles of play. [Doing] away with experience points entirely...can be particularly helpful if your campaign doesn't include much combat, or includes so much combat the tracking XP becomes tiresome. (DM Guide, page 261) ...


4

It's not a complete answer, but according to Mike Mearls (head of the D&D 5 R&D team) I don't track XP. I let the PCs level up after every other session or at the end of each key adventure. (From a Reddit AMA with Mike Mearls) That may give you some small insight to the designers thoughts on the matter.


4

Is this a legal interpretation of experience and level rules? Nyakouai's answer does an excellent job of answering this particular part of your question, so intead of needlessly rehashing the same points I will simply refer to that answer. Am I wrong in assuming that allowing this would be a bad thing? No, you're not wrong. Setting aside the fact ...


-4

In the law generally: You can waive something you are entitled to. But you cannot use that waiver in any scheme to get something you're not otherwise entitled to. A trial lawyer can decline to cross-examine a witness. But he can't argue in closing that the witness was not given a chance to speak. You can tell an employer to divert all your paychecks ...


0

What I've always done to discourage this kind of activity is a few things: First, their level, for the purposes of determining how much experience they receive from a session, is based on their experience point total. They chose not to actively level-up? They are hamstringing themselves. Next, players could go into a sort of experience point-debt. At the ...


20

Sort of. Leveling up is not strictly mandatory. See e.g. the description of XP costs under spell components. I've also seen a similar caveat for item crafting, but couldn't find it quickly. However, note also that you cannot accumulate enough XP to level twice (see PHB P.58, "Advancing A Level"). Instead, your experience is set at one less than the ...


49

You can't refuse to level up... From the Players Handbook, "Experience and levels" p 58: Advancing a Level: When your character’s XP total reaches at least the minimum XP needed for a new character level (see Table 3–2), he or she “goes up a level.” (emphasis mine) That's not a something that you can choose to do or not. As soon as you reach the ...


15

The character will begin with 3000 EXP SRD To determine the effective character level (ECL) of a monster character, add its level adjustment to its racial Hit Dice and character class levels. The monster is considered to have experience points equal to the minimum needed to be a character of its ECL.


4

I've typically tried to make renown tracking part of the game. Packs generally nominate one member (usually the galliard) who is in charge of bragging about their accomplishments to the elders at a moot. If they've screwed up or offended someone in the sept, they can expect to have to defend themselves against negative renown as well. Gives the social ...


0

My group tracked our renown in two of our longer running Werewolf games (1.5 years and 3.5 years). It was more difficult for us the second time because we were playing a massive crossover WoD game. We house-ruled together a 5 page renown chart using the main book and the Player's Guide renown charts. Each PC would track their own positive renown from one ...



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