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4

In Dungeons and Dragons 3.5 experience points are given per encounter, not per fight. So they should be rewarded for what they accomplished, no matter of means. The examples you provided are a bit oversimplified in a way that benefits players. Let's look at them closer: A group of enemies with a very high challenge rating, by setting a trap, a very ...


14

In General The typical recommendation here is to decouple experience from the process of killing, and take advantage of the concept of encounters. In other words, an orc isn't worth X experience points, a standard fight with an orc is an encounter that is worth X experience points. You build an encounter using combat enemies, traps, skill checks, and so ...


4

There are two parts to the catch-up mechanic in D&D 3.5: XP per Encounter The XP per encounter are based on the current character level. Defeating a Monster as a team yields more XP for those characters that are of lower level. That means they get more XP than their higher level comrades. XP per Level Experience points per Level are not linear. You ...


12

Yes, this is a catch-up mechanic in the experience rules. I wouldn't call it 'hidden' though; it's very obvious from reading that section of the Dungeon Master's Guide. Depending on the campaign style, this can be crucial. Rotating Roster of Players - The "party" consists of over half a dozen players, with a different mix each game. Absent players don't ...


7

Yes. Since the same combat is tougher for lower level characters, they receive more XP. This will, as you imply, help them catch up to the higher level characters.



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