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2

This one is heavily down to opinion and group dynamics, and there isn't a black and white "this is how it should be done" answer. Some groups prefer to ensure they're all at the same level - personally I now do this by removing XP altogether and leveling the group up when it feels a good point to do so, but if you're using XP that means keeping everyone ...


-4

It would definitely be unfair if the absentee gets the same experience with the other players. Absentee's character may get underpowered, but he still needs to be punished. Otherwise, the other players may get angry with the injustice and the group may see more absent players since there is no punishment for missing the game. Missing a session's worth XP ...


0

This brings 2 scenarios to mind for me. First, you start them at 0 XP and allow them access to 'bonus' xp to catch up (awarded for excellent Roleplaying for example.) Second, you could just award them "absentee XP". There are a few different thoughts on how to do this, but my personal implementation is that anyone who is not present for a game that awards ...



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