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1

As GMNoob eluded to, we don't give exp for kills, we give it for getting through the trial - give them exp for the skills they did use. Give them exp for the actions they took, not the results of those actions. There should never be indirect experience gain. Maybe that's exp for besting a character in combat. Or exp for avoiding combat by sneaking to the ...


1

I think you should set a good amount of XP for this maneuver, but the killing of creatures that a character did not challenge face to face must be lower, even inexistent if you are not aware, like planting a trap and a creature gets killed on it two days later while Im a mile away, maybe if you check the trap later to find the killing you could get some ...


22

XP in 5e is generally rewarded for two possible reasons. You reached an important plot point and the characters go up a level. The characters have defeated an encounter and receive XP for that victory. Defeating an enemy does not necessarily mean that they killed the enemy. You can defeat an encounter by bypassing it completely, or using clever ...


35

You should give the players full experience for the creatures they kill. If using clever tactics results in a decreased reward, you are effectively disincentivising playing tactically and encouraging your players to turn every encounter into a straight-up fight. However, if you're going to be fair about the rewards of clever strategies, you should be fair ...


0

80XP Per Insight Rank will be enough for some fairly broad flat characters but... The True Answer Depends on the Expectations The easiest way to tell what is a good amount of XP for your players and/or campaign is to experiment by setting an XP total and creating characters. If they meet your expectations then you've picked a good number. If they don't, ...


2

For those wondering, I decided on to go with the second option, The Immolator uses Burns Half as Long to recharge. Mark XP for the now failed roll. Using Burns Twice As Bright converts a miss to a partial hit. Players do not mark XP for partial hits; why would the effect of this move make it otherwise? They are choosing to use the move and, as ...



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