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While there are no rules in the 5th edition for tiny equipment, you could adapt the rule from the 3rd edition (Player's Handbook, v3.5, p. 123) that armor for a tiny humanoid costs half and weighs a tenth as much as regular armor. Once you've determined a price, the 5th edition crafting rules (Player's Handbook, p. 187) will allow a proficient smith to ...


I will assume your wizard is lvl 1 in this answer. A lvl1 wizard have Fort 0 Ref 0 Will 2 base saves. Let's assume you have CON:12(+1), DEX:14(+2) and WIS:13(+1): it gives you some bonuses to your saves (so you add +1/+2/+3 to your roll saves), but your base saves are still +0/+0/+2. On the other way the familiar have Fort 2, Ref 2, Will 0 base saves, and ...


You must look at the base save bonus for the familiar and for the wizard. For each save which one is better? You take that and then you add the familiar's ability modifiers. So if your wizard (unmodified) base save are Fort 1, Ref 2, Will 3 your familiar take Fort 2, Ref 2, Will 3 and add (fort+2, refl+2) summing Fort 4, Ref 4, Will 3


Basic Idea The basic idea is that you give your familiar some kind items, and the familiar can drop the items on the battlefield. You are making your familiar into a kind of air-raid or artillery unit. Professor Q's post describes this in a bit more detail. Other Questions do I have to give him instructions? Short answer: yes. At level 5 you can ...


Isn't there a mundane item called waterproofing in Song and Silence? I seem to remember it was put in there to allow bards to protect their instruments from water.

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