Hot answers tagged familiars
It's just a temporary inconvenience, except in a singular case. Basically, all that a familiar's death means is that you'll have to recast Find Familiar at your earliest convenience (so it means the loss of a spell slot for a day if you have a time pressure and can't take 10 minutes to cast it). The spell/ritual does cost 10gp, but that's a pretty trivial ...
All of these creatures are in the Monster Manual. However, you can also find the ones that don't appear in the PHB in the D&D Basic Rules posted on the WotC web site.
Speaking, No. Understanding, Maybe. The few Familiars that can automatically speak, do so "as a supernatural ability." From PFSRD: Familiar Basics Skills: [...] Regardless of a familiar's total skill modifiers, some skills may remain beyond the familiar's ability to use. and further down that page: Intelligent Animals Increasing an ...
No. Please see the Arcane Bloodline page under the Arcane Bond section. This ability does not allow you to have both a familiar and a bonded item. Since the Arcanist bloodline development relies on the Sorcerer arcane bloodline and does not specifically alter the way this ability functions, it does not allow you to break the restriction.
They're in the Appendix of the Monster Manual.
Your ally gets X+your level to hit. Look at the Satyr of the Night Attack: Melee 1 (one creature); your level + 6 vs. AC (Dragon 406) "your level" in this case is your character's level. So when your warlock reaches L9, they get to summon their ally and it's to hit is X (whatever the constant there is) + 9. In the case of the Satyr of the night, their ...
The only long term effect under normal circumstances (you can recast the spell) is the material cost of 10 gp worth charcoal, incense and herbs.
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