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21

With the extremely obscure feat: "Mighty Steed". Found in the mount handbook, the handbook states: Mighty Steed: A feat found in the Dragonlance supplements Bestiary of Krynn and Knightly Orders of Ansalon. A mount with this feat counts as one size category larger for determining carrying capacity and the minimum size of its rider. That is, it lets a ...


10

No they cannot learn tricks, and they don't need to. Familiars' Int scores start at 6, and go up from there. A familiar doesn't learn tricks, and it doesn't need them. Tricks represent training an animal to do something that its instincts would not cover it knowing to do, or knowing how to do, but a familiar isn't a dumb animal operating on instinct. It has ...


7

I am suggesting a different route to achieve your goal: Reduce Yourself Going to be diminutive will change your gameplay, but will also open a lot of new opportunities. Reduce Person is obviously the key here if you are Humanoid, and it can be made permanent too for a small fee at your level. For non-humanoid races, Alter Self will probably do the trick. ...


6

Your share spells class feature allows you to cast spells with Target: You on your familiar (as Range: Touch). Alter Self is such a spell, and allows your Pseudodragon to turn into any Dragon-type creature from Diminutive to Small size. A Wyrmling Green Dragon (among other wyrmling dragons) is such a creature, and is of small size. You can either cast the ...


4

You've already quoted the important bit: As far as the rules are concerned, only attacking or casting spells will break the sprite's invisibility. Your DM is free to rule however they want, of course, but strictly according to the rules the Help action won't make the sprite visible. This is one area that is more in the purview of the DM than the rules, ...



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