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9

The Forlorn flaw from Dragon vol. 333 prevents you from gaining a familiar. As with all flaws, you get an extra feat for taking it. The existence of the Obtain Familiar feat (Complete Arcane) suggests that this is a fair trade and that the familiar is valued about the same as a feat. For actual alternate options, from the best list of alternate class ...


6

Yes, you can gain a familiar elsewhere and have both This ambiguity is due to a very annoying habit that Wizards of the Coast had to assume that all characters were starting from 1st-level, would remain single-classed, and would not take cross-class skills, when discussing what members of a class can do. You see this in similar issues like: whether a ...


4

I don't see why this wouldn't work, as nothing prevents you from taking a reaction on your turn. Thus the action sequence of: Wizard uses action to Ready Shocking Grasp for familiar to cast Familiar moves part of it's movement Familiar uses reaction to cast Shocking Grasp (Wizard also uses reaction to use readied action) Familiar uses action to do ...


3

The Find Familiar spell is currently the only method for a wizard to obtain a familiar, and it lists the creatures available. However, a large number of creatures in the Monster Manual, such as the pseudodragon, imp, or quasit, include the 'Familiar' variant. Note that a Warlock with the Pact of the Chain feature can obtain these creatures as a familiar. ...


3

The second. You have an ability to obtain familiar, and you have an option to trade it for another ability. If you acquire the ability to obtain familiar from another source (multiclassing, for example), you will have both a skeletal minion from necromancer variant and a familiar from that another source.


2

The Advancing Companions section in the Pathfinder System Reference Document seems to indicate that the answer is yes on all counts: Another issue is who gets to control the companion's advancement. Animal companions, eidolons, and cohorts all advance much like PCs, making choices about feats, skills, special abilities, and (in the case of cohorts) class ...


2

Rules as written are simply inconsistent here. Each specialist class has three variants: one that replaces the specialist's summon familiar ability, As you can see, here summon familiar that came from class is replaced, but no word about permanency. And later on the same page, in the part you quote, the same page states that you give up ability ...


1

There are several Specialist Wizard Variants that offer other benefits in exchange for losing the ability to have a familiar, they do require you to be a specialist wizard though and not just a plain wizard. There is also a Sorcerer/Wizard Variant that give you an animal companion instead of a familiar, but I'm guessing that isn't the sort of thing you are ...


1

In the future, please ask separate but related questions separately. When a bound creature is controlled by another being, does the binding end? No, binding is a spiritual bond between the creature and its prison, accompanied by the frozen spiritual state. Binding is linked by a spiritual bond to the summoner who performed the binding (through the Zeon ...


1

I did this in 3.5. We let the familiar (a pseudodragon, which solves the communication issue) have class levels as well (it took rogue), though I think the rules on letting it do this are very poorly defined and a lot of rulings had to be made. The game went excellently, and there were no balance issues with the familiar (though, as a note, rogue isn't ...



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