Tag Info

Hot answers tagged

19

"Natural armor" is its own bonus type, which has its own fairly uncomplex stacking rules -- most importantly, it stacks with "armor" bonuses, and does not apply to touch AC.


12

Communication Issues Most familiars can't speak languages (Ravens, Parrots, and Thrushes can). They can communicate telepathically with their master, but not being able to talk to the rest of the party or NPCs that aren't the same type of animal would present some difficulties. Class Levels? Normally, familiars don't gain levels (or hit dice) on their ...


10

It's just a temporary inconvenience, except in a singular case. Basically, all that a familiar's death means is that you'll have to recast Find Familiar at your earliest convenience (so it means the loss of a spell slot for a day if you have a time pressure and can't take 10 minutes to cast it). The spell/ritual does cost 10gp, but that's a pretty trivial ...


8

You said it yourself: "It provides me with a natural armor bonus of +1." "Natural armor" is the bonus type.


7

Do you have access to new spells? If so have the wizard pick up Hoard Gullet out of Dragon Magic. Turns yourself into a bag of holding. If you're trying to make the Alter Self thing work ask your DM about the final paragraph of Alter Self. Depending on his ruling you may be able to strap your stuff to your legs and then Alter Self into a Merfolk which has a ...


6

Exactly what your familiar does while in passive mode is unspecified, and entirely fluff. (Arcane Power says "perching on your shoulder or hiding in your pocket," but those are just examples. Later in the same chapter, it also says "you can also what happens when your familiar enters passive mode.") Mechanically, a passive familiar is little different from a ...


6

RAW (Rules As Written), it looks like it according to the rules for familiars and looking at improved familiar, improved familiars do not give you a bonus to skills. Not that this is a terrible thing; some of those improved familiars have super nifty abilities! They just don't give you more skill points to a skill. (Some of them could just perform the skill ...


6

I agree with Track's idea to an extent - from a role-playing perspective, you may benefit from "delegating" some of your powers to work thematically as if "the bunny did it" - without actually changing their mechanics. For example, your witch may mechanically spend her action on casting a touch spell, but thematically she is doting on her cute familiar or ...


6

From a roleplaying perspective, the problem you'll run into with this character is that if she's actively involved in combat, ripping dudes apart with spells left and right, the contrast between her and her familiar will be hard to play up. Plus, familiars are never going to be as powerful as, say, animal companions, and so a character based entirely on a ...


6

All of these creatures are in the Monster Manual. However, you can also find the ones that don't appear in the PHB in the D&D Basic Rules posted on the WotC web site.


5

No. Please see the Arcane Bloodline page under the Arcane Bond section. This ability does not allow you to have both a familiar and a bonded item. Since the Arcanist bloodline development relies on the Sorcerer arcane bloodline and does not specifically alter the way this ability functions, it does not allow you to break the restriction.


5

Feats Granting Companions, Cohorts, Familiars, and Mounts The feat Apprentice (DMG2 176) explicitly allows the creature to call on his mentor for aid. The feat Dragon Cohort (Dr 104) grants the creature a dragon cohort. The feat Dragon Steed (Dr 105) grants the creature a dragonnel that serves "much like a cohort." The feat Extra Familiar (Dragon #280 62) ...


5

Speaking, No. Understanding, Maybe. The few Familiars that can automatically speak, do so "as a supernatural ability." From PFSRD: Familiar Basics Skills: [...] Regardless of a familiar's total skill modifiers, some skills may remain beyond the familiar's ability to use. and further down that page: Intelligent Animals Increasing an ...


4

Waxed cotton, is thick cotton cloth impregnated with paraffin wax. Plain candle wax may be too hard, but boiling it with another oil like lamp oil would result in something that is flexible and waterproof. In case you have tar or pitch available, you can make oilskin, which is sailcloth sealed with tar. The torches you have with you probably have some of ...


4

Only Familiar Abilities Granted to the Master When the text says, "A familiar grants special abilities to its master, as given on the table below. These special abilities apply only when the master and familiar are within 1 mile of each other" (Pathfinder Role-playing Game Core Rulebook 82), the phrase these special abilities refers to those abilities ...


4

As Zachiel mentions in his answer, the primary pitfall is the familiar character being less useful than the full character. This problem is going to be exacerbated as the full character gains levels and abilities, and the familiar gains few new or interesting things. For example, at the level that the full character is getting wall of ice and solid fog and ...


3

When you want something to work super different than it does, consider using something else and re-skinning it. If you want the murderbunny to be effective up to high levels, there is no way to use a familiar - they require heavy optimization to be credible in combat even at levels 1-3, and are simply a "mess up the caster" button above that. Instead, ...


3

The main pitfall would be not letting the other player get a familiar and being less useful than a full-fledged character (unless the other player goes full "let's buff my familiar", which I don't think is a really good strategy because that kind of build often makes for a very weak wizard/sorcerer/whatever). If the familiar player makes some wrong choices ...


3

You really don't need magic to do this. Here are two ideas for you. If a wooden keg will hold beer in, then it stands to reason that it would keep water out. At least for a short time. So, get a keg and put what you want to keep dry in it. Seal the keg and take it with you. If that doesn't work for you then get a large water skin. Cut it open and put ...


3

They're in the Appendix of the Monster Manual.


3

Your ally gets X+your level to hit. Look at the Satyr of the Night Attack: Melee 1 (one creature); your level + 6 vs. AC (Dragon 406) "your level" in this case is your character's level. So when your warlock reaches L9, they get to summon their ally and it's to hit is X (whatever the constant there is) + 9. In the case of the Satyr of the night, their ...


2

The only long term effect under normal circumstances (you can recast the spell) is the material cost of 10 gp worth charcoal, incense and herbs.


2

If any of the party members are clad in proper adventuring gear, there should be a fairly waterproof cloak available. Use it to fashion a roll-top bag. If you need to water-tight any seams, squeeze the olives or the peanuts the annoying barbarian is always munching on for oil :)


1

Possible Duplicate: http://rpg.stackexchange.com/a/16060/2458 The relatively small skill loss is dwarfed by the abilities of the creature. Particularly the ones at level 7.


1

Improved Familiar (and other familiars) You know about Obtain Familiar already, as you mentioned it. But it's got a fairly restrictive list of options. Improved Familiar lets you take a wider list of options. The important part is at the end of the feat (emphasis mine): The list in Table: Improved Familiar by Alignment presents only a few possible ...


1

The first that comes to mind for me is Wild Cohort, which works just like Animal Companion for the Druid except you treat yourself as being three levels lower. For a magical approach I'd say Obtain Familiar (CA, p.81), though this require you to have Knowledge (Arcana) 4 and to be a 3rd level Arcane Caster. Since nowhere is written what an Arcane Caster is, ...



Only top voted, non community-wiki answers of a minimum length are eligible