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24

Not exactly. The rules on Working Together in order to give advantage are as follows: A character can only provide help if the task is one that he or she could attempt alone. For example, trying to open a lock requires proficiency with thieves’ tools, so a character who lacks that proficiency can’t help another character in that task. Moreover, a ...


20

From the Monster Manual: A master can only have one homonculus at a time (attempts to create another one always fail), and when its master dies, the homonculus also dies. So yes, there is a limit - you can only ever have a single homonculus.


18

Your familiar understands you perfectly. You've already quoted nearly all relevant text in your answer. Telepathy (within range) communicates without necessarily using words, but the target (with int >= 1) understands perfectly. I think your confusion comes from when you state simple animal familiar gained There is simply no such thing. From the ...


16

Unless your DM explicitly creates houserules that allow you to make your companion into a familiar, no, there is no way to do this. The Find Familiar spell lets a wizard gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea ...


15

The Meta Magic option, Distant Spell, if used, changes the range of the spell from touch to 30 ft (PHB 102). Conversely, Find Familiar (PHB 240) gives you the option when you cast a spell with the range of touch to cast it through the familiar, using its reaction to cast the spell. The two effects are mutually exclusive. If you spend the sorcery point, it ...


13

Two points suggesting that the Sprite isn't a poison factory The language you cited is general enough to suggest that this ingredient collection, and subsequent poison fabrication, is a collective activity undertaken by Sprite communities in the areas where they live. "In their forest domains" or "they venture" .. is the third person plural which can be ...


13

It's almost correct, but not quite. There are two separate, unrelated ways to get a familiar in D&D 5e, and you're trying to combine them. The first method is by use of the Find Familiar spell, which allows you to summon a celestial, fey, or fiendish spirit that takes the form of any of a list of creatures. This list is expanded by the warlock pact of ...


12

No, a Warlock with the Pact of the Chain feature does not receive Magic Resistance if they choose a Quasit, Imp, or Pseudodragon. In the first place, a variant rule is only in play if the DM chooses. However, even if the DM decides that pseudodragon familiars (for example) are a thing, it still doesn't benefit the Warlock. Some pseudodragons are willing ...


11

No — since it doesn't explicitly override them, the normal rules on page 204 of the Player's Handbook for choosing the target space into which you summon your familiar in the first place still apply when re-summoning it: To target something, you must have a clear path to it, so it can’t be behind total cover. You have to pick a location that you can ...


10

Exclusive Or "When you ready an action, you ready a action or move, not both" - Jeremy Crawford http://www.sageadvice.eu/2016/07/09/can-i-move-and-attack-with-a-readied-action/ So, in the case of a familiar, a reaction spent channeling a spell excludes it from moving away from the target.


9

It is safe to say, "Yes, they have hands." According to the PFSRD: Imps vary widely in appearance, ranging through a spectrum of bestial traits and grotesque body shapes, though most take the forms of red-skinned, winged humanoids with bulbous features. Such a typical imp stands a mere 2 feet tall, has a 3-foot wingspan, and weighs 10 pounds. ...


9

First, as Derek Stucki mentioned in the comments, the errata for the Ranger's companion animal clear up some of this: Ranger’s Companion (p. 93). Like any creature, the beast can spend Hit Dice during a short rest. If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. It never requires your ...


9

So to start with, it's worth pointing out that you can cast Warding Bond on yourself. Touch range spells are described as: Some spells can target only a creature (including you) that you touch. Further, under the Targeting Yourself section, it says: If a spell targets a creature of your choice, you can choose yourself, unless the creature must be ...


9

No, you cannot normally apply any templates to a familiar. A familiar is an animal chosen by a spellcaster to aid him in his study of magic. It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type. Only a ...


8

If you only want the feat Improved Familiar to make your current familiar celestial, you don't need a feat Doing so, however, is complicated. This obscure Dungeons and Dragons, Third Edition-era Web-only spell makes this happen: The 3rd-level Clr spell planar familiar [trans] (Spellbook Web column "Planar Familiar") instantaneously causes 1 willing ...


8

I can find no mention of such in Pathfinder, but for what it’s worth, imps had hands in 3.5, as can be seen in this Monster Manual illustration: The imp is the small red one sitting on the end of the gelugon’s spear, which it is clearly holding onto with its hands.


8

Yes. The familiar can travel any distance from the caster. The rules only limit communication, not travel. Also, someone else recently asked this to Mike Mearls, and he confirmed that is what RAW and RAI say: Does a familiar have a max distance it can be from it's master? Those limits on communication are greatly expanded for Warlocks with the Pact of ...


8

No you cannot ride PHB p. 198. A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount, using the following rules. A Halfling is Small and both of these creatures are Tiny which is one size category smaller not larger. Note: you can ride on any of your Medium sized companions: Yes you ...


8

No. Crawford answered this question back in March, with: Nope, that invisibility works on the fiend and its gear. http://www.sageadvice.eu/2015/03/24/invisible-master-warlock/


7

The table for creature size contains a a footnote at the typical height/length column, saying: These values are typical for creatures of the indicated size. Some exceptions exist. As the spell Long Arm does not say anything about creature size, I would assume that your Blue Russian is one of those exceptions and would therefore count as a tiny creature ...


7

Yes. There is such an example in the Player's Handbook on page 54, as part of the description of the sorcerer's familiar class feature: For example, suppose that Hennet is a 3rd-level sorcerer with 3,230 XP when his owl familiar is killed by a bugbear. Hennet makes a successful saving throw, so he loses 300 XP, dropping him below 3,000 XP and back to 2nd ...


7

The section on attunement is quite long, so I won't reproduce it here, but it refers exclusively to a "creature". It doesn't say anything about a player, a player character, a humanoid, or anything else that would exclude familiars from being able to attune to magic items. The ring of spell storing itself likewise has no restriction beyond requiring ...


7

Can a familiar hold an object? Most can somehow. This will rely on the DM's generosity to some degree, but a familiar's ability to manipulate items physically should be on par with a similar real-life animal. This means, for example, having creatures carry items and drop them is well within most creatures' abilities if their Strengths allow. (Although I ...


7

No, not with just this feat. From the Explosive Missile feat: As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon. He must be proficient with the weapon in order to accomplish this. All three 'actions' (infusing, loading, ...


7

You can't talk with your familiar until you gain the Speak with master skill, but remember that you do have an Empathic Link to it. Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, ...


7

No Creatures aren't things, they're creatures. It's pretty clear to me that invisibility's description (same as the spell in PHB) is meant to cover whatever equipment/knickknacks/clothing a creature is carrying around with it so that a pedant couldn't argue that you had to be naked for it to work. Sadly by saying, "anything", we've got a RAW argument that ...


6

The rules as written do seem unclear. It's also narratively ambiguous. While it would seem weird for becoming a familiar to make a creature stupider, it could also be explained as "only particularly stupid imps/pseudodragons/etc are inclined to become familiars to magic users of such low level that their intelligence score ought to be lower than base for ...


6

Hexes are extraordinary (Ex), spell-like (Sp), or supernatural (Su), not spells. Notably, they don’t use spell slots and they don’t provoke attacks of opportunity, things spells generally do (actually, for that matter, spell-like abilities usually provoke too, so I’m not sure how that works). The familiar’s ability to Share Spells specifically refers to ...


6

No, it's not overpowered. Yes, a Familiar is very useful, particular in the scouting and spying role. The Warlock and his party still have to defeat whomever is there to be found or spied upon, if defeat achieves the story objectives. There is ample opportunity for difficulty to be adjusted without trying to nerf a class capability. How can I limit ...


6

The Working Together rules specify that: A character can only provide help if the task is one that he or she could attempt alone. And: Moreover, a character can help only when two or more individuals working together would actually be productive. Some tasks, such as threading a needle, are no easier with help. The familiar has no special ...



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