Tag Info

Hot answers tagged

23

As far as actions in combat are concerned, the quote you've included pretty much sums it up. A familiar can take any action that it is capable of other than the Attack action. This includes the Cast A Spell action, Dash, Disengage, Dodge, Help, Hide, Ready, Search, and Use an Object. Since familiars are monsters, they can also take any non-Attack action ...


23

Not sharing a language doesn't mean you can't communicate. Familiars are smart (6 intelligence at level 1, and rising fast) and have empathic links to their associated spellcasters. Which is to say, you can demonstrate concepts to your familiar by example, even if you can't do it through speech; And you can readily communicate an emotion associated with each ...


22

With the extremely obscure feat: "Mighty Steed". Found in the mount handbook, the handbook states: Mighty Steed: A feat found in the Dragonlance supplements Bestiary of Krynn and Knightly Orders of Ansalon. A mount with this feat counts as one size category larger for determining carrying capacity and the minimum size of its rider. That is, it lets a ...


21

Nothing. There is no current rule that spell effects end when a caster is unconscious or dies unless they are specifically concentration spells. Thus, since Find Familiar is not a concentration spell, it's perfectly reasonable to assume that the familiar stays and is unaffected by the fact that his wizard is unconscious (or dead). And in fact, the ...


16

I see no reason why an Int 6 familiar with which you share an empathic link that lets you directly communicate emotions would be less able to be instructed than an Int 2 dog which doesn't even have a link. Yet nobody seems to think that it's impossible to direct an animal companion, and the idea of a guard dog doesn't surprise anyone. You might not share a ...


13

By the rules, no. The Pact of the Chain says: You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. And the find ...


12

All of these creatures are in the Monster Manual. However, you can also find the ones that don't appear in the PHB in the Dungeon Master's D&D Basic Rules posted on the WotC web site.


11

It's just a temporary inconvenience, except in a singular case. Basically, all that a familiar's death means is that you'll have to recast Find Familiar at your earliest convenience (so it means the loss of a spell slot for a day if you have a time pressure and can't take The extra 10 minutes to cast it as a ritual). The spell/ritual does cost 10gp, but ...


10

The Forlorn flaw from Dragon vol. 333 prevents you from gaining a familiar. As with all flaws, you get an extra feat for taking it. The existence of the Obtain Familiar feat (Complete Arcane) suggests that this is a fair trade and that the familiar is valued about the same as a feat. For actual alternate options, from the best list of alternate class ...


10

No they cannot learn tricks, and they don't need to. Familiars' Int scores start at 6, and go up from there. A familiar doesn't learn tricks, and it doesn't need them. Tricks represent training an animal to do something that its instincts would not cover it knowing to do, or knowing how to do, but a familiar isn't a dumb animal operating on instinct. It has ...


9

I am suggesting a different route to achieve your goal: Reduce Yourself Going to be diminutive will change your gameplay, but will also open a lot of new opportunities. Reduce Person is obviously the key here if you are Humanoid, and it can be made permanent too for a small fee at your level. For non-humanoid races, Alter Self will probably do the trick. ...


9

A drow can't use a panther as a mount because mounts must be one size category larger than you (PHB p. 198), and drow and panthers are both Medium creatures. A panther could drag you while you're paralyzed, but you're too big/heavy for it to pick you up in its mouth.


7

From a roleplaying perspective, the problem you'll run into with this character is that if she's actively involved in combat, ripping dudes apart with spells left and right, the contrast between her and her familiar will be hard to play up. Plus, familiars are never going to be as powerful as, say, animal companions, and so a character based entirely on a ...


7

Feats Granting Companions, Cohorts, Familiars, and Mounts The feat Apprentice (Dungeon Master's Guide 2 176) explicitly allows the creature to call on his mentor for aid. The feat Dragon Cohort (Draconomicon 104) grants the creature a dragon cohort. The feat Dragon Steed (Draconomicon 105) grants the creature a dragonnel that serves "much like a cohort." ...


7

Yes, you can gain a familiar elsewhere and have both This ambiguity is due to a very annoying habit that Wizards of the Coast had to assume that all characters were starting from 1st-level, would remain single-classed, and would not take cross-class skills, when discussing what members of a class can do. You see this in similar issues like: whether a ...


7

Your share spells class feature allows you to cast spells with Target: You on your familiar (as Range: Touch). Alter Self is such a spell, and allows your Pseudodragon to turn into any Dragon-type creature from Diminutive to Small size. A Wyrmling Green Dragon (among other wyrmling dragons) is such a creature, and is of small size. You can either cast the ...


6

The Find Familiar spell is currently the only method for a wizard to obtain a familiar, and it lists the creatures available. However, a large number of creatures in the Monster Manual, such as the pseudodragon, imp, or quasit, include the 'Familiar' variant. Note that a Warlock with the Pact of the Chain feature can obtain many of these creatures as a ...


6

I agree with Track's idea to an extent - from a role-playing perspective, you may benefit from "delegating" some of your powers to work thematically as if "the bunny did it" - without actually changing their mechanics. For example, your witch may mechanically spend her action on casting a touch spell, but thematically she is doting on her cute familiar or ...


6

I don't see why this wouldn't work, as nothing prevents you from taking a reaction on your turn. Thus the action sequence of: Wizard uses action to Ready Shocking Grasp for familiar to cast Familiar moves part of it's movement Familiar uses reaction to cast Shocking Grasp (Wizard also uses reaction to use readied action) Familiar uses action to do ...


6

No. Please see the Arcane Bloodline page under the Arcane Bond section. This ability does not allow you to have both a familiar and a bonded item. Since the Arcanist bloodline development relies on the Sorcerer arcane bloodline and does not specifically alter the way this ability functions, it does not allow you to break the restriction.


6

RAW (Rules As Written), it looks like it according to the rules for familiars and looking at improved familiar, improved familiars do not give you a bonus to skills. Not that this is a terrible thing; some of those improved familiars have super nifty abilities! They just don't give you more skill points to a skill. (Some of them could just perform the skill ...


5

Speaking, No. Understanding, Maybe. The few Familiars that can automatically speak, do so "as a supernatural ability." From PFSRD: Familiar Basics Skills: [...] Regardless of a familiar's total skill modifiers, some skills may remain beyond the familiar's ability to use. and further down that page: Intelligent Animals Increasing an ...


5

You've already quoted the important bit: As far as the rules are concerned, only attacking or casting spells will break the sprite's invisibility. Your DM is free to rule however they want, of course, but strictly according to the rules the Help action won't make the sprite visible. This is one area that is more in the purview of the DM than the rules, ...


4

When you want something to work super different than it does, consider using something else and re-skinning it. If you want the murderbunny to be effective up to high levels, there is no way to use a familiar - they require heavy optimization to be credible in combat even at levels 1-3, and are simply a "mess up the caster" button above that. Instead, ...


4

The wording is "that grant familiars," not "that can grant familiars." Rogue counts as a class that grants a familiar if and only if you actually take the familiar talent, and then it only adds (rogue level − 4) to the combined level for the purpose of your familiar’s benefits.


4

A black panther is nothing but a leopard with a different color. Now, RAW aside, a leopard is capable of some astonishing feats: Wikipedia: In search of safety, leopards often stash their young or recent kills high up in a tree, which can be a great feat of strength considering that they may be carrying prey heavier than themselves in their mouth while ...


4

Firstly, yes, if a spell requires an attack, that attack still counts as an attack. So, what you have to remember is the "specific beats general" rule. This is detailed on page 7 of the PHB. The core of the rule is: If a specific rule contradicts a general rule, the specific rule wins. So the general rule here is that familiars can't attack. There are ...


3

The second. You have an ability to obtain familiar, and you have an option to trade it for another ability. If you acquire the ability to obtain familiar from another source (multiclassing, for example), you will have both a skeletal minion from necromancer variant and a familiar from that another source.


3

They're in the Appendix of the Monster Manual.


3

Your ally gets X+your level to hit. Look at the Satyr of the Night Attack: Melee 1 (one creature); your level + 6 vs. AC (Dragon 406) "your level" in this case is your character's level. So when your warlock reaches L9, they get to summon their ally and it's to hit is X (whatever the constant there is) + 9. In the case of the Satyr of the night, their ...



Only top voted, non community-wiki answers of a minimum length are eligible