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The Ready action allows you to name a catalyst and a reaction to the catalyst. You could say, "When the monster comes around the corner I want to attack him with my clobbering stick," or "When Bob says 'Now!' I want to cut the rope." In either case, it uses your reaction for that round and you can no longer take any reactions (including Opportunity Attacks)...


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If the Ready action allowed both movement and another action, it would totally break the action economy because it would allow this: "I move 30 feet away from the orc, then I take the Ready action. When Bob says 'Now!', I'll fire an arrow at the orc, and move another 30 feet away from it." Speaking is a free action that you can take when it's not your ...


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Exclusive Or "When you ready an action, you ready a action or move, not both" - Jeremy Crawford http://www.sageadvice.eu/2016/07/09/can-i-move-and-attack-with-a-readied-action/ So, in the case of a familiar, a reaction spent channeling a spell excludes it from moving away from the target.


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I think you're asking if a familiar can perform a sneak attack. The answer, is No. There are two reasons for this. Sneak attack is a rogue class feature. A familiar is not a rogue, and does not have rogue class levels, thus it doesn't have access to this feature. Even if you have rogue class levels, those levels do not apply to your familiar. ...


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A familiar can perform a sneak attack - if for whatever reason they have a sneak attack ability of their own. The familiar can't use the rogue's sneak attack ability because it's not the rogue attacking.


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Your familiar understands you perfectly. You've already quoted nearly all relevant text in your answer. Telepathy (within range) communicates without necessarily using words, but the target (with int >= 1) understands perfectly. I think your confusion comes from when you state simple animal familiar gained There is simply no such thing. From the ...


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Equipping a beheaded with armor for a nonhumanoid creature is legit Instead of slapping a helmet on the floating head and leaving it to the GM to puzzle out, use the nonhumanoid column of the Table: Armor for Unusual Creatures, using the normal price and weight for the armor then applying that table's modifiers. Because it lacks any armor proficiency, the ...


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Spells with a range of self cannot be cast via familiar. The restriction you quote acts exactly as it says: you can only cast touch-ranged spells through your familiar. "Self" != "touch," so you're out of luck. As for touch spells that damage someone, you correctly got forbiddance, inflict wounds, and shocking grasp, but you missed symbol. But it's a ...


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The Working Together rules specify that: A character can only provide help if the task is one that he or she could attempt alone. And: Moreover, a character can help only when two or more individuals working together would actually be productive. Some tasks, such as threading a needle, are no easier with help. The familiar has no special ...


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To start the answer, I'm going to post the descriptions of Fatigued and Exhausted: Fatigued A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are ...


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Your DC never scales The PRD tells us this about familiars: It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type. I assume that the "effective hit dice" you're referring to comes from this rule later ...



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