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38

Ars Magica Ars Magica may not have everything you asked for, but it has bookkeeping requirements for areas you probably never imagined. It doesn't go into the inventory-control detail of Torchbearer, but the nature of the game adds bookkeeping on: your age your history of anti-aging potion use your inventory not just of spell components, but of raw ...


24

The system that comes into mind for me when reading your criteria is GURPS. One of the good things about GURPS is that it's exactly as complicated as you want it to be. Any bit of bookkeeping that you would want to do is likely supported in some book somewhere. For your specific criteria: A developed magic system There are multiple books fleshing out ...


15

I'm going to suggest Eoris Essence (website) as, the most complicated system I've ever run across. (Also the most beautifully illustrated.) Character Sheet I know you didn't explicitly ask about the character sheet, but since it's how I first noticed the system, I think it's a good place to start. This is one side of one of the three types of ...


14

I believe that Savage Worlds meets your requirements Easy to balance, no significant "tiers" of career paths Savage Worlds is classless, and allows you a great deal of flexibility in the way you build your character. Although there are Professional Edges, these are very specialist, and do not lead to the types of career paths you get in some other systems. ...


12

While it's not a fantasy game in the typical RPG use of the word (though it is in the literary sense), I think Shadowrun 4th edition is an extremely good fit for all of your explicit criteria and you may want to look into that system as a result. A developed magic system Shadowrun has very broad and flexible spells. It's also the only system I've seen ...


10

GURPS and Savage Worlds are both good choices, but if your only objection to using Dresden files was the high power of magic, then I would recommend Fate Core, which is the latest iteration of the Fate system Dresden Files was based on (but not skewed towards the magic-heavy nature of the setting). Easy to balance, no significant "tiers" of career paths. ...


10

GURPS is a very versatile skill-based system, completely classless (though recent editions have introduced templates that can be handled much like classes) and level-less; progression is by GM award of single-digit quantities of character points (typically 1 to 4 per session or adventure). Making magic less common is easy in GURPS; increase the point costs ...


8

Torchbearer. It is a fantasy adventuring RPG that was explicitly created in the spirit of original D&D, with new, modern and very crunchy rules. The system is based on Burning Wheel, and it adds lots of complexity and detail. From the creator's words: This is a hard game, not a simple one. There are many moving parts and it’s not possible to ...


8

Rolemaster 2nd Edition was so chock-full of optional rules and tables for virtually everything that it earned the nickname "Rulemaster" (or "Tablemaster"). I don't know about later editions, but 2nd Ed. consisted of Character & Campaign Law, Arms Law, Spell Law, RM Companion I - VII, Arms User Companion, Spell User Companion, Alchemical Companion and ...


7

If you don't mind the game being available only in Polish (or if you have someone to translate for you on the fly), I think I have something perfect for you. Kryształy Czasu (eng. Crystals of Time) A developed magic system Two casts can use magic. Different casting rules for each. In each cast, few professions with further differences in rules. Over 600 ...


5

Here's another non-English one for you: Queeste. It's a 1970s Dutch RPG not influenced by D&D because they were developed around the same time. The session I DMed is probably the only time it's been played in English — or in this millennium, for that matter. Some highlights: A developed magic system: The magic system in this game is based on the ...


5

Advanced Fighting Fantasy by Graham Bottley may be what you're looking for. AFF is a British roleplaying game based on the Fighting Fantasy game books written by Ian Livingstone and Steve Jackson (= the English author and game designer named Steve Jackson, not the American game designer Steve Jackson). AFF is a skill-based system. There are no levels or ...


4

RuneQuest as written. Skill resolution is a simple "roll D100 equal or less than skill". There's multiple kinds of magic (specifics are likely to vary depending on exactly what version of RQ you end up using), with varying degrees of complication. Multiple possible player races (including ducks, would you believe). I don't recall encounters to be hard to ...


4

Fantasy Hero The Fantasy Hero role-playing game leverages all of the bookkeeping power of the Hero System for fantasy settings. The build system is full of math and examples One of the key features of the system is that you use a point-based, effect-building system for everything: characters, spells, magical artifacts, weapons, armor, equipment, ...


3

Chivalry & Sorcery meets your criteria, except perhaps the "lots of dice" one. In particular, there are a large number of different magic classes, each with differing flavor. Lots of stats, combat detail and bookkeeping involved, especially if you get into running a castle. If you like keeping track of numbers, this is one of the games that caters to ...


1

Eon is a Swedish RPG (AFAIK only available in Swedish) which places a great emphasis on detailed simulation within its gritty fantasy world of Mundana. I believe it has everything you want. A developed magic system: Eon's magic system is highly advanced, and very detailed. Casting is a multi step process that simulates how magic works within the game ...



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