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20

Try Dungeon World. It's an adaptation of the Apocalypse World system, and is simple and rules-light. You can create characters quickly by checking off a few boxes. Dungeon World really provides the setting & narrative essence of classic fantasy adventure gaming, without all of the complex rules systems. I've played it multiple times by sitting down ...


17

I’ve successfully used Fate Accelerated Edition in a similar situation. My game group had been on hiatus for a while, I wanted to put together a session with very little time to prepare or teach a new RPG, and my players wanted to use the Shadowrun setting (which is similar in depth and complexity to D&D). Mechanics: All actions in Fate determine ...


7

I’m currently running the Tyranny of Dragons campaign for Dungeons & Dragons, 5th Edition. My experience so far has been that this new version of the game provides most of what you’re asking for, and the Hoard of the Dragon Queen adventure shows how to do the rest. I’ve played every version of D&D since the late 1970s, and this edition compares ...


2

Savage Worlds will do the trick. It is trad but rules light, like Maid or Paranoia - not storygame rules, but flexible resolution rules that easily get out of the way to facilitate narrative play. It has a single unified mechanic - you almost never need to do math, stats are measured in different dice, like you might have a d8 Agility, and you just roll vs ...


2

This looks like a job for Dungeon World. It has you covered: Flexible, Narrative Friendly Rules - Dungeon World runs on the "Apocalypse Engine" wherein everything is explicitly DESIGNED to feed into the narrative, and the rules are intentionally broad to allow for flexibility. Minimal bookkeeping and number-crunching - Absolutely. Everything works on ...


1

I recommend FATE 2.0. It's a great system that meets all of the criterion you required and, better yet, is free. At the time of posting, you can find it here, on the publisher's site. It isn't specifically a medieval fantasy RPG but, as you will see if you read the short, 90 page complete rulebook, that's because the system is designed to work in any ...



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