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37

Ars Magica Ars Magica may not have everything you asked for, but it has bookkeeping requirements for areas you probably never imagined. It doesn't go into the inventory-control detail of Torchbearer, but the nature of the game adds bookkeeping on: your age your history of anti-aging potion use your inventory not just of spell components, but of raw ...


24

The system that comes into mind for me when reading your criteria is GURPS. One of the good things about GURPS is that it's exactly as complicated as you want it to be. Any bit of bookkeeping that you would want to do is likely supported in some book somewhere. For your specific criteria: A developed magic system There are multiple books fleshing out ...


15

I'm going to suggest Eoris Essence (website) as, the most complicated system I've ever run across. (Also the most beautifully illustrated.) Character Sheet I know you didn't explicitly ask about the character sheet, but since it's how I first noticed the system, I think it's a good place to start. This is one side of one of the three types of ...


12

While it's not a fantasy game in the typical RPG use of the word (though it is in the literary sense), I think Shadowrun 4th edition is an extremely good fit for all of your explicit criteria and you may want to look into that system as a result. A developed magic system Shadowrun has very broad and flexible spells. It's also the only system I've seen ...


8

Torchbearer. It is a fantasy adventuring RPG that was explicitly created in the spirit of original D&D, with new, modern and very crunchy rules. The system is based on Burning Wheel, and it adds lots of complexity and detail. From the creator's words: This is a hard game, not a simple one. There are many moving parts and it’s not possible to ...


8

Rolemaster 2nd Edition was so chock-full of optional rules and tables for virtually everything that it earned the nickname "Rulemaster" (or "Tablemaster"). I don't know about later editions, but 2nd Ed. consisted of Character & Campaign Law, Arms Law, Spell Law, RM Companion I - VII, Arms User Companion, Spell User Companion, Alchemical Companion and ...


7

If you don't mind the game being available only in Polish (or if you have someone to translate for you on the fly), I think I have something perfect for you. Kryształy Czasu (eng. Crystals of Time) A developed magic system Two casts can use magic. Different casting rules for each. In each cast, few professions with further differences in rules. Over 600 ...


5

Here's another non-English one for you: Queeste. It's a 1970s Dutch RPG not influenced by D&D because they were developed around the same time. The session I DMed is probably the only time it's been played in English — or in this millennium, for that matter. Some highlights: A developed magic system: The magic system in this game is based on the ...


3

Chivalry & Sorcery meets your criteria, except perhaps the "lots of dice" one. In particular, there are a large number of different magic classes, each with differing flavor. Lots of stats, combat detail and bookkeeping involved, especially if you get into running a castle. If you like keeping track of numbers, this is one of the games that caters to ...


2

Fantasy Hero The Fantasy Hero role-playing game leverages all of the bookkeeping power of the Hero System for fantasy settings. The build system is full of math and examples One of the key features of the system is that you use a point-based, effect-building system for everything: characters, spells, magical artifacts, weapons, armor, equipment, ...


1

Eon is a Swedish RPG (AFAIK only available in Swedish) which places a great emphasis on detailed simulation within its gritty fantasy world of Mundana. I believe it has everything you want. A developed magic system: Eon's magic system is highly advanced, and very detailed. Casting is a multi step process that simulates how magic works within the game ...



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