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15

(Edited to meet revised question: all of the systems I've left listed allow you to add an "objectively evil" aspect into the setting and deliberately frame the morality mechanics around it as needed.) Sorcerer Sorcerer is one of the strongest games to deal with morality in a pretty interesting fashion. First, you define "humanity" as the moral aspects you ...


7

Dogs in the Vineyard is the first game I think of when asked for an RPG that brings moral choices front and centre. The mechanics push for character growth, and moral issues is something the GM is pushed towards to challenge the players. Dogs in the Vineyard is all about asking moral questions. The default setting of the game is something like this: Out ...


4

Pendragon has personality as one of the central mechanics. There are 13 pairs of traits that represent opposite sides of some dimension of personality (e.g. Chaste / Lustful). There are various ways game mechanics use these traits - for example there is a system for verbal conflicts where strength of personality determines the winner, and players use ...


3

The Star Wars: Force and Destiny RPG from Fantasy Flight Games has a good mechanic for Force users, which could easily be adapted to other systems. Every Force-using character has a Morality rating, which can range from 0 (fully dark-side) to 100 (fully light-side). New characters start at 50 Morality (neutral), though players have the option of starting at ...


1

Well, while not exactly fantasy you can go with the old "Vampire the Masquerade" (if you prefer the medieval background there is "Vampire the Dark Ages"), where each of the Kindred has to keep his Humanity intact or they will turn into monstrous beast... and at the same time they have to feed. And beast is hungry... always hungry. Besides such thing can be ...



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