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17

I can't say whether this, on its own, will change your players reactions (at the end of the day, gold is just another number on their character sheets). Certainly, I know it wouldn't interest most of mine - They'd just think "Oh, hey, our riches are 90% easier to carry, now," because assuming easy access to money-changers, the only thing you're really ...


12

There are a number of Savage Worlds settings that fit some or all of the criteria you are looking for, and all are available in print and PDF: Evernight by Pinnacle Entertainment Group The world of Tarth was a bright and shining jewel. The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the ...


11

Edits to the question since this answer was first posted have made it clear the the asker is using a simulationist approach to managing coins. By this I mean that the number of each specific type of coin is tracked, rather than the aggregate value, that the weight of the coins is taken into account, and being able to exchange currency is dependent upon your ...


9

One side-effect of increasing value of single gps may be unintended. The physical size of a pile of gold treasure would be smaller for the same value. There is less visual impact to "riches beyond your wildest dreams", because there is less to see. Or it is all in cheaper metals, lessening the impact. Whether or not this affects your game depends on how ...


8

From a game mechanics point of view it should make no difference. From a role playing point of view it may or may not make a difference. If you seriously want to immerse yourselves in the weird and wonderful ways of real coinage (as opposed to what we use which is coins as monetary tokens) you may be better off by building your own system (or stealing ...


8

You could easily change the sp-value of a gold piece without changing the prices for gold jewelry or the like. When thinking about a gold piece like we know them from images/movies/books we generally imagine a big coin maybe an 3 centimeters/1 inch in diameter and some millimeters thick... Historic gold pieces however, were often very small and quite thin - ...


7

In fantasy games related to D&D the currency usually follows the 10 cp = 1sp, 10sp = 1gp pattern. I don't know about D&D, but Rolemaster explicitly stated that these are basically convenient conversion values -- and the 1:10 conversion is usually oversimplifying things as well... Personally, I came up with (gold) doubloons worth 100gp. The ...


6

Numenera Your world and requirements sound like a good fit for Numenera, a game by Monte Cook. The setting for Numenera is Earth a billion years in the future - a world built on the ruins of eight previous worlds. This meshes nicely with your setting: ...a setting that used to be high fantasy before a world war left everything in tatters, with ancient ...


6

Yes. That should work. Given that you're tracking the number and weight of individual coin types, then yes this sounds like it will make gold coins more desirable for your players. If I were playing in your game, the main reason for this for me would be the difference in weight. If all you ever find are copper coins, then at some point you simply won't be ...


6

Trail of Cthulhu is an RPG using the GUMSHOE system based off the works of H.P. Lovecraft. It's similar to Call of Cthulhu, but emphasizes investigation and planning from the players. GUMSHOE is a system designed for more investigative play, making the game based on clues rather than discrete encounters. It can be catered to a lot of different playstyles, ...


5

Fate Core / Dresden Files I can recommend from experience the Dresden Files RPG as a modern fantasy investigative game. You have hit the three points that the game is intended to cover in your question title: Modern Fantasy - The Dresden Files is a modern fantasy series of novels Investigative - Harry Dresden is a wizard and a private detective I have ...


5

Much of the "Celtic" feel you're going for is dependent upon if you're thinking of pre-Christian paganism, or the cultural landscape after the conversion to Christianity. I will assume you mean the pre-Christian version, because that is more iconic. While the question is opinion based in many aspects, giving an overall description of Celtic culture may help ...


3

All races are equally good from a narrative standpoint, depending on your narrative. PCs from traditional barbarian cultures (e.g. full blooded orcs, Wild elves) might be narratively preferable in a game that allows them to contrast the merits and weaknesses of their strictly deontological ethics with the rampant pragmatic utilitarianism of the City. PCs ...


2

The issue here is that we just know so little about druids. We know they were important to the people, possibly government officials, but they also had religious importance. It appears they believed in the immortality of souls, and that souls transfer from one body to another. This may or may not be different than other forms of reincarnation. Ancient ...


2

Check out Hellfrost for Savage Worlds. Low magic, dangerous world (everything is becoming colder and more desperate). http://www.tripleacegames.com/brands/hellfrost/


2

Let me recommend Polaris, which is a very odd game but potentially just what you're looking for. It's also potentially not at all what you're looking for, because Polaris is weird, but nothing ventured nothing gained eh? By default in Polaris, you are knights under the command of a king who has begun to go mad. As a last resort, you have formed a kind of ...


1

In the Star Wars campaign I am GMing, we ran into a little bit of this. We had an Imperial archaeologist as one of the characters, and he was probably the most dynamic character of the party for that reason. He only lasted three sessions, but they were glorious because of the roleplaying conflict he generated. My advice is to let the conflict play out ...


1

The Delta Green supplements for Call of Cthluhu 6th edition are an excellent choice for mundane investigators tackling a world beyond their scope. If you're looking for a campaign in which your players will go mad after long exposure to these fantastical elements, Delta Green will be right for you. Playable on Roll20 Combat isn't tactical in this system, ...


1

Swords and Wizardry This is a free clone of original D&D and it comes in three flavors: White Box, Core, and Complete. White Box is D&D of the three little brown books, with Fighters, Magic Users, and Clerics. Core moves up to adding in Thieves from Greyhawk and few more rules. Complete is a clone of the whole 3 books plus 4 supplement books of ...



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