Tag Info

Hot answers tagged

40

Ars Magica Ars Magica may not have everything you asked for, but it has bookkeeping requirements for areas you probably never imagined. It doesn't go into the inventory-control detail of Torchbearer, but the nature of the game adds bookkeeping on: your age your history of anti-aging potion use your inventory not just of spell components, but of raw ...


31

Your situation sounds perfect for Dungeon World Dungeon World is a world of fantastic adventure. A world of magic, gods and demons, of good and evil, law and chaos. Brave heroes venture into the most dangerous corners of the land in search of gold and glory. - Dungeon World p. 7. Dungeon World relies primarily on d6s You need a handful of dice other ...


26

This falls under the principle of include three clues for everything. It also is well suited to the approach of using environment-based storytelling. Use Environment-Based Storytelling Introduce the puzzle setting first and let the players be confused over the weird specificity. I like the petrified inhabitants part; maybe have the husband-farmer and ...


25

The system that comes into mind for me when reading your criteria is GURPS. One of the good things about GURPS is that it's exactly as complicated as you want it to be. Any bit of bookkeeping that you would want to do is likely supported in some book somewhere. For your specific criteria: A developed magic system There are multiple books fleshing out ...


20

Try Dungeon World. It's an adaptation of the Apocalypse World system, and is simple and rules-light. You can create characters quickly by checking off a few boxes. Dungeon World really provides the setting & narrative essence of classic fantasy adventure gaming, without all of the complex rules systems. I've played it multiple times by sitting down ...


17

I’ve successfully used Fate Accelerated Edition in a similar situation. My game group had been on hiatus for a while, I wanted to put together a session with very little time to prepare or teach a new RPG, and my players wanted to use the Shadowrun setting (which is similar in depth and complexity to D&D). Mechanics: All actions in Fate determine ...


16

(Edited to meet revised question: all of the systems I've left listed allow you to add an "objectively evil" aspect into the setting and deliberately frame the morality mechanics around it as needed.) Sorcerer Sorcerer is one of the strongest games to deal with morality in a pretty interesting fashion. First, you define "humanity" as the moral aspects you ...


16

I'm going to suggest Eoris Essence (website) as, the most complicated system I've ever run across. (Also the most beautifully illustrated.) Character Sheet I know you didn't explicitly ask about the character sheet, but since it's how I first noticed the system, I think it's a good place to start. This is one side of one of the three types of ...


15

If you're happy to use a virtual dice roller to substitute for the dice that aren't d6's, you could just play D&D. (Widely known as a D&D-like game.) The Basic Rules for D&D 5e are available here for free, and can be used to play a game of D&D without any further material required. If you're looking for adventures as well as a game system, ...


14

I believe that Savage Worlds meets your requirements Easy to balance, no significant "tiers" of career paths Savage Worlds is classless, and allows you a great deal of flexibility in the way you build your character. Although there are Professional Edges, these are very specialist, and do not lead to the types of career paths you get in some other systems. ...


14

I can't say whether this, on its own, will change your players reactions (at the end of the day, gold is just another number on their character sheets). Certainly, I know it wouldn't interest most of mine - They'd just think "Oh, hey, our riches are 90% easier to carry, now," because assuming easy access to money-changers, the only thing you're really ...


12

Dungeon World I can honestly say I've never seen a game recommendation question that's screamed the name of my favourite fantasy RPG so loudly. I've played Dungeon World with two players (my Significant Other and a friend with myself as GM) and unlike its parent game, Apocalypse World, I found it coped quite smoothly. The introduction even bills it as a ...


12

While it's not a fantasy game in the typical RPG use of the word (though it is in the literary sense), I think Shadowrun 4th edition is an extremely good fit for all of your explicit criteria and you may want to look into that system as a result. A developed magic system Shadowrun has very broad and flexible spells. It's also the only system I've seen ...


12

There are a number of Savage Worlds settings that fit some or all of the criteria you are looking for, and all are available in print and PDF: Evernight by Pinnacle Entertainment Group The world of Tarth was a bright and shining jewel. The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the ...


11

GURPS is a very versatile skill-based system, completely classless (though recent editions have introduced templates that can be handled much like classes) and level-less; progression is by GM award of single-digit quantities of character points (typically 1 to 4 per session or adventure). Making magic less common is easy in GURPS; increase the point costs ...


11

Edits to the question since this answer was first posted have made it clear the the asker is using a simulationist approach to managing coins. By this I mean that the number of each specific type of coin is tracked, rather than the aggregate value, that the weight of the coins is taken into account, and being able to exchange currency is dependent upon your ...


10

GURPS and Savage Worlds are both good choices, but if your only objection to using Dresden files was the high power of magic, then I would recommend Fate Core, which is the latest iteration of the Fate system Dresden Files was based on (but not skewed towards the magic-heavy nature of the setting). Easy to balance, no significant "tiers" of career paths. ...


9

The game was called FRUP. It was never released (one of the casualties of the collapse of Guardians of Order), but the story of it — and the preview of the game from 1995 — are available at WhatIsFRUP.com.


9

Torchbearer. It is a fantasy adventuring RPG that was explicitly created in the spirit of original D&D, with new, modern and very crunchy rules. The system is based on Burning Wheel, and it adds lots of complexity and detail. From the creator's words: This is a hard game, not a simple one. There are many moving parts and it’s not possible to ...


8

Dogs in the Vineyard is the first game I think of when asked for an RPG that brings moral choices front and centre. The mechanics push for character growth, and moral issues is something the GM is pushed towards to challenge the players. Dogs in the Vineyard is all about asking moral questions. The default setting of the game is something like this: Out ...


8

Rolemaster 2nd Edition was so chock-full of optional rules and tables for virtually everything that it earned the nickname "Rulemaster" (or "Tablemaster"). I don't know about later editions, but 2nd Ed. consisted of Character & Campaign Law, Arms Law, Spell Law, RM Companion I - VII, Arms User Companion, Spell User Companion, Alchemical Companion and ...


8

From a game mechanics point of view it should make no difference. From a role playing point of view it may or may not make a difference. If you seriously want to immerse yourselves in the weird and wonderful ways of real coinage (as opposed to what we use which is coins as monetary tokens) you may be better off by building your own system (or stealing ...


7

Pendragon has personality as one of the central mechanics. There are 13 pairs of traits that represent opposite sides of some dimension of personality (e.g. Chaste / Lustful). There are various ways game mechanics use these traits - for example there is a system for verbal conflicts where strength of personality determines the winner, and players use ...


7

I’m currently running the Tyranny of Dragons campaign for Dungeons & Dragons, 5th Edition. My experience so far has been that this new version of the game provides most of what you’re asking for, and the Hoard of the Dragon Queen adventure shows how to do the rest. I’ve played every version of D&D since the late 1970s, and this edition compares ...


7

If you don't mind the game being available only in Polish (or if you have someone to translate for you on the fly), I think I have something perfect for you. Kryształy Czasu (eng. Crystals of Time) A developed magic system Two casts can use magic. Different casting rules for each. In each cast, few professions with further differences in rules. Over 600 ...


7

One side-effect of increasing value of single gps may be unintended. The physical size of a pile of gold treasure would be smaller for the same value. There is less visual impact to "riches beyond your wildest dreams", because there is less to see. Or it is all in cheaper metals, lessening the impact. Whether or not this affects your game depends on how ...


7

In fantasy games related to D&D the currency usually follows the 10 cp = 1sp, 10sp = 1gp pattern. I don't know about D&D, but Rolemaster explicitly stated that these are basically convenient conversion values -- and the 1:10 conversion is usually oversimplifying things as well... Personally, I came up with (gold) doubloons worth 100gp. The ...


7

You could easily change the sp-value of a gold piece without changing the prices for gold jewelry or the like. When thinking about a gold piece like we know them from images/movies/books we generally imagine a big coin maybe an 3 centimeters/1 inch in diameter and some millimeters thick... Historic gold pieces however, were often very small and quite thin - ...


6

Here's another non-English one for you: Queeste. It's a 1970s Dutch RPG not influenced by D&D because they were developed around the same time. The session I DMed is probably the only time it's been played in English — or in this millennium, for that matter. Some highlights: A developed magic system: The magic system in this game is based on the ...


6

Trail of Cthulhu is an RPG using the GUMSHOE system based off the works of H.P. Lovecraft. It's similar to Call of Cthulhu, but emphasizes investigation and planning from the players. GUMSHOE is a system designed for more investigative play, making the game based on clues rather than discrete encounters. It can be catered to a lot of different playstyles, ...



Only top voted, non community-wiki answers of a minimum length are eligible