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Savage Worlds will do the trick. It is trad but rules light, like Maid or Paranoia - not storygame rules, but flexible resolution rules that easily get out of the way to facilitate narrative play. It has a single unified mechanic - you almost never need to do math, stats are measured in different dice, like you might have a d8 Agility, and you just roll vs ...


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This looks like a job for Dungeon World. It has you covered: Flexible, Narrative Friendly Rules - Dungeon World runs on the "Apocalypse Engine" wherein everything is explicitly DESIGNED to feed into the narrative, and the rules are intentionally broad to allow for flexibility. Minimal bookkeeping and number-crunching - Absolutely. Everything works on ...


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I would recommand you to have a look to 'The One Ring' which can maybe interest you. It is quite light on rules (not minimalist, but quite easy to grasp). It is based on attributes and skills: When you make a roll, you roll the Feat die plus a number of Success dice equal to the skill you’re using, add up all the numbers shown and compare it to the ...


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I recommend FATE 2.0. It's a great system that meets all of the criterion you required and, better yet, is free. At the time of posting, you can find it here, on the publisher's site. It isn't specifically a medieval fantasy RPG but, as you will see if you read the short, 90 page complete rulebook, that's because the system is designed to work in any ...



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