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10

FATE's gameplay style is specifically and intentionally novelistic. The character does not gain or lose significant amounts of ability over the course of the story and while there is some variation in success the truly critical moments usually come down to previously established elements of the character's background. So, to some degree, yes, this is exactly ...


19

My initial suggestion is to attack the problem from a different angle. You say that in the early part of the encounter/investigation/episode, the players will not invest resources or better yet, garner points by putting themselves in situations to fail. That essentially means that they find the decisions they're making in the beginning of these sessions ...


1

Play a different system Or accept that this is the way the metanarrative goes in Fate. The system is intentionally designed to have the characteristics you are complaining about. Fate (and to a lesser extent FATE but we're talking about the former here) is a narratively focused game. Simulationism is theoretically sacrificed for the purpose of the ...


6

Fate Core's basic mechanics base the fate points you receive on the "Refresh" value of the character, which is in turn based on the number of stunts the character has. So it makes sense to assume that the fate points, according to the rules as written, belong to the character. Many Fate games do follow this pattern. That being said, I have been running my ...


3

Conveniently enough, Evil Hat just released a world book through it's Patreon campaign, now available on Drive Thru RPG as a pay what you want release - Psychedemia. It utilizes extras to simulate psionic abilities, so seems like it would be right up your alley. The world itself is a science fiction setting where teenagers with nascent psychic abilities ...


0

"Extras" in Fate Core are customized rules that let the players use the basic system components (like aspects or stress boxes) beyond their original purpose. First of all, consider if you want to keep your psychics system simple enough to keep within the core set of rules. You could just have some stunts that allow the attack action using willpower. Even ...


3

In short, you're over-thinking it. If I personally were to have to model this power, I'd make a new skill (dependent on the stunt as you've indicated) and call it a day. But since you don't want to do that, then yes, I feel that Will is your best bet. I don't feel that using it for a stunt is overpowered, because a lot of stunts rely on allowing you to ...


22

You can download the official Fate Core font from Evil Hat's licensing page, as well as the "Powered by Fate" logo. This font contains a small number of glyphs, supporting Fudge Dice faces (0, +, -), the Four Actions (A, D, C, O), and some stress track boxes. They ask that you credit them in the works where you use it. Side note: Since you're ...



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