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You can only use one stress box per attack. This is designed to make conflicts more intense and quickly move players into taking consequences. Don't forget consequences are aspects which can then be invoked against the injured character/npc. Conflicts in FATE are ended decisively one way or another fast (in terms of exchanges). Stress is not hit points ...


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Unraveling this is made harder by the fact that “refresh” in Fate core is used as a parameter of the game – which I will refer to as “refresh parameter” here, the number of fate points a character starts a session with – which Fate Core also uses the term “refresh rate” for, and the mechanic of sacrificing refresh rate for stunt slots, which shall be ...


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Standardising free invokes as spendable for compels will break the fate point economy and pull the teeth out of compels. The fate point economy is one of the only things that the Core book and Toolkit tell us not to mess with much, because it's the heart of the system and balanced very carefully. A free invoke is a +2 on a roll. It can only be spent on one ...


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You don't give a lot of details to why your conflicts take so long, so I'll try to cover most of the potential issues in brief. First: Fate is a light, but mechanically fiddly system. Because of this, if you try to fun it in its full glory online, it can take a huge amount of time--functionally, every opposed roll is a modified auction, so there can be a ...


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Fate is all about creating interesting stories. Progressive stress box values are designed to do exactly that. The rules say that to absorb Stress, you have to mark off a box that has equal or bigger value than the number of shifts received. If you can't, you have to take a Consequence to reduce those shifts to a more manageable number. This implies a ...


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Mechanics Aspect: A phrase describing some aspect of the character that you want to be able to use for bonuses in play. Invoking an aspect: using an aspect for a mechanical bonus to a roll. Note that it doesn't need to be YOUR aspect. ① +2 on your die roll after rolling (p 12, 68) Reroll your dice (p 12, 68) +2 on someone else's dice (p 68) +2 to the ...


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Invoking is how you use an aspect to change the story. An aspect does nothing on its own (except be a true fact). It describes a noteworthy feature* of the game reality: An aspect is a phrase that describes something unique or noteworthy about whatever it’s attached to. They’re the primary way you spend and gain fate points, and they influence the story ...


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I would suggest looking at the Dresden Files RPG: Our World book. Although there are a number of difference between DF flavored Fate and Core Fate, it will still give you a very good idea of how to present both generic and specific NPCs. However, to answer the specific question, you should probably include stat blocks, with two or three difficulty ...



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