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5

I'm at a loss for how to show that one pilot might be better than another in the cockpit. Firstly, the easiest way to present a better pilot would be with Skills. As per the Core rules (where Drive is outlined in the Fate SRD): A futuristic setting revolving around people in a space opera military might have Drive (for cars), Pilot (for starships), and ...


5

I cover this with some guidelines from system writer Lenny Balsera in my "Guide to Blocks and Obstacles in Fate Core" The relevant excerpt is: Overcoming Obstacles The other side of the coin relates to getting rid of or overcoming obstacles. If you want to get rid of a situation aspect, you can do it in one of two ways: roll an overcome ...


8

This process is described on page 78 of the Fate Core book. There are two ways to actively remove a situational aspect, and both require a roll of the dice for an action. The most obvious action you can take is an Overcome action targeted to remove the aspect. However, you could instead roll any kind of action which, if successful, would make the aspect ...


3

You need to adopt the fiction-first attitude Fate operates under. As you said, the situational aspect will disappear whenever it makes sense. Setting difficulty is an art, and should also be informed by the fiction. Depending on the circumstances it might be active or passive. It might not even require a roll. Let's say the PC has sand in his eyes because ...



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