Fate uses pithy phrases — called aspects — instead of ability stats as the defining character mechanic. Game currency (called fate-points) is spent to invoke aspects for bonuses to skill rolls, and earned when aspects complicate a scenario. Skills (or approaches in FAE) compose the heart of the action system, used to determine the degree of success or failure on any action for which both outcomes would be interesting. Conflicts use stress to inflict temporary damage while additional aspects represent lasting damage.
Various games are built on the Fate engine, with titles such as dresden-files and spirit-of-the-century being among its most well-known incarnations. The semi-official term "Fate 3.0" describes the implied Fate engine used by games from Spirit of the Century up to but not including Fate Core. The post-3.0 engine is codified in the Fate Core and Fate Accelerated Edition for use in any setting or genre.
Fate System Tags
These are the Fate-related games/systems we have tags for. If one is missing, edit this wiki to add it!
- spirit-of-the-century - Spirit of the Century
- dresden-files - Dresden Files RPG
- diaspora - Diaspora
- legends-of-anglerre - Legends of Anglerre
- atomic-robo - Atomic Robo: the Roleplaying Game
- Fate Core releases:
Nota bene: Although "FATE" originally stood for "Fudge Adventures in Tabletop Entertainment" and then "Fantastic Adventures in Tabletop Entertainment," it is no longer an acronym and technically should not be written in all-caps.