A generic game engine combining described character traits with numeric skills, and using metagame currency to provide players expanded agency.

Fate is a free system available at http://www.evilhat.com/home/fate-core/. It is derived from the system and developed by Evil Hat.

The most recent versions of the Fate engine (that is, the rules divorced from any setting) are Fate Core (), and Fate Accelerated Edition () (abbreviated to FAE).

Fate uses pithy phrases — called — instead of ability stats as the defining character mechanic. Game currency (called ) is spent to invoke aspects for bonuses to skill rolls, and earned when aspects complicate a scenario. Skills (or approaches in FAE) compose the heart of the action system, used to determine the degree of success or failure on any action for which both outcomes would be interesting. Conflicts use to inflict temporary damage while additional aspects represent lasting damage.

Various games are built on the Fate engine, with titles such as and being among its most well-known incarnations. The semi-official term "Fate 3.0" describes the implied Fate engine used by games from Spirit of the Century up to but not including Fate Core. The post-3.0 engine is codified in the Fate Core and Fate Accelerated Edition for use in any setting or genre.

Both Fate Core and Fate Accelerated Edition are dual-licensed under Creative Commons and the Open Gaming License (OGL), as is the Fate System Toolkit.

Fate System Tags

These are the Fate-related games/systems we have tags for. If one is missing, edit this wiki to add it!

Nota bene: Although "FATE" originally stood for "Fudge Adventures in Tabletop Entertainment" and then "Fantastic Adventures in Tabletop Entertainment," it is no longer an acronym and technically should not be written in all-caps.

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