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I would go for the skill option from what you described. As it seems, it is one of the core skills in RT and there's no reason why it shouldn't be so in your Fate Core game. Only that you have to clarify the four actions for the new skill Overcome: Used mostly for removing negative aspects on crewmembers, also for accomplishing big things with the help of ...


-6

I really see this as a problem engendered by 4e and by people introduced to RPGs through MMORGs, although one could argue that it started back when skills were first invented. The principle of "first decide what you want to do narratively and then figure out how to model it mechanically" isn't unique to FATE--it's how all RPGs used to work. Matthew Finch's ...


3

I have started people in a couple of fiction-driven "story games" and the greatest issue they have is being unable to choose an action. To help them with this I generally start the game in medias res which means that they have to respond to an imminent threat of some kind. With my last group I started by saying "OK, you are pelting down the steep hillside ...



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