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4

I can see two specific ways others can sensibly try to help, that is within the spirit of Fate rules. First one is pushing the original attempt along by invoking additional aspects that help. Adrian has a broken femur (as a severe consequence) and Bart is trying to help him get better with his Lore skill trying to set the bone. Unfortunately the falls ...


9

Recovering from a consequence usually has no penalty for failure. It's an overcome action, and failure at an overcome doesn't come with a penalty. If something was opposing you somehow, though, they'd succeed, which would probably be bad. As for whether you can attempt recovery multiple times, the rules are silent. They won't provide an answer to this, ...


9

This is addressed on page 206 of Fate Core, in the Affecting Multiple Targets section. It's pretty easy to miss in the book because of where it falls on the pages, and it goes like this: Make a single roll and divide the shifts between your two targets. Each target rolls to defend against the number of shifts you've assigned to him as if you'd rolled ...


12

You sure can! As per the "Affecting Multiple Targets" section of the SRD, you can either attach an Aspect to the scene (such as setting it On Fire): The easiest way to do this is to create an advantage on the scene, rather than on a specific target. A Gas-Filled Room has the potential to affect everyone in it, and it’s not too much of a stretch to ...


2

I'd say "Show them!" is the best you could do. The bad guys have all the options as well. Let them use Create Advantage and Overcome to their advantage and let the players figure it out. My players learned to use these "obscure" actions, when the Evil Spirit Ninja created the aspect "I'm to fast for you to even attack me!" on himself. This (being an ...



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