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10

The other answers are addressing the context of the narrative and the general tone of Fate, and at the table they're probably more useful. But let's answer the question literally too: You need to inflict 24 shifts of harm in a single hit to take out the average unprepared "main" NPC. That's shifts of harm, so I'm not taking into account whatever she rolled ...


9

It takes as many shifts of harm to take someone out as it takes. The amount is arbitrary, since the character may have more or less stress boxes, consequences, stunts, etc. Asking how many is kinda like asking how long a piece of string is. To calculate someone's plot armor against getting taken out by a single attack, you'll need to add up the following, ...


0

Interesting question! There's two ways for a character to end up being taken out: a) The player loses the conflict, giving the opponent control over its outcome, by not being able to fill in any more stress boxes and consequences. b) The player concedes the conflict, possibly to avoid further consequences, agreeing to have their character knocked down but ...


2

Although I agree with the others in that you can definitely have hidden aspect. However, you could handle this with an event based compel as well. Something along the lines of: Because the door is booby trapped and you do not know about it, it makes sense that, unfortunately, you would trigger the trap while opening the door and be hit by a poisoned ...


4

I'm not sure which ruleset you're referring to, but I think you've misread. From Fate Core, from the section entitled Secret or Hidden Aspects: Some skills also let you use the create an advantage action to reveal aspects that are hidden, either on NPCs or environments—in this case, the GM simply tells you what the aspect is if you get a tie or better ...


0

2nd case: the sun is there, but is one skilled enough to trick / maneuver the enemy to face it? Just because something is there be it shadows or fire or something else does not mean the character automaticly could take effective advantage of it. Also note that one of the uses of fp is to declare minor details. With gm approval of course.


8

So, let's set things out here. The door is trapped. The players know this. The characters don't. How does one deal with this? The oblivious characters carry on as normal. If they have no reason to suspect the door is trapped, they probably walk straight into it. (The trap that is, not the door.) If they do suspect it, and it's reasonable the ...


4

The Fate Core book addresses it this way, on page 156. As the scene unfolds, players might suggest features of the environment that are perfect as aspects. If the GM described the scene as being poorly lit, a player should be able to invoke the Shadows to help on a Stealth roll even if she hadn’t previously established it as an aspect. If the ...


1

The way I interpret it. 1st case using your turn action to act as bodyguard get full skill to defend yourself or the VIP. 2nd case act on enemy turn to jump on a granate situation that is you already had your turn and are making desparate - jump and take the bullet action. I think in that context the stunts make more sense.


8

Defending others works the way the first paragraph you quoted says so: You can even make defend actions on behalf of others, so long as you fulfill two conditions: it has to be reasonable for you to interpose yourself between the attack and its target, and you have to suffer the effects of any failed rolls. That's it! That's defending others. If you ...


0

From the Source Books, Dresden Files Fiction View Point: (Some Mild Spoilers from the Books to Follow) The Laws of Magic only apply to Mortal Practitioners, i.e. people who draw energy from the world around them and from within themselves, not from a source. That said, those who do both: draw Magic from within themselves & use a sponsor ARE under the ...


0

Yes. Without a Doubt. Here's a really simple way to think about it: Spell Casters in Dresdenverse know how much power and skill they have to employ in any given circumstance. Let's draw a parallel between a spell craft skills and other skill uses. A Rock Climber will be able to assess a surface and be able to gauge if they can climb it with an average ...


0

The other answers here are all great, but in order to help answer the question as you posed it I'd say that the "Strength" of the Vampires as you've listed it is correct, but doesn't relate to Inhuman Strength, but rather what counts as meal for them: Black Court > Red Court > White Court That's correct from a certain point of view. However, I'd encourage ...


3

I'd suggest an alternate method of dealing with this situation: Have the characters enter the zone, describe what you need to about the zone and leave it at that. Let the Characters push the action. This will get the PC's in the habit of being proactive in the game instead of reactive. Ideally, one of the PC's enters the room and looks at the guy on the ...


1

Invisibility is commonly dealt with in the books as casting a Veil. For simplicity and in most intents and purposes—in Dresdenverse: Veil = Invisibility. Also, Veils and Glamours are used very similarly in the Dresden Files canon; therefore, I'd suggest using the Faerie Magic Supernatural Powers as a guideline for building an "Invisibility Power" for ...



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