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5

If you want to create a courtroom-like feeling, I would strongly recommend to look at the way the Fatebased rpg Diaspora handles that. You basically draw a map of the conflict: (Measure passed) O-O-O-O-O-O-O (Measure prevented) You need a marker für the public (as the target of your efforts), your group and the opposition. "Attacks" move other markers, ...


8

Courts interpret the law, they don't enact or enforce it. This sounds much more like a town-hall meeting, which will probably enforce some variant on Robert's Rules of Order. To a certain degree, trying to shift things once the meeting has begun will be a waste of time -- many of the key decision makers will already have their positions locked in place. ...


1

In a game I've mastered, my players managed to acquire some cash, but that was one-time event. So it became an aspect "a nice purse of gold" with some free invocations that could be used in Resource rolls (or actually Burglary because of Black Market stunt). In a similar way you can handle it mechanically as a "Create advantage" with Steal which can be used ...


10

There are a number of parts to this. First of all, the pure mechanics of looting stuff. Stealing things would often come under the Burglary and Stealth skills, but other skills might get involved too. Find a likely target (Contacts), observe it to find the best time and way to break in (Burglary, creating an aspect to use later if needed), pick the lock ...


4

I think you've got it a bit wrong - stealing stuff is totally under burglary. If your player wanted to increase his wealth through theft, he could continue to steal things and occasionally play a scene with fencing it that would involve a social roll, like deceive or rapport. Then, at a milestone, he could bump his resources by trading it with a higher ...



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