New answers tagged

1

I would simply change the difficulty. You want to kick open that door? Sounds like a you need a great (+4) effort. But with the right tools the difficulty might drop to fair (+2). But opening a door does not sound like something your want your players to roll on - remember: Only let them roll if both results (success and failure) are interesting.


7

There is no such thing as a weapon (or anything else noteworthy in a Fate game) without an aspect, so invoke away! But see the bottom of my answer for a challenge to the idea you need a numerical bonus (or an action!) at all. Aspects are explicit statements about implicit narrative truths. This means that everything which is true about your story has an ...


0

You can only use one stress box per attack. This is designed to make conflicts more intense and quickly move players into taking consequences. Don't forget consequences are aspects which can then be invoked against the injured character/npc. Conflicts in FATE are ended decisively one way or another fast (in terms of exchanges). Stress is not hit points ...


1

Unwritten features a skill action and complementary scene mechanic which I suggest you use for scenes and montages of investigation: Discover and Investigation. Together they combine to give structure to the process of uncovering secrets the GM has created. At its simplest, the Discover action is usable with any context-appropriate skill (often Notice or ...


2

The best answer is not in FATE, but in a Gumshoe game! Gumshoe is a tabletop roleplaying game designed with the focus on investigation; finding out whodunit in a Gumshoe campaign is given more or less the same attention as how you go about stabbing goblins is given in a D&D game, and I've found it's wonderful at letting mysteries unravel. The idea I ...


-2

Fate is about trying to avoid complex mechanics, so I don't think you're going to find anything 'more complex' for investigations. The mechanics are there to support and focus on the story. The idea is to make the users tell the story. They aren't just doing skill rolls -- they need to tell the group how those rolls play out, what makes them successful ...


1

if she had done this as a maneuver, she could have placed an aspect like "blinded by the light" on the chlorofiend. Is this true? It's exactly true, look at the rules for evocation, you pick the action (attack, defend, block, maneuver) Then another player was wondering if she could have spent a fate point to make a declaration about the scene, ...


2

Her first instinct was to use a spell as an attack - but then another player brought up that if she had done this as a maneuver, she could have placed an aspect like "blinded by the light" on the chlorofiend. Is this true? This is true. You can use spell to place aspect on something (or someone) by using maneuver action. Maneuver differs from ...


0

You don't give a lot of details to why your conflicts take so long, so I'll try to cover most of the potential issues in brief. First: Fate is a light, but mechanically fiddly system. Because of this, if you try to fun it in its full glory online, it can take a huge amount of time--functionally, every opposed roll is a modified auction, so there can be a ...


1

Fate Accelerated Edition is a good start -- it's a cut down version of Fate Core with just 6 "approaches" (Careful, Quick, Forceful, Sneaky, Flashy, and Clever) instead of the more typical 24-ish skills for a Fate game. Using Fate Accellerated Edition, the players just need to rank the 6 approaches (allocating a +3, two +2s, two +1s, and a 0), pick a name, ...


3

You've got a lot of separate questions rolled into one here. I'll try to answer 'em all. Typically, something as basic as summoning light I'd treat as a mundane effect (a 'free' spell). It's easily done via glowsticks, flashlights, switching on the lights... dozens of things other than magic. Unless there is specifically an aspect against there being ...


0

It's an oldie, but it's potentially EXACTLY what you want, and it's Evernight. It's an apocalypse in a fantasy setting and it's War of the Worlds meets Lord of the Rings. It's quite linear but the essentially linear nature of the apocalypse drives it along. Once done, it's probably done for ever, but it's a roller coaster ride. ...



Top 50 recent answers are included