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The Fate Freeport Companion is a modern mechanical update for a setting from 2003; the Fate SRD is the newest version of the Fate engine, released in 2013. You will find discrepancies in the implementation of each system's ethos. Additionally: until last year's release of the Fate Core System book (the Fate SRD is this book in SRD form), there was no ...


0

The example from the SRD that follows the passage you quoted would seem to indicate that named NPCs draw from the GM fate point pool and do not get a personal fate point pool. Amanda is running a climactic conflict, where the PCs are battling a nemesis they’ve been trying to subdue for several scenarios now. Here are the characters in the scene: ...


1

You have 2 questions: What is a scene? When do I roll? They are both pretty simple to answer, in fact, they both have official answers for the Fate Core or FAE systems. FAE is just an implementation of Fate Core with certain dials set in certain positions. If you have questions about FAE, you can usually use the Fate Core answers without difficulty. ...


1

Depending on how much detail you want to delve into, you can set the example scene as a simple oppposed challenge, where both the gypsy lady and the casino patron roll appropriate skills like Rapport vs Willpower (and invoke aspects as needed) and the story goes the winner's way; or you can set it up as a conflict, where the gypsy and the patron attack each ...


3

Bypassing stress in the situations you mentionned is playing by the rules. But don't take my word for it, let's see what Fate Core tells us. When to use stress? "In brief, stress represents the ephemeral toll of participating in a conflict, whereas consequences are the lingering effects [...]" (FC 50) So you need to be in a Conflict for stress to be ...


12

Bypassing stress and forcing consequences is confusing and risky behavior. It's not a way the system was designed to be played, and will create problems. A lot of things in Fate were meant to be tweaked by you, but this isn't one of them. (See below for the Silver Rule.) One of the problems that arises, as you've seen, is the players' confusion. It's hard ...


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It becomes part of the character when it's more important than the other aspects that they have. Something as ephemeral as the Create Advantage action probably won't change a character in such a fundamental way, and (probably) neither will getting an item. Hmm. Example time: We've got a character with a couple of aspects: "Always stand up against ...


3

The short answer is yes. It is because of the Bronze Rule i.e. the Fate Fractal on Page 270 of the Fate Core rulebook. In Fate, you can treat anything in the game world like it’s a character. Anything can have aspects, skills, stunts, stress tracks, and consequences if you need it to. The trick is to describe the elements you are dealing with in ...



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