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10

It almost seems too on-the-nose, but I'd say that you should keep it very simple and charge money when players want to make investigative spends. Since investigative spends are never (theoretically) required to advance a Gumshoe plot, you're not disadvantaging players who choose not to fork over cash. This idea has the additional advantage that "Spend for ...


5

I was able to locate the errata thread on the official forum. The answer is that the example is incorrect. The errata thread does not provide a correct example, but the rule is pretty self explanatory: You need a person first. Then you can select up to 1 of each of the others. If you need more, you'll need another person, and then you can select up to one ...


1

Another mechanic you could add is to escalate the cost for the rerolls as the game progresses. For example, the first reroll of the game is $5 and it goes up by $1 every time anyone pays for one. As you get close to the climax the rerolls will become more important as they become more expensive. In addition, let anyone (even observers!) buy a reroll (but ...


1

Note sure it will work, but assuming it would: not going insane getting to select a character or build their own being allowed to sit at the table being allow to leave the table to get food and drinks or other breaks with no in game penalty (or is that to paranoia) allowed to reference the rules may use there own dice not the old ones your bought to be ...



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