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26

Your total bonus column is your total bonus column, and it's comprised of your Ranks, your Ability Modifier, and any other modifiers you might have. So your first option is the right one - Ranks describes the number of skill points you explicitly put into that skill. Anything else is your "total skill modifier", not the number of Ranks.


23

No, a character does not need a feat to eat meat raw. There's no rule for that in D&D, and if there were, it would be laughable if anyone didn't disregard it. "Good thing I'm third level, I can go to sushi bars now!" You mentioned in the other question that you're not even necessarily playing a human character, but some Unseelie Fey right? Different ...


18

It depends on your GM, but if you're playing in a book-specific setting, probably not Which books allowed in the game are strictly a DM's call. While many GMs play with "all books allowed" there are a number that choose to restrict books. One of the more common restrictions are on setting specific material, though it is fairly trivial to file off ...


15

Yes D&D Essentials is part of D&D 4th edition, and makes no differentiation as to source of feats. As essentials is entirely compatible, any character may take feats, utility powers (if appropriate), and items from the essentials books. Check out this question. However, it is important to note that the inclusion of any book or suppliment in an RPG ...


15

I don't have the sourcebook in front of me, but looking at the online d20pfsrd here, Finesse Rogue is a basic level Rogue Talent, which become available for taking at 2nd level. The 'Feat' Rogue Talent is listed as an 'Advanced Talent', which isn't available until 10th level. So when a rogue is 10th level, yes, the 'Feat' talent makes the 'Finesse Rogue' ...


15

Yes: curses, ability damage, and ability drain causes loss of the ability to use the feat. You don't actually lose the feat, however - you just don't gain it's benefits until you meet the prerequisite again. From the Players Handbook 3.5 page 87. Prerequisites A character cannot use a feat if he or she has lost the prerequisite. For example, if ...


15

No, Versatile Spellcaster does not "chain" in this way. There is not much in the way of rules text for this feat, but part of it is that the character uses two spell slots to cast a spell. The thing that makes chaining impossible is that there is a difference between having a spell slot and casting a spell. Versatile Spellcaster only grants the latter, not ...


14

There's a thread on the WotC boards from Nov '11 discussing a very similar question. The rules themselves are apparently a bit unclear about the issue, and there is a PHB FAQ (see here, #33) stating that you don't gain the other class's role by taking a MC feat: 33. Does taking a fighter multiclass feat qualify you for feats and paragon paths that ...


14

The benefit to you is relatively minimal, since attacks of opportunity are the only way you're likely to be making additional attacks against the target before your next turn. Not the only way, but the most likely way, and not very likely at that. As C. Ross pointed out, while Hero points are few & far between, Greater Feint can really help them hit ...


14

I don’t think you can Chain Spell says a spell that specifies a single target, and chain lightning specifies more than a single target. They don’t seem to work together. The most reasonable interpretation, assuming you wanted it to work, is just to have two separate chains: the chain lightning one, and the Chain Spell one. Strictly speaking, ...


14

It is broken for the reasons you note (way, way awesome results from a first level spell for having one feat - better than any other summoning augmentation available). There's a good reason for this - the author intended it to be a +2 level metamagic feat but that was omitted when it appeared in print.


14

I want rid of the constraints of virtually costless material components So basically, you want to get rid of the metagamey excel calculations of how many chicken feathers and sulfur is still left. That's great and a very common houserule. Most of the rounds I know don't even give a feat for this. It's simply ruled that non-costly materials do not have ...


13

My interpretation of the rules would be that the player can recruit more followers at the next opportunity, though they wouldn't magically appear. The rule only references the table for "acquire more followers" presumably in contrast with the number you previously had. As a DM I would say: Your leadership score is reduced by one for loss of previous ...


13

Two weapon penalties are mitigated by use of the two weapon fighting feat and if the weapon is light. Rapiers are not light weapons, however you can use your dexterity for the attack modifier instead of strength if you have the weapon finesse feat, even though the weapon isn't light. Two weapon fighting gives you one extra attack per round with your ...


13

There's a feat called Open Minded in 3.5 that gives you five extra skill points, so it could be used together with this feat. It would stack with Skill Focus etc, and might help you meet the prereqs of some otherwise unavailable feat.


13

Monk Multiclassing If your group actually enforces the Monk multiclassing restriction, and you want to go back to Monk for some reason, Monastic Training from Eberron Campaign Setting allows you to multiclass Monk with any one other class. The only good use of this feat is Tashalatora (see Psionics below), since it’s very rare for anyone to leave Monk ...


13

There is no such feat in D&D 3.5. Spell Points are a variant rule (replacing most slot-based magic in the game world), not an option accessible to individual spellcasters via feats or similar customization options. To increase the flexibility of a Sorcerer via feats, I suggest the Versatile Spellcaster feat from Races of the Dragon. It allows you to use ...


13

Since you are doing away with a feat because you feel like the benefit of the feat should be the default, you can look at "mundane" feats that you feel should be the default behavior. Some feats that that in my opinion fit the criteria: Improved Unarmed Strike. You really need a feat to effectively punch someone in the face? What kind of a Barbarian can't ...


13

In short, you are right and misinformed. The general rule is, when the situation fits the rule, and there is nothing in another rule to counter that, then you interpret the situation as in that rule. In your case, when your off-hand weapon is light, -2/-2 is applied with TWF, and -4/-8 without it. Nowhere in the rule calls for the kind of weapon in the main ...


13

Benefit: Each time you take this feat, choose a number of spells that you already know equal to your Intelligence modifier. From that point on, you can prepare these spells without referring to a spellbook. Source (SRD) The only benefit Spell Mastery gives you is the ability to prepare a selected number of spells without access to your spellbook. You ...


12

No, Player's Handbook pg 225 An attack that does not deal damage still does not deal damage on a critical hit. This is also part of the DDI definition of Critical Hit.


12

You would cast a 4th-level Ray of Enfeeblement, and it would cost a 9th-level spell slot. Without Heighten Spell, it would be a 1st-level Ray of Enfeeblement costing a 6th-level spell slot. Metamagic does not increase the effective level of a spell. Instead, for powering up the spell with other effects (like chain and empowerment), you pay the price of a ...


12

Feats are based on character level, not class level All characters gain a feat at first level, then another every two levels thereafter. This is based on your character level - that is, the sum total of all of your class levels. Your feat breakdown should look like this - Human Cleric 1 (ECL 1) - 2 feats at first level (2 feats total) Human Cleric 2 (ECL ...


11

There's a few bits of rules to sift through here. These quotes are from the D&D Compendium. Direct the Strike provokes opportunity attacks Ranged and Area Powers Provoke: If an enemy adjacent to you uses a ranged power or an area power, you can make an opportunity attack against that enemy. Direct the Strike is a ranged power - you're targeting ...


11

You're only casting the spell once, so the cost is not affected. Now, neither stoneskin nor wish actually meet the criteria for Chain Spell. To apply the feat, the spell must: "specify a single target" have "a range greater than touch" Stoneskin has a range of touch, and spells like wish or miracle don't specify a single target. (You can use them on a ...


11

Historically, it’s because Paizo decided that Rogues (the ones most likely to take the feat) shouldn’t be so “good” at using such “magical” equipment. See also the ruling that alchemical weapons cannot be used for Sneak Attacks. It’s more of an “image” concern. There really wasn’t any particular ...


11

Yes. Check the prerequisites. Power Attack needs a Strength 13, while Piranha Strike needs Weapon Finess, which is interesting only if your Dex is greater than you Str, so we can deduce that the latter is intended for Dexterity-oriented characters, the fluff text incidentally says one using Piranha Strike provokes "multiple, minor wounds". For a more ...


11

Pretty much not. Though there are some significant exceptions. Multiclassing in 4e is intentionally kept to 1/encounter type stuff. There are always-on things (skill training) that you can gain, but for the most part the benefits are 1/encounter. That said, most things that are once/encounter provide 2 turns of benefits (last until the end of your next ...


11

Proficiency is a boolean state - either you have it or you don't (for any given weapon). So Dwarven Weapon Training will give a fighter the damage bonus, and proficiency with any axes and hammers they don't already have (exotic weapons!), but there's no additional bonus for already having proficiency.


10

No, you only roll the damage dice of the weapon twice, not any of the modifiers. This has been cleared up by Jason, and reproduced on the d20pfsrd.com FAQ: Q: The text of this feat stipulates that the Vital Strike does not multiply Strength damage, weapon ability damage, or precision damage. Are other damage bonuses (those not mentioned, such ...



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