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23

Your total bonus column is your total bonus column, and it's comprised of your Ranks, your Ability Modifier, and any other modifiers you might have. So your first option is the right one - Ranks describes the number of skill points you explicitly put into that skill. Anything else is your "total skill modifier", not the number of Ranks.


18

It depends on your GM, but if you're playing in a book-specific setting, probably not Which books allowed in the game are strictly a DM's call. While many GMs play with "all books allowed" there are a number that choose to restrict books. One of the more common restrictions are on setting specific material, though it is fairly trivial to file off ...


15

Yes D&D Essentials is part of D&D 4th edition, and makes no differentiation as to source of feats. As essentials is entirely compatible, any character may take feats, utility powers (if appropriate), and items from the essentials books. Check out this question. However, it is important to note that the inclusion of any book or suppliment in an RPG ...


14

There's a thread on the WotC boards from Nov '11 discussing a very similar question. The rules themselves are apparently a bit unclear about the issue, and there is a PHB FAQ (see here, #33) stating that you don't gain the other class's role by taking a MC feat: 33. Does taking a fighter multiclass feat qualify you for feats and paragon paths that ...


14

Yes: curses, ability damage, and ability drain causes loss of the ability to use the feat. You don't actually lose the feat, however - you just don't gain it's benefits until you meet the prerequisite again. From the Players Handbook 3.5 page 87. Prerequisites A character cannot use a feat if he or she has lost the prerequisite. For example, if ...


13

My interpretation of the rules would be that the player can recruit more followers at the next opportunity, though they wouldn't magically appear. The rule only references the table for "acquire more followers" presumably in contrast with the number you previously had. As a DM I would say: Your leadership score is reduced by one for loss of previous ...


12

No, Player's Handbook pg 225 An attack that does not deal damage still does not deal damage on a critical hit. This is also part of the DDI definition of Critical Hit.


12

The benefit to you is relatively minimal, since attacks of opportunity are the only way you're likely to be making additional attacks against the target before your next turn. Not the only way, but the most likely way, and not very likely at that. As C. Ross pointed out, while Hero points are few & far between, Greater Feint can really help them hit ...


12

I don't have the sourcebook in front of me, but looking at the online d20pfsrd here, Finesse Rogue is a basic level Rogue Talent, which become available for taking at 2nd level. The 'Feat' Rogue Talent is listed as an 'Advanced Talent', which isn't available until 10th level. So when a rogue is 10th level, yes, the 'Feat' talent makes the 'Finesse Rogue' ...


10

No, you only roll the damage dice of the weapon twice, not any of the modifiers. This has been cleared up by Jason, and reproduced on the d20pfsrd.com FAQ: Q: The text of this feat stipulates that the Vital Strike does not multiply Strength damage, weapon ability damage, or precision damage. Are other damage bonuses (those not mentioned, such ...


10

No, As Okeefe noted, without the actual spending of the surge, Grit would not trigger. Compare Grit to the Dwarven Durability feat, which would increase the hit points gained by the Dwarven Armor power as it modifies the surge value directly. Dwarven Durability: Increase your number of healing surges by two and your healing surge value by your ...


10

Two weapon penalties are mitigated by use of the two weapon fighting feat and if the weapon is light. Rapiers are not light weapons, however you can use your dexterity for the attack modifier instead of strength if you have the weapon finesse feat, even though the weapon isn't light. Two weapon fighting gives you one extra attack per round with your ...


10

In short, "arcane spellcaster" and "can cast arcane spells" are functionally identical. In order to be considered an arcane spellcaster, you must be able to cast arcane spells. Likewise, if you can cast arcane spells, you are an arcane spellcaster. There were rules in early 3.5 that classified creatures with spell-like abilities as arcane for certain ...


10

There appear to be a few feats along these lines, but none are as straightforward as "You get to use a ranged weapon without provoking an opportunity attack." The closest may be these three, which require the Harrowing Swarm Student feat and are from Martial Power 2 p115-116, and are for Warlords, Rangers and Rogues, respectively: Harrowing Swarm ...


10

There's a few bits of rules to sift through here. These quotes are from the D&D Compendium. Direct the Strike provokes opportunity attacks Ranged and Area Powers Provoke: If an enemy adjacent to you uses a ranged power or an area power, you can make an opportunity attack against that enemy. Direct the Strike is a ranged power - you're targeting ...


9

Monk Multiclassing If your group actually enforces the Monk multiclassing restriction, and you want to go back to Monk for some reason, Monastic Training from Eberron Campaign Setting allows you to multiclass Monk with any one other class. The only good use of this feat is Tashalatora (see Psionics below), since it’s very rare for anyone to leave Monk ...


8

Looking here, and assuming all books allowed, though you're not interested in looking at the new Beserker, I recommend. For a dwarf: 1: Dwarven Weapon Proficiency 2: Bludgeon Expertise (You'll want this for the avalanche maul) or Enduring Mountain (tribal feats are excellent if everyone buys in) 4: Improved Defenses (your ref and will will be low. This ...


8

Yes, there is a good reason for feat prerequisites. Two reasons, in fact: To clarify by indicating what build a feat is intended for (a feat that boosts Lay on Hands usually requires that you have Lay on Hands) To balance by forcing players to dedicate more resources in order to take a more powerful feat. I suspect the reason you're surprised to ...


8

In general, using updated D&D material is recommended over the original material. Wizards of the Coast didn't do this a lot in 3.0/3.5's product lifecycle, but when they did, there was usually a reason for it. (Exception: Things like the Tome of Battle Errata, which is obviously broken.) Personally, I'd not allow the 3.0 version on these grounds alone - ...


8

No. The Melee Training feats modify your melee basic attacks only. The rogue's Riposte Strike power explicitly says to make a strength attack versus AC that does 1W+str damage. If it said to make an MBA then Melee Training would convert it to whatever ability modifier you want, but it doesn't. It's explicitly designed that way to keep non-strength rogues ...


7

The only thing I am aware of in Paizo material is a Barbarian rage power called Intimidating Glare, which allows you to make Intimidate checks as a move action. Edit: Not directly related to the question, but maybe helpful. The APG has 2 feats that allow you to situationally make free Intimidate checks. Dreadful Carnage gives you a free Intimidate check ...


7

Yes, There is no rule against it and the online character builder allows it. Unless your DM is against it there should be no problem. Some essentials feats are strictly better than previous feats and you should upgrade them when you have the chance. (Remember each level you gain you are allowed to trade out one item such as a feat and replace it with ...


7

No, To be a hit you need to roll the d20 and get above the target defense. Any ancillary effects like secondary damage from Lightning Strike do not count as hits for the purposes of Focusing Spellfury. From the DDI definition of Hit: If the attack roll is higher than or equal to the defense score, the attack hits and deals damage, has a special ...


7

No There are two relevant phrasings used when things are used like a basic attack. Ogremight Bruiser says (emphasis mine): You can use a power associated with this feat in place of a melee basic attack when charging. By comparison, a warlock's Eldritch Blast says (emphasis mine): This power counts as a ranged basic attack. When a power allows you ...


7

Yes Multiclass feats are restricted to a certain class, not to one and only one feat. While the evidence from the character builder suggests yes. There also seems to be nothing in the wording of multiclass restrictions to dispute this interpretation. There seem to be no contrary opinions on the forums, either.


7

Page 105 of Complete Adventurer has Ascetic Mage (also available here in questionable legality form) which allows you to mix sorcerer and monk levels. To multiclass into any class using Wizards-only material, ask to use the modifications to the Monk class made by Oriental Adventures. Beyond that, there may be a smaller publisher which has created a similar ...


7

Okay, so this question seems like it has two closely-related parts: do the rules require the feat in question to benefit from the background trait, and should they? Is it Required? No. This one's simple. At no point do the rules state or imply a requirement. The feat option is different from the background option, and the conceptual redundancy between the ...


7

Absolutely Not This is one of the biggest and most common sources of problems in 3.5. There are a huge number of feats, most of them very weak, whose existence implies that the only way to have that background is to take the feat. Nonsense! and there’s no such rule, either. You take the feat if you want the mechanical benefit, end of story.


7

Technically every creature in the game has Hit Dice. Psicrystals have their master's number of Hit Dice, therefore, being intelligent creatures, they receive 1 feat at 1st HD, 1 feat at 3rd HD and 1 feat each 3 HD thereafter. d20SRD: Hit Dice: As master’s HD (hp 1/2 master’s) While you do change some of the statictics as listed in psion class ...


7

There is no size restriction on Entangling Exhalation. This isn't spelled out explicitly by any rule. Rather, it is derived from a lack of contradicting rules text. Entangling Exhalation ("any creature that takes damage from your breath weapon becomes entangled") applies the Entangled condition to the creature. Neither the condition nor the feat reference ...



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