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15

Since there are no healing cantrips and none of the first circle healing spells are worth taking as the only healing if they can only be used once a long rest (aside from goodberry but if your party is that desperate for healing I would suggest that your DM might be using too difficult encounters), I would recommend against taking the Magic Initiate feat for ...


14

The feat specifically states it at the end of the description in the PHB (emphasis mine): you do not gain the ability to speak while in a wild shape. Furthermore, the feat clearly states that the verbal and somatic components are replaced by sounds and movements that the animal can normally make, such as the stated example of a hawk in the PHB: For ...


13

No. A character can only take at most one bonus action in their turn. Bonus Actions, PHB p. 189: You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available. Frenzy, PHB p. 19: you can make a single melee weapon attack as a bonus action on each of your turns after this one. ...


12

All the Warcaster feat does is negates the need to have one hand free to cast the Somatic component of spells, so long as your hands are occupied by either weapons and/or a shield. It doesn't allow you to cast spells through a weapon. Inflict Wounds allows you to make a melee spell attack not a melee weapon attack. As such, unless otherwise stated in the ...


10

I have searched the compendium and I think you were looking at the Farslayer Weapon: (Source: Adventurer's Vault) As you swing this weapon through the air, wounds magically appear on enemies beyond your normal reach. […] Power (Standard Action): Make a melee basic attack with this weapon against a target up to 5 squares away from you.


10

I'd say this question is pretty much answered in the very same question you provided. Even though you retain all the benefits from the feats you have, the game statistics are changed, and that includes HP. That means that, you will not retain the extra HP from Tough for the duration of the Wild Shape, since beast's HP override yours. Edit thanks to ...


8

The listed guidelines are accurate Keep in mind, though, that most feats remain available unless the game says they're not. But, like any feat, just because a feat's available doesn't make it useful. (Corrupted Wild Shape (Libris Mortis 25), I'm looking at you.) To put a finer point on it, there's this exchange from the D&D Frequently Asked Questions ...


8

Mindless creatures have only bonus feats and no skill ranks Creatures that have Intelligence as a nonability are called mindless, which also gives such creatures immunity to mind-affecting effects. Oozes, constructs, and vermin are the most common mindless creatures, but many plants and undead are also noted as sometimes being without an Intelligence score, ...


7

The spells from the Player's Handbook that target a single creature and trigger a Dexterity saving throw are: Acid Splash, as long as the caster doesn't choose to target 2 creatures. Chain Lightning, if there are no other targets within 30 feet of you. Disintegrate Hellish Rebuke Otiluke's Resilient Sphere Sacred Flame And from the Elemental Evil ...


6

The feat Versatile Channeler is from Paizo's Ultimate Magic (2011), which is about as official as sources get, really. The d20 Pathfinder SRD often lists the textual locations of material it presents at the bottom of its pages.


6

Not technically. Each power does just what is says and no more - shield master procs off a Dex saving throw you make while protection procs off an attack targeting an ally, two totally different triggers. But of course you are welcome to rule that the combo works if it seems good for your own game. If that PC really wants to focus hard on the protecting ...


6

Dim-light does not impose disadvantage on attacks, only on perception checks that require sight (PHB p. 183), so yes, he can sneak attack from dim light provided he has advantage from some other means. Regarding lighting, only total darkness (or otherwise being unable to see your target) imposes disadvantage on attacks. So, you could effectively sneak ...


5

Yes, you can use both features. The key is that, in both features, the text states that "if you drop to 0 hitpoints and don't die outright, you can use this feature..." So, when you drop to 0 hp, you choose to use relentless rage, and fail the saving throw. Now, you're still dropping to 0 hp, so the conditions are right for you to choose to use relentless ...


5

There are optional rules in the DMG about pricing and buying magic items. If your DM finds it suitable, it's theoretically possible to get Potions of Healing at 50-100gp. It's not recommended that your shops have an unlimited supply, but it's pretty reasonable to provide enough to make up for the most basic healing spells.


5

Yes The attack you get from Polearm mastery when the creature enters your range, as well as the one you get when it leaves your range are refered to as opportunity attacks, which use your reaction. The Tunnel Fighter fighting style from the Unearthed Arcana: Light, Dark, Underdark! says: While in your defensive stance, you can make opportunity attacks ...


5

Your assumption is correct. The virtue of 4e's rules is that they work exactly how they say they work. So when Enlarge Spell says that you “take a −2 penalty to each die of damage rolled with the power”, that's exactly what you do: reduce the result of each damage die physically rolled by 2. This penalty also applies to any dice added by an implement ...


5

Yes, the attack being caused by Sanctuary will not prevent it from triggering Sentinel. You've already quoted the important rule: When a creature within 5 feet of you makes an attack against a creature other than you (and that target doesn't have this feat) you can use your reaction to make a melee weapon attack against the attacking creature. There's ...


5

I don't know if this is the table you are looking for, but table 3-1:Character Advancement and Level-Dependent Bonuses' last two columns, Feats and Ability Score shows which levels you get an extra feat or ability score on. You get one feat at level 1 (subject to changes from race, class, etc.) and extra feats on 3rd level, 5th level, 7th level, and so on so ...


4

Absolutely. The trigger for Sentinel is "When a creature within 5 feet of you makes an attack against a creature other than you". An attack is rolling a d20 to overcome AC - if someone does that then you can thump them. The reason for making the attack is irrelevant; its the fact of it that matters. Sentinel does not care if the attack was made as a result ...


4

While there is no "touch attack" in 5e D&D, let's walk through how Inflict Wounds works. Inflict Wounds has both Verbal and Somatic components. Somatic components require: A free use of at least one hand to perform these gestures. (p. 203 PHB). The simplest thing to do in the usual case is to drop or sheathe the mace and cast Inflict Wounds, per ...


4

There is nothing in either ability which would allow you to combine them. They give you 2 entirely separate reaction options with very different benefits. On the other hand, Shield Master is quite a weak feat, and Protection is quite a weak fighting style. So while there's nothing in the rules that says you can combine them, if someone at my table had taken ...


3

I would say yes as long as you end adjacent to your foe at the end of your 15 feet of movement. The tactical benefits would be amazing because not only do you keep the target threatened, you setup a potential flank attack for your friends the next round.


3

I can't find any example of Non-Native Rokugani (besides Naga and Oni) that have the Void Use Feat. I have looked through at least 10 different Legend of the Five Rings books - All of "The Way..." books and the Campaign Setting book. No Example in Dragon or Dungeon Magazine either. The only reason I could think of... it is a Setting Specific feat. Could it ...


3

No: You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available.


3

There isn't any feat quite like that, but more limited versions might exist. There is definitely no feat that lets you make all your melee attacks as ranged 5 attacks or as melee 5 attacks; that would be seriously overpowered. I'm wanting to say there's a feat that lets you make a ranged basic attack instead of a melee basic attack when you make an OA, and ...


3

With the Updated feat Description: Battle Song Expertise You gain a +1 feat bonus to attack rolls you make with any weapon with which you are proficient and with a wand or another item designated as a bard implement. This bonus increases to +2 at 11th level and +3 at 21st level. You also gain a +1 feat bonus to the number of squares that you can ...


3

The jaunt boots' wearer can take a 15-ft. step instead of a 5-ft. step even when using with the feat Step Up Of course, the wearer must adhere to the limitations of the feat Step Up, ending up adjacent to the target after taking that 15-ft. 5-ft. step. However, the wearer should be aware that, because the jaunt boots are a command-word activated magic ...


2

No. As you noted your squire is always at least three or more levels lower than yourself. At 3rd level, that puts him at 0, which doesn't work, so you have to be at least 4th level to attract a squire. But then, why does it say you can attract a 1st level cohort? There is a distinction to be made between attracting a cohort and having a cohort. The ...


2

The two good options: Feats and Multiclassing It is quite unrealistic that your party finds hundreds of Potions of Healing during adventureing. Even if they could, it is a huge waste of resources. Feats Healer: It was mentioned before, quite an obvious choice. Inspiring Leader: Does not give you as much HP as Healer, but in many ways it is still better. ...


2

Strictly, I would think not. The spells you gain from that feat are not listed in a racial description, and nothing indicates that they are racial abilities. (E.g. Nothing says they are added "in addition to any other racial spell-likes" or similar.) The same interpretation ("no") is also implied (but not stated) in the flavor text, where Magic in the Blood ...



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