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6

The Draconomicon says Only a lawful good dragon should be allowed to serve as a paladin’s special mount. The dragonnel (see Chapter 4) is a special exception to this guideline. It also says A paladin who wishes to be able to summon a dragon special mount must select the Dragon Steed feat (see page 105). The paladin must choose a dragon ...


1

The rules for paladins summoning their mounts from somewhere else have been written later than the Draconomicon. When the draconomicon came out, mounts always resided on the same plane of the paladin and did never get portaled in. The descriptions in the Draconomicon reflect that status. How to reconcile that is something the DM and the group should aree ...


1

The feat doesn't specify where the Dragonnel (or a Dragon, if chosen) actually comes from, and the flavor text for Dragonnel only states that: In the wild, dragonnels typically lair in hidden caves located far from civilization So there are two possible answers to where the creature comes from (and your DM should decide which one applies): You pay ...


16

Well, if it is a dragon dragon (not some goofball wannabe), a powerful, intelligent being that doesn't tend to be friendly to humanoids and other pests, a more important factor than the amount of gold would be simply respect. For a dragon to be feel treated with respect, providing a massive hoard and a comfy lair is a good start. If the dragon is treated ...


6

I think feats should have precedence on what it's written on the PHB. The feat says that the dragonnel replace your special mount. I read it as "your special mount is no longer the creature that is specified by the rules in the PHB", thus it is no longer summoned from the celestial realms. So I'm inclined toward your first interpretation: the paladin no ...


5

Where the steed is summoned from would be up to your DM but the rules seem to lean toward it residing in the material plane in its lair and being summoned from there. It could easily be swung that the steed resides in the Celestial Realm and you give it treasure to take to its lair when you summon it. When you take a draconic steed you must provide it with ...


6

Animal Devotion is a spell-like ability, as [Domain] feats generally are, per Complete Champion pg. 52. Unless otherwise noted, the benefit granted by any domain feat is a spell-like ability with a caster level equal to your character level. Wild Shape functions per Alternate form, as stated on SRD > Classes > Druid: This ability functions like the ...


7

First of all, just to be sure, you always can use animal devotion with different animal than the one you are using for wildshape. Because animal devotion would have nothing to do with the original form of your wildshape, no rules could possibly cross-apply. As far as I understand, even if the animal you select for both wildshape and animal devotion is the ...


4

As wax eagle says, yes, this combination works precisely the way you want it to. It is, however, substantially less impressive of a combination than you might expect it to be, or than the designers thought it would be. By level 30, weapon dice are an almost irrelevantly small portion of your overall damage. A moderately optimized character should have a ...


2

mxyzplk's answer is mostly correct. It can apply to all, none, or just the attacks following turning Power Attack on. To add to his answer, you can turn Power Attack on between iterative attacks. The language "You must choose to use this feat before making an attack roll" is worded so that you can't look at the die result and then determine if you want to ...


9

PFSRD: Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours. Emphasis mine. This means you round up. An item that costs 2001 gp or 2500 gp takes the same crafting time (3 days) as an item that costs 3000 gp. From the same page: Magic supplies for items are ...


3

Yes, it's a Swordmage melee attack power, and Spellsword Perfection changes it's type from encounter to at-will so yes, you can do this.


5

From PFSRD: A monk need not have any of the prerequisites normally required for these feats to select them. You can skip Point Blank Shot if you want, but remember that to take any feats after Precise Shot using non-bonus feats, you'll still need Point Blank Shot.


12

Power Attack applies to all or no attacks that round (and until right before your next turn), as described in the feat (though you can "turn on" the ability before making any attack roll, so you could make some attacks without it and then turn it on for later attacks, if you really wanted to, but you can't turn it off again till your next turn). If you have ...


1

Battlemind|Ardent is one of my favorite hybrid combinations, but it's not without its issues, and like anything with battlemind in it, it can't defend until Lightning Rush at level 7. If this game is a level 5 one-shot, I'd steer clear. Mind Spike is incredibly easy for your DM to avoid. If it's starting at level 5, well, then you'll spend less time useless ...


-2

I don't have my books with me, but i'm pretty sure "Taking the attack action" doesn't mean you have to initiate the said action. Mentionning i move and attack makes it pretty clear, you move toward the target, clunk him with your shield and hit him with your sword afterwards. I mean, it makes a lot of sense in every movies and cutscenes in games ever. ...


5

No. You can't take a bonus action during another action, thus, you cannot take the shield push's push bonus action until after you've used your attack action. To address the possibility of taking it before you take the attack action, the power seems to specify that it happens because you take the attack action. If somehow, the shield push invalidates your ...


-1

Usefulness & Advanced Mechanics: Locate City "Bomb" Combine these metamagic feats: Snowcasting (Frostburn) Add [Cold] Descriptor to a spell (requires adding snow or ice to material component). Flash Frost Spell (Player's Handbook II) Add +2 points of [Cold] damage to a spell per spell level. Energy Admixture (Complete Arcane) Add another type of ...


7

Energy Substitution: replace energy damage with equal amount of another type When you use Energy Substitution, you replace the energy damage type of a spell with the chosen type. For instance you could choose Acid when you select the feat, and then apply the feat to fireball. This fireball will not do any fire damage, but will do acid damage equal to the ...


3

Lightning Bolt normally does electrical damage and takes a Level 3 Wiz/Sor Spell Slot. With Energy Substitution you pick an energy type (For your example Energy Substitution(acid)) and you can use the feat to change the type of damage a spell does, but does not change the level. So your Energy Substitution(acid) Lightning Bolt does acid damage and takes a ...


4

Spells do exactly what they say they do unless otherwise specified. With Command, it does not take effect until the following turn. So yes, no immediate effect, waits for the creature's next turn. You don't affect their current turn with this. With Thorn Whip, pull typically means that every foot of movement must move them closer to you (though this is not ...



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