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2

Yes, it is perfectly legal, but before you worry too much about it, look at where other classes are: In order get that at-will 7d6 lightning bolt, she has to spend two feats, effectively loose a 7th-level spell slot, and must be at least 13th level. (Untill she can cast other spells of that level, she should not gain the bonus spell slot either.) By ...


7

This two feats interact the way she is thinking they do? Yes. She can prepare a lvl 7 Heightened Lightning Bolt and cast it as much as she wants with the reserve feat (at a shorter range than the official spell). When she levels up, and eventually gain access to higher slots, she can fill them with Heightened Lightning Bolts and use them as much as she ...


5

Yes, it changes the spell level so it works Heighten Spell is unique amongst metamagic feats in that it increases the effective spell level. So yes, preparing a heightened lightning bolt to 7th level is a 7th level spell for all purposes, including reserve feats. Assuming she has 7th level spell slots to do this, it works. And while it's hardly the most ...


1

The Table's Incorrect; The Text's Correct From the errata to the Player's Handbook here Errata Rule: Primary Sources When you find a disagreement between two D&D rules sources, unless an official errata file says otherwise, the primary source is correct. One example of a primary/secondary source is text taking precedence over a table entry. ...


1

Fighting with two-weapons automatically grants an additional attack, which is in addition to the number of attacks one is granted from their Base Attack Bonus. A character who normally has 1 attack will have 2 when fighting with two weapons under normal conditions, and likewise someone with 4 attacks would have 5 (however, it's likely to be more - feats ...


8

Yes. In Pathfinder, any character can fight with two weapons by taking a full-attack action to attack with his primary weapon and his off-hand weapon. Having a higher base attack bonus merely gives you extra attacks with your primary weapon. From the the combat section of the Pathfinder System Reference Document, here is the relevant text: If you wield ...


4

If built correctly, an unarmed ninja is far superior to a sap build, both in terms of damage potential and flexibility. Here is why: Start out with one level of monk, Flowing Monk to be exact. By doing this you get Improved Unarmed Strike for free, as well as Weapon Finesse as your free bonus feat. This build is very feat heavy, so this is key. As a bonus, ...


5

Special Powers = Unusual Abilities It appears "special powers" means unusual abilities, as seen in the enchanter-variant class and the Initiate Feats of various deities. Special Powers = DM Approved Abilites It seems, based off of discussions from around the web, that "special power" is just whatever your DM determines it to be, as per DuckTepeal's ...


5

Like most things regarding the leadership feat, it's mostly up to your DM. There aren't any rules for Great Renown or Fairness, either. The way I run it is that Special Power means that you have abilities that are both public and not typically accessible by other people. For example, if a warrior is known for using a sword that cancels all spells on ...


0

In other instances of adding entire attack's worth of damage, via such things as Scorpion's Grasp or Imp. Trip + Knockdown, et al, the Str bonus is added twice. In the ones that don't (Palm Throw, others), this is specifically called out. Unfortunately, there's very little/almost nothing else that directly adds the damage from one attack to another, ...


4

Yes, all Fighters are Fighters. If a feat has "Fighter" as a prerequisite, any kind of Fighter suffices: Weaponmaster, Knight, Slayer, hybrid, multiclass. This is a clever way for Wizards to avoid having to create two unique sets of class feats that are effectively identical to a set they've already made. They did the same thing for Wizards, Druids, etc. ...


1

I don’t think so; I’m reasonably sure you have to prepare doses of your venom ahead of time. Drow of the Underdark has this rule under Handle Animal on page 46: Bestow Venom (DC 15): By succeeding on a DC 15 Handle Animal check to handle a vermin that has a poison special attack, you can compel the vermin to give up some of its venom. The creature ...


13

Benefit: Each time you take this feat, choose a number of spells that you already know equal to your Intelligence modifier. From that point on, you can prepare these spells without referring to a spellbook. Source (SRD) The only benefit Spell Mastery gives you is the ability to prepare a selected number of spells without access to your spellbook. You ...



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