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The easiest way to add the Thunder keyword is with an implement that does so. Unfortunately, this isn't possible unless there is a way you can get to using a bow as an implement. The best bet would be a staff enchanted to deal Thunder damage on all of it's attacks. Unfortunately, there isn't one. However, if you're looking for an opener, I'd recommend ...


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Yes, you can This feat only affects spells with the cold descriptor. The text doesn't say that you can't prepare a Rime Fireball, only that it won't be affected. It is perfectly legitimate for your player's Wizard to prepare his Rime Fireball (with the required +1 level increase). During casting, he'll have the option to either: Expand one of his ...


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In my opinion one can not combine those two effects for fireballs. As wizard your player has to prepare his spells and apply the metamagic feat. However, the Rime Spell feat says: This feat only affects spells with the cold descriptor. At time of preparation the spell didn't has the cold descriptor because Versatile Evocation is applied while casting ...


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All of the simple weapons. Maybe even ammunition weapons, because the ammunition might not be the weapon, but even a red-hot crossbow will make metal ammunition pretty hot, though there lies debate. There's actually two ambiguities here, both of which totally work in your favour. 1. Pathfinder never says what weapons are composed of You might picture a ...


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Looking through Ultimate Equipment I see the following: Definitely Metal Simple Weapons: Bayonet Brass knuckles Dagger Gauntlet Light and Heavy Mace Punching Dagger Spiked Gauntlet Possibly Metal or Partially Metal Battle Aspergilium Dart Javelin Morningstar Sickle Not Very Metal Cestus Spears Hope this helps. If it was my game, I'd definitely ...


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From the d20 SRD "Actions In Combat" page: When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a threat. The hit might be a critical hit (or "crit"). To find out if it’s a critical hit, you immediately make a critical roll—another attack roll with all the same ...


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When you roll a number in your critical threat range (usually a 20), you threaten a critical hit. Check under 'Critical Hits' here. Also see this question. You then have to make another attack roll to confirm the critical. This roll, in general, consists of d20 + any modifiers that applied to your original roll against the enemy AC. If you make the confirm ...


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You know the position of a visible creature. It really doesn't matter what sound it makes. If a creature is invisible, you aren't evem aware it is there, unless you make a great spot check and it's within 30'. If it makes a sound, you get a listen check. On success, you know of it's presence, but can't see or target it. If you beat it by 20, you ...


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The way the feat is worded, it's not actually using the TWF rules. The feat itself allows you to use the crossbow in your offhand as a bonus action, so you get the Dex mod to damage. A trend can be noticed with feats is that they rarely require another feat to be useful for the character concept. (Though there are some obvious exceptions ) If the intention ...


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Errors Authors don't necessarily know the rules - neither do proofreaders, editors, etc. This seems pretty clear that someone, between the PHB, Rules Compendium, and Epic Level Handbook, got confused. The author appears to think that 'pinpointing an invisible creature' is a separate action to the normal Listen vs Move Silently check, and does something ...


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Although this question already has an answer, and rightfully so. I believe that anyone who visits this page with the same question should know the ups and downs of wielding over-sized weapons before coming to a conclusion. Lets start with the Core Rulebook A creature can't make optimum use of a weapon that isn't properly sized for it... The measure of how ...


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Caster Level Looping I'm going to open this answer by saying - there is no definitive rules text on how to treat, or in what order, stacking caster levels from classes or prestige classes. There is a general rule from the 3.5e FAQ that states that 'in general' one should apply bonuses in order most beneficial to the creature, but it's not exactly specific, ...


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Let's process your builds one by one. A)lex the GSA (Spellthief 2 / Wizard 16 / Green Star Adept 2) We sum the caster levels of every spellcasting class (GSA is implied to be an arcane caster by its Improved Caster Level wording), totaling 20. We apply it to all of its casting classes and then we add the GSA level to Wizard. Wizard CL: 22 GSA level ...


5

To answer the question at the end: Yes, the "trick" of using Sneak Attack with a power like Energy Ray works, and can yield a relatively high number of damage dice per manifestation under good circumstances. To answer the question implied by your title: Hardly. The Psychic Rogue is harshly limited by his power list, power point total and feat availability. ...


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The trick is legit, interesting, but ultimately suboptimal This trick basically involves paying 23/100 power points for 30d6 burst damage. It is limited to a 30 foot range, and is single target. You still have to deny them their dex bonus to AC somehow, which either means This isn't bad, but at the same level a kineticist can do 8d6 single target + 17d6 ...



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