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7

Taking Aereni Focus does not prohibit you from taking Skill Focus in the same skill, they're two separate feats. In addition, the bonus for both feats aren't typed so they stack.


1

The short answer is "No". For a start, Improved Critical is a waste of a feat, unless your DM has house-ruled that it stacks with Keen. Yes, you might get a few extra crits with your shield and save some gold, but generally the rapier is the only place the added threat range will make a significant difference, and that feat could go to a number of other ...


0

To supplement KRyan's answer with the detailed mechanics... In return, they provoke attacks of opportunity from you each time they swing. Since you mention "sufficient Dex", you are probably aware of it, still I find it worth mentioning: Robilar's Gambit only gives the character an opportunity to strike back. This means that: the character may ...


0

Yes, you would be able to retaliate. Although they may choose to not attack with this attack of opportunity. Also they get their attack of opportunity first meaning they deal their damage to you first. In short you would be able to move past enemies provoking an attack from each and you would be able to retaliate to each hit. Then when your movement ends ...


4

Yes, he would, assuming each enemy actually took the opportunity to attack (this is always an optional thing, so they could avoid doing so e.g. after recognizing his use of the feat). Attacks of opportunity interrupt the flow of actions, so that means they can interrupt movement, and after they have resolved the interrupted actions continue, meaning he ...


3

Whatever your DM rules is correct The rules themselves are ambiguous and turn on what "holding in the other hand" means and since the rules are written in English not Boolean logic this is not clear. One interpretation is that so long as the weapon is "in the other hand" it doesn't matter that it is in the first hand as well. This allows the use of a ...


13

No But the argument is not so straightforward. The problem with this question is that the RAW are murky enough to allow for some leeway in interpretation. Going by RAI, the intention was clearly to use Two-Weapon Fighting with one-handed weapons, and not game the system by attacking with a versatile weapon while holding it in two hands, arguing that it ...


8

No. When you switch your grip to use both hands, the longsword is no longer "in the other hand" because it's now also in the first hand. "Other" denotes that it is not in the first. Two weapon fighting no longer applies.


3

Yes, there is nothing wrong with your build, and you can draw the handaxe again as a free object interaction. The Dual Wielder feat removes the light limitation on your weapons. It also gives you an extra object interaction (might not be needed, but gripping the long sword might be considered an object interaction by some DM's). PHB pg 165: DUAL ...


1

Yes to both parts of your question. The bonus action attack from two-weapon fighting normally only applies when you are wielding a light melee weapon in both hands. The dual wield feat removes the light requirement, but it still has the following requirement: When you take the Attack action and attack with a light melee weapon that ...


0

I am assuming that you are creating a character from scratch rather than adding traits to an existing character. The materials that the character might be made out of could be non-standard. The wooden portion could be made from wood infused with dragon blood or replaced with carved dragon bone. Metal plates could have patterns that were etched with a ...


0

Fluff wise, your warforged could have been made to replicate some of the dragon capability. If you go for this, especially from character creation, you may be the latest creation of the Lord of Blades, which is famous for having a working,technically the only one, warforged-forge (i don't know the specific name in the english version) and he's working on ...


4

Undefined You have two equally-specific clauses (they’re both feats) that say contradictory things (one says you always can, the other says you never can). The errata rules define how to handle contradictory statements (specific trumps general, primary trumps secondary), but that doesn’t help when both are primary and both equally specific. Unfortunately, ...


4

No. From the PHB, p65: Taking 10: When your character is not being threatened or distracted, you may choose to take 10. ... Distractions or threats (such as combat) make it impossible for a character to take 10. Steady Concentration lets you take 10 when conditions would not allow you to. Elder Giant Magic's rules text is not a "condition", the way ...


21

Dragonborn of Bahamut The traditional (cheesy) approach is to use the dragonborn template from Races of the Dragon. Dragonborn is an LA +0 acquired template, not inherited, and can apply to warforged. It replaces most racial traits with those of dragonborn. Dragonborn are Humanoid (dragonblood). The fact that dragonborn is an acquired template is what’s ...


10

Most ways of obtaining the Dragonblood Subtype involve having a Dragon somewhere is your family-tree. Such is obviously the case with the Half-Dragon template (One parent is a Dragon), the Dragon Heritage feat (Have a draconic heritage, duh) and many others. But the Dragontouched Feat says: You have a trace of draconic power, a result of dragons in your ...


-2

Tommy, I like you taking the alert feat for the assassin rogue just for the synergy with the assassinate ability. It has a cool build factor that goes beyond just the numbers. The defensive benefits are added gravy. In my experience when I build with "cool factor" in mind the characters are more enjoyable to play and more memorable for other players. It is ...


0

Well, you won't get the exact ability to Dual-Wield Spiked Chains, but if the character is fine with some 'reflavoring' of the weapon (and NOT reliant on other feats or powers that wants you specifically wielding that weapon) might I suggest the Transcendant Ki Focus, a Superior Implement. Transcendent Ki Focus Blinking (When you hit with a ...


0

Note in the text you quoted that the level is not qualified. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). If you go through the other cantrips you will see that they are worded similarly. So RAW means the level you cast the cantrip is at is based on your character's overall level. ...


1

The wording in each cantrip spell indicates that it applies your character level, not your class level. Thus, cantrips increase based on character level, and your assumption is correct -- when your character level reaches 5, your Fire bolt damage will increase to 2d10.


11

Your understanding is correct The Magic Initiate feat, as you've correctly noted, lets you learn two Cantrips, and Cantrips scale with your character level, not your caster level. This means that your Initiate-Rogue can get the full, scaling power of their Cantrips for the rest of their life! You are also correct on how to calculate your spell attack bonus, ...


-1

Mordenkaine's Magnificent Emporium page 21, Superior melee weapons, two-handed Spike Chain +3 proficiency, 2d4 damage, price 30gp, 10lb reach property flail group you would be looking at weapon proficiency spike chain feat and then flail feats for it.


2

Not until epic levels. Barring weapons that innately support dual-wielding and reach, there are very few ways to dual-wield 2-handed weapons (almost all reach weapons are 2-handed) or to gain reach. The only always-on method of doing so that I'm aware of is the Eternal Defender epic destiny from Martial Power 1. Its level 24 feature, Godlike Stature, ...


0

You might be able to use a whip. The whip is a one-handed superior weapon with the reach & off-hand properties (though see below about off-hand). It was originally published in Dragon 368, but was also later included in the Dark Sun Campaign Setting & Mordenkainen's Magnificent Emporium books. Dual-wielding whips is mechanically identical to ...


3

No, you can't gain additional classes. While you can take the feat Multiclass Mastery, it doesn't give you the ability to multiclass into more than one class if you don't already have that ability (for example, from being a Bard as your main class and thus having Multiclass Versatility). Multiclass Mastery does not say it allows you to ignore the ...


0

Blade of the eldritch knight its a magic Weapon that when you use a standard action to make a melee attack with this blade, your melee reach increases to 5 for that attack, you will find it in adventurers vault 2. maybe thats what you are looking for.


2

Are you going to be in a party, particularly with a rogue or ninja type? You may want to consider upping your Int, taking Combat Expertise and Two Weapon Feint/Improve Two Weapon Feint. You can then sacrifice one 'swing' in your full attack to flat-foot your opponent until your next turn (including for allies and attack of op). CE also gives you significant ...


-1

Usually if the player has an effect that reduces one damage type to zero, and the second damage type is a consequence of the first, I count the attack as deflected, and the poison is not applied as if the player were immune, because poison is an effect. Similar to how Ray of Frost does not slow an Aburation wizard if their ward does not let any damage ...



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