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1

tl;dr -- You always use the highest absolute value for an ability or skill, then modify by relative values. There are two types of modifiers: relative and absolute. Absolute modifiers do not stack, while relative modifiers may stack, depending on the particular RAW for a specific modifier. Let's take a look at the absolute modifiers in play: Gloom Sight ...


4

The language is thoroughly ambiguous. It can be interpreted in either of two ways: (you can use your reaction to take no damage) (if you succeed on the saving throw) If you succeed on the saving throw, you can use your reaction to take no damage. (you can use your reaction) (to take no damage if you succeed on the saving throw) You can use your reaction ...


1

It probably doesn't stack by RAW, but there's no real problem if you let them stack anyway. By RAW, a lot of the stuff that you've mentioned doesn't work. The stacking rules don't really work super well on things that aren't typed bonuses, but even so, a strictly legalistic GM could probably argue that the various +30 bonuses to darkvision don't stack with ...


9

After: You choose to use the feat after successfully saving Here is the order of events as per the rule you quote: 1) You find yourself in a fireball's area of effect. 2) You get to roll your Dexterity saving throw.* 3) "If you succeed" on this saving throw you "can" use your reaction to get the feat's benefit. [The "bold quotes" here are straight from ...


2

My interpretation of it is After Shield Master If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your shield between yourself and the source of the effect. Emphasis added to show the pertinent ...


2

After. As it says: you can use your reaction [...] if you succeed on the saving throw. So unless you succeed on the saving throw, you can't use your reaction. Since there's no way to know beforehand whether you'll succeed on your saving throw, you have to wait till you see the result to use your reaction.


8

Before (unfortunately). The trigger is [being] subjected to an effect that allows you to make a Dexterity saving throw to take only half damage And that is when the decision must be made: when the effect is hitting you. If the decision time was after rolling the save, the trigger would be "after making the roll" or similar. But it says "if you ...


0

The general rule for bonus actions: You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, ... Shield Master: If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield. This is the only time in the book where the word ...


11

TL;DR: It does not limit your daily power usage, because there is not a limit on the number of daily powers you can use. Daily powers are granted and used independently of each other. You have two things going on simultaneously here. I'm going to try to attack this from two angles. First let's talk about daily power limits, then we'll get to how this ...


-4

Monkey grip allows you to wield a 2 handed weapon with one hand but you have a -2 penalty to attack rolls.


0

Short answer: that's entirely up to your DM. Expended explanation: Level 1 characters don't stay level 1 for long enough for this to really matter. Your party of 4 kills off a few orcs and you're level 2. That said, one of the notions behind 5e is balance, not dominance. I suppose that if you could convince your DM why this is important to your ...


0

Honestly, I see that you're trying to be two things, and this might be a bit of splitting point on your build, so I have what I hope is a good and sensible option. Continue being split over two objective, but do it smarter You use reformation to Psionic Body, Additional Traits, Power Penetration, Great Power Penetration, Spell Penetration (Mythic), and ...


3

Yes. If you'll review the text of the Elemental Focus feat and the Elemental Spell feat you'll note that Elemental Focus applies to any spell that deals even 1 point of damage of the chosen type.


1

The only way, RAW, to get a feat at first level, is to be a Variant Human. If your DM is open to houserules, however, they could simply give all characters a feat if they choose.


15

Generally speaking, if you receive the same feature twice (whether it's because you invested a Feat and then picked a class granting the same thing, or simply because you have two classes that grant you the same proficiency) it simply means that one of the two copies is wasted. However, Pathfinder features a set of Retraining Rules that allow you to retrain ...


1

You would be able to take this feat at 10th level. As the Lure of the Heavens description says:  At 10th level, you gain the ability to fly, as per the spell The fly spell gives you a fly speed. The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). The previous benefits ...


4

No weapon meets your criteria... There's no published weapon that's both light and that one can ready an action to set against a charge. The weapons that one can ready to set against a charge are listed below. Simple 1-handed: none. Simple 2-handed: longspear (PH 116, 119); spear (PH 116, 121); sword crossbow bayonet (CS 109). Martial 1-handed: ...


3

It doesn't appear there are any light spears (or any light weapons which can braced against a charge at all). However, that doesn't necessarily mean you can't use the feat, you just need to modify your formation. Most "spear/shield" walls are two men deep, at least. In this terrible, terrible diagram, T represents targeted or threatened squares, S ...



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