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3

I can't find any example of Non-Native Rokugani (besides Naga and Oni) that have the Void Use Feat. I have looked through at least 10 different Legend of the Five Rings books - All of "The Way..." books and the Campaign Setting book. No Example in Dragon or Dungeon Magazine either. The only reason I could think of... it is a Setting Specific feat. Could it ...


8

I have searched the compendium and I think you were looking at the Farslayer Weapon: (Source: Adventurer's Vault) As you swing this weapon through the air, wounds magically appear on enemies beyond your normal reach. […] Power (Standard Action): Make a melee basic attack with this weapon against a target up to 5 squares away from you.


11

All the Warcaster feat does is negates the need to have one hand free to cast the Somatic component of spells, so long as your hands are occupied by either weapons and/or a shield. It doesn't allow you to cast spells through a weapon. Inflict Wounds allows you to make a melee spell attack not a melee weapon attack. As such, unless otherwise stated in the ...


3

While there is no "touch attack" in 5e D&D, let's walk through how Inflict Wounds works. Inflict Wounds has both Verbal and Somatic components. Somatic components require: A free use of at least one hand to perform these gestures. (p. 203 PHB). The simplest thing to do in the usual case is to drop or sheathe the mace and cast Inflict Wounds, per ...


1

No. Each of these abilities provide a separate reaction and neither provides a way to combine them. Oath of the Crown provides a similar effect If your player is interested in playing a style where they focus on defending others you may be interested in the Oath of the Crown Paladin from Sword Coast Adventure's Guide. At 7th level they gain Divine ...


7

The spells from the Player's Handbook that target a single creature and trigger a Dexterity saving throw are: Acid Splash, as long as the caster doesn't choose to target 2 creatures. Chain Lightning, if there are no other targets within 30 feet of you. Disintegrate Hellish Rebuke Otiluke's Resilient Sphere Sacred Flame And from the Elemental Evil ...


4

There is nothing in either ability which would allow you to combine them. They give you 2 entirely separate reaction options with very different benefits. On the other hand, Shield Master is quite a weak feat, and Protection is quite a weak fighting style. So while there's nothing in the rules that says you can combine them, if someone at my table had taken ...


6

Not technically. Each power does just what is says and no more - shield master procs off a Dex saving throw you make while protection procs off an attack targeting an ally, two totally different triggers. But of course you are welcome to rule that the combo works if it seems good for your own game. If that PC really wants to focus hard on the protecting ...


2

Strictly, I would think not. The spells you gain from that feat are not listed in a racial description, and nothing indicates that they are racial abilities. (E.g. Nothing says they are added "in addition to any other racial spell-likes" or similar.) The same interpretation ("no") is also implied (but not stated) in the flavor text, where Magic in the Blood ...


8

Mindless creatures have only bonus feats and no skill ranks Creatures that have Intelligence as a nonability are called mindless, which also gives such creatures immunity to mind-affecting effects. Oozes, constructs, and vermin are the most common mindless creatures, but many plants and undead are also noted as sometimes being without an Intelligence score, ...


13

No. A character can only take at most one bonus action in their turn. Bonus Actions, PHB p. 189: You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available. Frenzy, PHB p. 19: you can make a single melee weapon attack as a bonus action on each of your turns after this one. ...


3

No: You can take only one bonus action on your turn, so you must choose which bonus action to use when you have more than one available.


10

I'd say this question is pretty much answered in the very same question you provided. Even though you retain all the benefits from the feats you have, the game statistics are changed, and that includes HP. That means that, you will not retain the extra HP from Tough for the duration of the Wild Shape, since beast's HP override yours. Edit thanks to ...


5

Yes The attack you get from Polearm mastery when the creature enters your range, as well as the one you get when it leaves your range are refered to as opportunity attacks, which use your reaction. The Tunnel Fighter fighting style from the Unearthed Arcana: Light, Dark, Underdark! says: While in your defensive stance, you can make opportunity attacks ...


0

What would be the best option or are there any other options to replace our healer? If your party is set on having a combat healer then multiclassing is the best/only way to go. The Healer feat is really only effective as an outside of combat resource since it is only usable once per character before a short rest. Consider how most fights go, is it (A) ...


1

Bloody Assault feat and Bleeding Attack talent both deal the same type of bleed (HP), so they do not stack. You take the highest value, which in this case is generally Bleeding Attack (which scales on your sneak attack dice). Source Bleed: A creature that is taking bleed damage takes the listed amount of damage at the beginning of its turn. Bleeding can ...


2

The two good options: Feats and Multiclassing It is quite unrealistic that your party finds hundreds of Potions of Healing during adventureing. Even if they could, it is a huge waste of resources. Feats Healer: It was mentioned before, quite an obvious choice. Inspiring Leader: Does not give you as much HP as Healer, but in many ways it is still better. ...


5

Yes, you can use both features. The key is that, in both features, the text states that "if you drop to 0 hitpoints and don't die outright, you can use this feature..." So, when you drop to 0 hp, you choose to use relentless rage, and fail the saving throw. Now, you're still dropping to 0 hp, so the conditions are right for you to choose to use relentless ...


5

There are optional rules in the DMG about pricing and buying magic items. If your DM finds it suitable, it's theoretically possible to get Potions of Healing at 50-100gp. It's not recommended that your shops have an unlimited supply, but it's pretty reasonable to provide enough to make up for the most basic healing spells.


15

Since there are no healing cantrips and none of the first circle healing spells are worth taking as the only healing if they can only be used once a long rest (aside from goodberry but if your party is that desperate for healing I would suggest that your DM might be using too difficult encounters), I would recommend against taking the Magic Initiate feat for ...


5

I don't know if this is the table you are looking for, but table 3-1:Character Advancement and Level-Dependent Bonuses' last two columns, Feats and Ability Score shows which levels you get an extra feat or ability score on. You get one feat at level 1 (subject to changes from race, class, etc.) and extra feats on 3rd level, 5th level, 7th level, and so on so ...


4

Absolutely. The trigger for Sentinel is "When a creature within 5 feet of you makes an attack against a creature other than you". An attack is rolling a d20 to overcome AC - if someone does that then you can thump them. The reason for making the attack is irrelevant; its the fact of it that matters. Sentinel does not care if the attack was made as a result ...


5

Yes, the attack being caused by Sanctuary will not prevent it from triggering Sentinel. You've already quoted the important rule: When a creature within 5 feet of you makes an attack against a creature other than you (and that target doesn't have this feat) you can use your reaction to make a melee weapon attack against the attacking creature. There's ...


2

No. As you noted your squire is always at least three or more levels lower than yourself. At 3rd level, that puts him at 0, which doesn't work, so you have to be at least 4th level to attract a squire. But then, why does it say you can attract a 1st level cohort? There is a distinction to be made between attracting a cohort and having a cohort. The ...


0

It is easy enough to extend your melee reach to 2 by using a Reach weapon. There are other tricks that can extend your melee reach to 3, 4 or even 5 by Epic but you really need to build for it. Alternatively you could use a thrown weapon and use ranged basic attacks. With the Intelligent Blademaster feat you could throw Heavy Thrown weapons using you ...


3

There isn't any feat quite like that, but more limited versions might exist. There is definitely no feat that lets you make all your melee attacks as ranged 5 attacks or as melee 5 attacks; that would be seriously overpowered. I'm wanting to say there's a feat that lets you make a ranged basic attack instead of a melee basic attack when you make an OA, and ...


14

The feat specifically states it at the end of the description in the PHB (emphasis mine): you do not gain the ability to speak while in a wild shape. Furthermore, the feat clearly states that the verbal and somatic components are replaced by sounds and movements that the animal can normally make, such as the stated example of a hawk in the PHB: For ...


8

The listed guidelines are accurate Keep in mind, though, that most feats remain available unless the game says they're not. But, like any feat, just because a feat's available doesn't make it useful. (Corrupted Wild Shape (Libris Mortis 25), I'm looking at you.) To put a finer point on it, there's this exchange from the D&D Frequently Asked Questions ...


1

As from the RAW you don't "lose" a feat. It is "just" unusable if its prerequisites are no longer fulfilled, until they are fulfilled again. If as a GM you find this too harmful -- for example for alignment changes -- you COULD rule that he loses the feat and can choose a different one instead, but as far as RAW is concerned he has the feat and just can't ...


3

With the Updated feat Description: Battle Song Expertise You gain a +1 feat bonus to attack rolls you make with any weapon with which you are proficient and with a wand or another item designated as a bard implement. This bonus increases to +2 at 11th level and +3 at 21st level. You also gain a +1 feat bonus to the number of squares that you can ...


5

Your assumption is correct. The virtue of 4e's rules is that they work exactly how they say they work. So when Enlarge Spell says that you “take a −2 penalty to each die of damage rolled with the power”, that's exactly what you do: reduce the result of each damage die physically rolled by 2. This penalty also applies to any dice added by an implement ...



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