New answers tagged

4

Because there are some magic items that allow profession checks to create them. Scrolls allow for profession (Scribe), Staves allow for profession (woodcutter), Runes allow for an applicable profession check, Wands allow for profession (woodcutter), Wondrous Items allow for applicable profession checks. I know that you can't use master craftsman to create ...


2

Because the feat Master Craftsman lacks a Special entry like, for example, the feat Skill Focus, a creature can't take the feat Master Craftsman multiple times. I've read that to expand the feat's mandate one should, if the GM allows, apply it to a very broad Craft or Profession skill like, for example, Craft (metalworking) rather than Craft (bows) or Craft ...


5

Probably not. The closest parallel I see is Improved Uncanny Dodge, which prevents a barbarian from becoming flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. I read this as an implication that only the actual ...


6

The Pathfinder Roleplaying Game Core Rules says, "If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description" (113). The feat Alertness does not indicate otherwise, so a creature already possessing the feat Alertness that sends spinning an ioun stone (dark blue rhomboid) actually has the effect of ...


3

tl;dr - Alertness does not stack with the dark blue rhomboid stone, but does stack with the cracked version. How Bonuses Stack The important aspect of bonus types is that two bonuses of the same type don't generally stack... Bonuses without a type always stack, unless they are from the same source. Source: d20pfsrd Dark Blue Rhomboid Ioun Stone: No ...


3

The monk can use his flurry of blows base attack bonus to determine the feat Deadly Aim's benefit The Pathfinder Core Rulebook FAQ includes this exchange: How does a monk's improved BAB when flurrying interact with feats like Power Attack and Combat Expertise, which have different effects depending on your BAB? The monk uses his improved flurrying BAB ...


13

Let's start off with some names. We have Derek the Darkstalker, Bob the Beholder, and Nancy the non-Darkstalker. It's the middle of combat, and the map currently looks like this: . . . . . . . . = 5 ft square . . . N . . . N = Nancy . . . B . . . D = Derek . . D . . . . B = Beholder . . . . . . . At this point, neither Derek nor ...


1

Let's see the description of Flurry of Blows: For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus. It seems pretty clear that as a lvl4 Monk you have a -2/+4 Deadly Aim ...


6

A caster level from spell-like abilities is insufficient to meet a caster level prerequisite for an item creation feat The Pathfinder Core Rulebook FAQ on Item Creation includes this brief exchange: Does having a caster level from a spell-like ability meet the caster level prerequisite for selecting an item creation feat? No. Thus a monk with the ...


2

Note: This answer deliberately covers the rules at their most basic, ignoring the multitude of options and exceptions to focus on the question at hand. For instance, the question doesn't indicate the creature possesses the universal monster ability grab—a discussion of which would easily double this answer's length—, so that's ignored below. Grappling one-...


6

That feat and burglar below it are from the June 2016 unearthed arcana. Everything in UA is beta and not usable in AL events.


1

Wild Shape I would personally rule that, for the purposes of Swift Avenger, you use your ranger levels instead of your druid levels. After all, ranger is the class that actually grants wild shape, while druid does not. So I would rule that you have the wild shape of a 14th-level druid (from scout 8/ranger 6 and Swift Avenger), and that this would still be ...


2

TL/DR: It's +6k2. Normally, you can spend a Void Point once a Round to "roll an additional die, keep an additional die". The Way of the Phoenix lets you spend two VP on a single enhancement roll, getting the benefit of "roll an additional die, keep an additional die" twice. Daredevil lets you substitute each "roll an additional die, keep an additional die"...


3

So far as I'm aware, there are no guidelines published by Wizards of the Coast for a PC to create a special ability, and, while guidelines for PC-created spells and magic items exist, those are only guidelines, the results of using them still subject to DM oversight. (So you know, I also don't know of a way to avoid needing the DM approval for anything a ...


2

There are no special rules for one-handed grappling. Grapple [...] Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. Basically, if one of your hands would be carrying something, it would be harder for you to do it. If both of your hands would be occupied, it won't be even possible to ...


12

If you're looking to boost damage, the best way to do it is by boosting damage. To address your specific choices: Alert will slightly boost your damage by letting you deal damage when you would normally be surprised. Charger is mediocre at best before level 5, (which is one level away!), and just plain sucks afterwards. You have better things to do with ...


3

Being grappled gives many penalties but nothing related to flanking and attack modifiers. A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a ...


1

No. Attacks of opportunity are not standard actions since they are used during enemy turn, and Vital Strike explicitly requires an attack (so standard) action. This will be the case for any kind of feat or class feature that requires an attack action or a standard action.


3

A creature can't benefit from the feat Vital Strike when making an attack of opportunity The Pathfinder Core Rulebook FAQ includes this exchange: Can I use this with Spring Attack, or on a charge? No. Vital Strike can only be used as part of an attack action, which is a specific kind of standard action. Spring Attack is a special kind of full-round ...


2

Certainly the way I would run it is that if a character’s race contributed a bonus feat, and they were reincarnated, they would lose a feat. I would personally not be a stickler on which one, however, since losing one’s first feat might mean losing the use of all of your feats, if they all depended on that first one. That’s no good. But I also wouldn’t ...


5

If a Strongheart Halfling would be reincarnated into Human would he gain humans' extra feat? No. From the SRD: 1 extra feat at 1st level. Since the character wouldn't be gaining their first level, they wouldn't get the bonus feat. If 6th level fighter would be reincarnated how his feats would be affected. You refer to the loss of 1 level ...


0

I don't think there's any better choices than Snap Shot and Combat Patrol in offical Paizo sources, but we did find some in a 3rd party source published on the SRD. Threaten Zone allows you to threaten AOO and flanking with a ranged weapon in a 20' radius. It does requires +9 BAB and five prerequisite feats (Last Ditch, Combat Reflexes, Point-Blank Shot, ...


19

The Monster Manual feats aren't limited to monsters A feat can be taken by any creature that qualifies for the feat based on the feat's type (for example, the most common type of feat is general, but the Player's Handbook also includes the feat types item creation and metamagic) and that meets the feat's prerequisites and that fulfills any conditions ...


0

I'd say it works in these three ways Sword and shield. Drops weapon/stabs into ground (1 free action) then casts spell (1 action). Using magic bond, picks up weapon (1 bonus action). This example prevents players shield bashing for free or having a high AC with no set back to versatility between weapons and magic. Two handed weapon. Same as first. I would ...


4

No, they are not from the same source. Bonuses without a type always stack, unless they are from the same source. The fact that both modifiers base on Intelligence doesn't mean, that the source is the same. There are two sources: class feature Bomb and feat Focused Shot. Of course, as you mentioned Explosive Missile discovery must be made.


-2

It depends on your wording. Your character must know what spell he is countering, as in, he must be able to identify it. This is a free action, DC (15 + spell level) to identify. If the target of your counterspell tries to cast a spell, make a Spellcraft check (DC 15 + the spell’s level). This check is a free action. If the check succeeds, you ...


0

The Ring of Revelation will allow you to do this. The original entry only limits its use to Oracles.The creative director has made two comments on it, the latter of which isn't reflected on d20pfrsd: Use Magic Device will let you trick an item into thinking you're a different class... but it does not grant the POWERS of that class. The way the ring of ...


12

So I’m addressing this in two parts. First, the “effect” so to speak, is as though you had cast the same spell yourself This clause covers the spell, so knowledge is not required for this to work. So if you can use Spiritual Counter, it would work. Second, the feat has a requirement for its use, including be able to cast that spell as if it were ...


7

No, you can't Accused Hex has 2 requirements: Target a creature with a hex that can only affect a target once per day (satisfied) That creature succeeds at its saving throw (not satisfied) As described in its description (and backed up in its details), Accursed Hex is for re-trying failed hostile hexes. Since Fortune doesn't allow a saving throw, it is ...


0

Yes, throw anything allows you to throw any weapon (and even non-weapons) without penalty. From the Throne Weapons category: It is possible to throw a weapon that isn't designed to be thrown, and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon ...


1

A creature possessing the feat Throw Anything can throw only improvised weapons without penalty The benefit of the feat Throw Anything is that a creature possessing it doesn't "suffer any penalties for using an improvised ranged weapon." Its misleading name to the contrary, the creature can neither make attacks without penalty with weapons not designed for ...



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