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Monks have much better based unarmed damage. While gaining levels as monks might not be an options, there are items that help "play pretend", see this GiantitP thread: Gauntlets of the Talon (Relic), +5 Monk Level (or 1d8), 20,000 gp (Complete Divine, p. 97) Monk's Belt, +5 Monk Level (also gain AC), 13,000 gp, (Dungeon Master's Guide) Monk's Tattoo, +4 ...


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I recommend fanged ring and necklace of natural attacks. The fanged ring gives Improved Unarmed Strike, Improved Natural Attack (unarmed strike), and bonus Con damage on a critical hit. You don’t need Improved Unarmed Strike, but Improved Natural Attack is pretty nice, as is the Con damage. Dragon Magic—10,000 gp The necklace of natural attacks can get ...


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YES if you use a level 1 or higher spell, however... Cantrips also classify as spells, but they are considered level 0 which do not expend spell slots. So you can actually cast a Shocking Grasp for example, or any other cantrip you would like! If you use a level 1 or higher spell then yes, you do have to expend the appropriate spell slot. The text also ...


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Yes, it uses a slot. You cast a spell, so it uses normal spell casting rules. Nothing about the feat says the spell is free or otherwise creates an exception to change the rules surrounding how the spell is cast.


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Here is what I ultimately decided to get: Flaw: Distracted Human Bonus: Extend Spell Flaw Bonus: Melodic Casting Level 1: Heighten Spell Level 3: Metamagic Song Level 6: Dragonsong Level 9: Rapid Metamagic Level 12: Quicken Spell I will be deciding level 15 and 18 when I get closer up there.


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Ultimately, it’s irrelevant. The feat doesn’t say it stacks with itself, so even if you get +2 from each adjacent enshielded ally, you would have a bunch of untyped +2 bonuses from the same source (the feat), and they would not stack, but rather overlap. Whether you have one +2 bonus, or a bunch of unstacking +2 bonuses, makes no difference at any point in ...


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It is not at all clear that “you are your own ally.” Tome of Battle is actually rather notorious on this point, because white raven tactics, already borderline overpowered, is well over the line if you can target yourself (and an idiot crusader breaks it, though even if you can’t two idiot crusaders alternating would break it). On the other hand, it makes ...


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Merely having the features: no, not directly Unless the feature explicitly says it affects your Leadership score, simply having it is not going to affect your Leadership score. If you get a reputation for risky behavior, that might If these class features affect your decisions, and you take greater risks, and these risks get people killed, and you get a ...


3

The bonuses to attack provided by Battle Song Expertise and White Lotus Dueling Expertise both are of the feat type of bonus. Multiple bonuses of the feat type do not stack. In fact, in general, multiple bonuses of any single type don’t stack.


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Weapon and Torch does not have you using the torch as a weapon Notably, you do not make a separate attack roll with the torch: you make an attack roll with whatever weapon you are using, and then if that hits, you also use the torch for some extra damage. The use of the torch in this manner is automatic following a hit with the weapon. You can use a torch ...


0

A Torch can be used as a weapon, but is not considered one inherently. You've run up against an odd quirk of the rules. If a torch is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a gauntlet of its size, plus 1 point of fire damage. From the Torch equipment entry in the PHB means that one ...


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I agree with your interpretation, no matter the number of allies, you only get +2 to your Shield bonus to AC. Benefit: When you and an adjacent ally are each using a shield, your shield bonus to Armor Class increases by 2. I read an here as at least one. Nothing in the feat explicitly calls out that it might scale. Feats that have scaling bonuses ...


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Mounted Archery is a feat that is very situational. When you play a Steppe Nomad campaign it's probably the greatest thing since sliced bread, for all other campaigns it's basically a dead slot. Your two replacements are feats that work reliably on every single attack (or damage) roll. On average, over all possible campaign types, the replacements feats ...


-1

The basic rule of thumb is, When the enemy uses THEIR move action, it can provoke an attack. If their movement is done via any other method than their own action, it cannot provoke an attack of opportunity.


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The Large strix is wielding two inappropriately sized weapons, a bastard sword designed for a Medium creature in his main hand, and a longsword designed for a Medium creature in his off-hand. While a Large creature wielding a weapon designed for a Medium creature reduces the effort needed to wield such a weapon by one step (from two-handed to one-handed and ...


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An Imperfect Solution: So, it's not as tidy as the Teamster's implementation, but I think I've found a somewhat quick and dirty solution to this problem. I found a 7th level feat called Flagellant: Prerequisite(s): Endurance, character level 7th, worshiper of Zon-Kuthon. Benefit(s): You gain a +4 bonus on saving throws against pain effects. ...


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Updated Answer: This is straight from Jeremy Crawford ‏on Twitter: @JeremyECrawford 22h22 hours ago Jeremy Crawford retweeted Lino Ciaralli The Martial Arts feature doesn't give monk weapons and unarmed strikes the finesse property.


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[Monster] feats vs. [Monstrous] feats Yes, these are different things. Which is absurd, and a terrible choice on Wizards part. Monster Feats These feats apply to abilities most commonly found amongst monsters or are related to monsters. Monstrous Feats Only creatures with a monstrous form or one or more monstrous abilities may select ...


7

A typical humanoid creature with the special ability wild shape does not meet the prerequisites of the feat Mighty Roar and also may not meet the requirements set forth by the feat's type... Although some feats are listed in the section Monster Skills and Feats in the Monster Manual, those feats are only "typically only used by monsters" (303), so those ...


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RAW says no, but you should allow it. So what do these feats do? Mighty Roar (and Greater Mighty Roar) are 1/day effects that cause shaken for 1d6 turns/panic for 2d6 turns, Will negates. This costs two feats for the latter effect, a resource that a Druid does not have a lot of. Plus it uses Charisma as its DC modifier, which is traditionally not a Druid ...


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You get one of the listed three options, but not Aspect of the Beast The first part of the feat is a prerequisite waiver for Aspect of the Beast, which normally requires Wild Shape or Lycanthropy. This works similar to a Ranger's Combat Style bonus feats: He can choose feats from his selected combat style, even if he does not have the normal ...


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I'm sorry, I read your question wrong, please allow me to revise my statement. Taking this feat allows you to take any of the three bonuses listed in the text, Enhanced Senses, Fast Sprinter, or Sharp claws, and also gives you the ability to take Aspect of the beast even if you don't already meet its prerequisites. For example, if you're a Catfolk fighter ...


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You seem to be confusing a bunch of stuff. The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. ...



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