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3

As Zachiel has covered, you don’t get to use a Large two-handed weapon as a two-handed weapon when you’re Medium, even with the −2 penalty. But even if we ignore that and let you, Wielding an inappropriately-sized weapon is a mathematically bad choice every time. (barring some kind of feat or class feature that waives the penalty, but ...


7

A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same ...


3

Unknown. Most Volley attacks, including the Manyshot feat specify that the 'arrows', 'spines', or 'small thrown weapons' (Palm Shot), use 'the same attack roll' and 'only apply precision damage once'. This seems to indicate a single attack, which is therefore a single hit, and is therefore deflected entirely by Deflect Arrows. However, it doesn't say ...


2

The way I understand it was that if you were going to use that feat with say.. Quicken. You could quicken a spell ( which typically adds four levels to the spell you're casting ) you choose a spell of a level less than 6 ( because 6 + 4 = 10, which breaks the wording of the feat ) and with that spell you can apply the metamagic to that single spell and when ...


12

It means you can't exceed what would be the usual limit of spellcasting - no quickened wish, for example, as that would normally be 9th level + 4 for quicken = level 13 effective, and there is no such thing. The level of the spell plus the metamagic feat modifier can't be over 9 before Spell Perfection negates the additional level requirement from the ...


7

Cohorts are built as characters, but they aren't built by the player. The DM determines the details of the cohort. - DMG p106 All of the text that talks about how cohorts are made, and how their level is determined, and how they advance uses the term "level" to talk about cohort power. This strongly indicates to me that cohorts are supposed to be ...


1

D&D has a certain idea that heavier and more powerful attacks are less accurate -- less controlled. To an extent, that is true to real life experience. And if one can sacrifice control for power, Power Attack seems like it should have a complementary feat which allows you to sacrifice power for control. RAW As far as the rules as written go, there is ...


7

Accurate Attack is in the Net Book of Feats (non-canon) Accurate Attack [General, Fighter] You can sacrifice one attack for greater accuracy on the next. Prerequisite: Base attack bonus +6 Benefit: When making a full attack you may forgo all but the first attack to receive a +2 bonus to hit for each attack you have forgone. Special: You can take ...


0

The War Chanter 3 lets your allies reduce their AC in exchange for an attack roll bonus. Found in Complete Warrior; only useful for you if you can talk your bard into taking levels in it. It's a pretty cool PrC anyways—the capstone lets the bard give everyone within 60 feet the same BAB as that of the highest ally within that area. If one of you has ...


2

The feat Step Up triggers only versus a 5-ft. Step Following the link, you'll see that the 5-ft. step is a specific action. Although other actions allow movement of only 5 ft. these don't meet the feat Step Up's conditions as moving only 5 ft. is different from taking a 5-ft. step. The game provides no rationale It's unclear in the rules how the character ...


0

A typical roll should be succeeded by a fully-trained PC with an average roll (10). With Kirin's Path you have an 80% chance of getting at least 10 and a 25% chance of getting at most that. Trivial Knowledge will make sure you get a 10 whenever you choose to but will make higher rolls harder to achieve, relatively speaking. So any time you need at most a 10, ...


3

Mathematically, rolling twice and taking the better result is better when you want a high roll, while taking-10 is better for reliability. Basically, if taking-10 is sufficient to get the result you want, it’s the obvious choice, but if not, you need to roll to get higher. Optimizers typically treat rerolls as an effective +5, though statistically its ...


0

You probably won't find articles or threads around the internet because Trivial Knowledge is from Races of Stone (3.5e) and Kirin Path is from Pathfinder. The major difference between the two feats is that one allows you to roll twice and take the better result, the other one allows you to simply take 10. You can use this skill to identify monsters and ...


0

Here is an extremely useful document for getting the most out of your stats. It has a list of feats, spells, traits and class abilities sorted by ability scores. As a lore oracle you can drop your Int and Dex to build more combat focused if you wanted to. You can add your Cha score to AC, Reflex saves, and Knowledge checks through revelations. You can also ...


0

There are traits for all the physical skills(Fly and Climb) notwithstanding in Ultimate Campaign and thus with the Additional Trait feat, you could get a similar effect. Most traits come with an additional bonus of some form, to 'counter' the bonus languages of Cosmopolitan.


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Hermean Blood is the closest thing I could find, but it requires that they be skills using the same ability score and has to be taken at first level. If you were to make your own, looking at trait bonuses would be a good place to find things to replace the extra languages. Unintentional Linguist is a trait that gives an extra language and a +1 on linguistics ...



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