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35

Naetuir is right – Bard is exactly what you're looking for here, even to the point of being a bit of a joke. Using "Fighter: melee dps Wizard: buffing Thief: skills" as the main set of requirements, lets see what we can do to build a straightclass Bard Elan, as compared to his needlessly complicated twin brother Nale. (Who's a wizard, not a sorcerer, as per ...


35

Imagine you have a friend who roleplays in Second Life. There are all kinds of emoting macros there to supplement the textual channel they use to weave their stories. Now put that person on the stage. "This has so few options, I can't do anything except stand here and talk!" That would be obviously ridiculous, right? The situation is the same in D&D ...


21

Yes...sort of. More at L1 than at other levels though. For a brief look at this, let's look at the 4 basic L1 characters and see what their defined combat options are. Wizard: 3 L1 spells/day (they get the extra from an afternoon nap). 3-4 cantrips. Generally the wizard has the most combat options. They have more daily spells than the cleric and they have ...


14

Yes You can, but with no valid secondary target, the extra damage would be wasted.


12

What you want to play is nicknamed a "Gish." There are a number of gishy resources available for 3.5 here and here. A gish uses his spells to enhance his battle prowess and combat capability, while being a melee character at heart. In exchange for this versatility, they tend to be somewhat... fragile, though with the right spell selection, this is not the ...


12

No, because the requirement for the class is having the feat, not being able to use it. You only need to meet a feats prerequisites to acquire it, so increasing in size does not mean you lose the feat -- you simply cannot benefit from it. About feat prereqs: Your character must have the indicated ability score, class feature, feat, skill, base attack ...


12

Feats are based on character level, not class level All characters gain a feat at first level, then another every two levels thereafter. This is based on your character level - that is, the sum total of all of your class levels. Your feat breakdown should look like this - Human Cleric 1 (ECL 1) - 2 feats at first level (2 feats total) Human Cleric 2 (ECL ...


11

I'm not familiar with the Int rule but there are several ways to lower your crit so that you have a good crit chance (>25%). First you start with a weapon with a high critical range. The obvious choices are Rapier (1d6, 18-20/x2), Scimitar (1d6, 18-20/x2) and Falchion (2d4, 18-20/x2). Many people prefer the Falchion as a two handed weapon and therefore a ...


11

It depends on the trigger of the creature's immediate interrupt/reaction (or opportunity action). References: see Rules Compendium, page 214-215 - Making Attacks. An attack is a sequence of 6 steps that I have shortened here. Choosing an attack power Choosing target(s) Making an attack roll Compare result against defense to see if it is a hit or a miss ...


11

Yes they do. Combat Challenge is an Immediate Interrupt which means that as long as it is not the fighter's turn it can be triggered by any attack. It also does not specify that the enemy must be on its turn, or that it attacks willingly. PHB1 p76 In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not ...


10

Here's how you get a threat range of 13-20 or better. Wield a weapon with 18-20 threat range (scimitar, for example) Take the Improved Critical feat to double your threat range Take the Disciple of Dispater prestige class for the level 8 Iron Power ability, which grants triple threat range and stacks with Improved Critical Additionally, a barbarian with ...


10

What exactly is the question about how it works? From the Pathfinder SRD, Overhand Chop is "At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls." Here's an example - a fighter charges and makes a single attack with his two-handed ...


10

Nope Unless it specifically says otherwise they do not stack. It's item 28 on the PHB FAQ over at Wizards.com. Note that this applies to all resistances, so you'd only get the Resist 10 All. Edit: Here's a snippet from the Compendium entry that is linked in the FAQ. Not Cumulative: Resistances against the same damage type are not cumulative. Only ...


10

No, you cannot multiclass with the same class (or with an alternate class based on that class) regardless of archetype. Read the d20PFSRD section on character advancement. No, you may not pick and choose alternate abilities. Read the d20PFSRD section on class archetypes.


10

There's a few options, though most of them depend on terrain and GM's rulings to make them more useful. Attack, Move, Attack Once the Fighter gets multiple attacks, you now have at least the minimum strategy of being able to split up your Speed movement at all times. So you can attack, move, attack, move again. This makes fighting lower level minion ...


9

Any forced movement reduction is applied normally. Note that the text says "if it can end the pull adjacent to you". It doesn't have to actually end there, it just needs to be able to end there. The power also says "if the target is adjacent to you after the pull", implying that it may not actually end there. EDIT: Regarding your edit, I can see merit in ...


9

A Dual Shield fighter is possible, but is restrictive and fiddly. First, when making high-concept stuff like this, it's critical to be aware of potential pitfalls of your character. Take a look at this guide to get a sense of the traps involved. To realize this, my first preference would be to refluff some more "standard" version of the fighter into a ...


9

I have looked into both the Players Handbook and the Dungeon Masters Guide and I have not found the numbers you provided. The player handbook says different characters get single XP rewards by class and lists examples, for example a fighter gets extra XP for defeating enemies. No formulas are given. The Dungeon Masters guide lists as an optional rule a ...


9

Quite well, after errata. The errata notes: Update (4/13/2010) In the Benefit entry, delete “granted by Combat Superiority.” Leaving this feat: Whenever you hit a creature with an opportunity attack, you also knock that creature prone.


8

I agree with one of the other responses- Multiclassing that much usually results in a suboptimal build. It's not going to come out as clean as you might like for it to. In one way or another. Particularly since you've got two medium base attack bonus classes, and only one class worth magic progression. That said, I have to say it: As far as a base classes ...


8

Yes. From PHB1, pg76: Combat Challenge: ... Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. ... Note that there are no restrictions on this. (Hybrid fighters are slightly different and require the use of a Fighter class power to mark a target.) If the grenade-like weapon requires an attack roll ...


8

There is no way to turn Cleave into a basic attack for Combat Challenge. (as of the search of the online compendium conducted today) There are classes that get powers as basic melee attacks (eg: warlock, sorcerer, druid) that can be obtained (eg: half-elf + versatile master + were-theme) and can be used during Combat Challenge (eg: Savage Rend or Eldritch ...


8

This is apparently an oldie, but a recent comment by Wax Eagle brought me here. How about a revival? Here's how I read it: Dwarf Stand Your Ground: When an effect forces you to move — through a pull, a push, or a slide — you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 ...


8

This depends completely on how you and your DM decide to go with it. There are two options here, and which one gets chosen may actually depend on the circumstances surrounding the combat. The defender's aura is always up unless otherwise noted. Unless you deactivate the aura specifically, it's up in combat or out. The defender's aura must be activated ...


8

First, just a bit of terminology: “Ability” in Pathfinder refers to Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. The details you list are “Feats” or “Class Features.” Whether or not two Feats share a prerequisite is irrelevant here; you must meet the prerequisite to choose and use a Feat, but two ...


8

Yes The vocabulary in the rules is such that when it means a close combat attack it refer to it as a melee weapon attack and a close combat weapon as a melee weapon and when it mean a ranged combat attack it refer to it as a ranged weapon attack and a ranged combat weapon as ranged weapon. When it can be either, that is when it doesn't matter if it is a ...


7

A barbarian can get DR early, at second level, by taking the "Invulnerable Rager" archetype from the APG. A monk can get DR at level 13 if taking the Drunken Master archetype or level 9 if taking the Monk of the Sacred Mountain archetype. Sadly there is no archetype to give actual fighters DR early; there are a variety of types but it's all at 19th level. ...


7

No, but you have to learn maneuvers to be able to use them. The classes presented in Tome of Battle learn maneuvers automatically as they gain levels, but no other class does. The crusader, warblade, and swordsage are also the only classes who gain a mechanic for recharging their maneuvers during a fight. Other classes can learn maneuvers by taking the ...


7

Interesting character; I would caution you to read Making the Tough Decisions, particularly Decide to React Differently, before playing (actually, I recommend your whole group read it, as it is excellent advice). You have a fun, quirky character, but you are responsible for that character, including the character’s quirks. You should not be ruining the game ...



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