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34

Naetuir is right – Bard is exactly what you're looking for here, even to the point of being a bit of a joke. Using "Fighter: melee dps Wizard: buffing Thief: skills" as the main set of requirements, lets see what we can do to build a straightclass Bard Elan, as compared to his needlessly complicated twin brother Nale. (Who's a wizard, not a sorcerer, as per ...


12

No, because the requirement for the class is having the feat, not being able to use it. You only need to meet a feats prerequisites to acquire it, so increasing in size does not mean you lose the feat -- you simply cannot benefit from it. About feat prereqs: Your character must have the indicated ability score, class feature, feat, skill, base attack ...


12

Feats are based on character level, not class level All characters gain a feat at first level, then another every two levels thereafter. This is based on your character level - that is, the sum total of all of your class levels. Your feat breakdown should look like this - Human Cleric 1 (ECL 1) - 2 feats at first level (2 feats total) Human Cleric 2 (ECL ...


11

I'm not familiar with the Int rule but there are several ways to lower your crit so that you have a good crit chance (>25%). First you start with a weapon with a high critical range. The obvious choices are Rapier (1d6, 18-20/x2), Scimitar (1d6, 18-20/x2) and Falchion (2d4, 18-20/x2). Many people prefer the Falchion as a two handed weapon and therefore a ...


11

It depends on the trigger of the creature's immediate interrupt/reaction (or opportunity action). References: see Rules Compendium, page 214-215 - Making Attacks. An attack is a sequence of 6 steps that I have shortened here. Choosing an attack power Choosing target(s) Making an attack roll Compare result against defense to see if it is a hit or a miss ...


11

What exactly is the question about how it works? From the Pathfinder SRD, Overhand Chop is "At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls." Here's an example - a fighter charges and makes a single attack with his two-handed ...


11

Yes they do. Combat Challenge is an Immediate Interrupt which means that as long as it is not the fighter's turn it can be triggered by any attack. It also does not specify that the enemy must be on its turn, or that it attacks willingly. PHB1 p76 In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not ...


10

Here's how you get a threat range of 13-20 or better. Wield a weapon with 18-20 threat range (scimitar, for example) Take the Improved Critical feat to double your threat range Take the Disciple of Dispater prestige class for the level 8 Iron Power ability, which grants triple threat range and stacks with Improved Critical Additionally, a barbarian with ...


10

Nope Unless it specifically says otherwise they do not stack. It's item 28 on the PHB FAQ over at Wizards.com. Note that this applies to all resistances, so you'd only get the Resist 10 All. Edit: Here's a snippet from the Compendium entry that is linked in the FAQ. Not Cumulative: Resistances against the same damage type are not cumulative. Only ...


9

Any forced movement reduction is applied normally. Note that the text says "if it can end the pull adjacent to you". It doesn't have to actually end there, it just needs to be able to end there. The power also says "if the target is adjacent to you after the pull", implying that it may not actually end there. EDIT: Regarding your edit, I can see merit in ...


9

No, you cannot multiclass with the same class (or with an alternate class based on that class) regardless of archetype. Read the d20PFSRD section on character advancement. No, you may not pick and choose alternate abilities. Read the d20PFSRD section on class archetypes.


9

I have looked into both the Players Handbook and the Dungeon Masters Guide and I have not found the numbers you provided. The player handbook says different characters get single XP rewards by class and lists examples, for example a fighter gets extra XP for defeating enemies. No formulas are given. The Dungeon Masters guide lists as an optional rule a ...


8

This is apparently an oldie, but a recent comment by Wax Eagle brought me here. How about a revival? Here's how I read it: Dwarf Stand Your Ground: When an effect forces you to move — through a pull, a push, or a slide — you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 ...


8

What you want to play is nicknamed a "Gish." There are a number of gishy resources available for 3.5 here and here. A gish uses his spells to enhance his battle prowess and combat capability, while being a melee character at heart. In exchange for this versatility, they tend to be somewhat... fragile, though with the right spell selection, this is not the ...


8

Yes. From PHB1, pg76: Combat Challenge: ... Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. ... Note that there are no restrictions on this. (Hybrid fighters are slightly different and require the use of a Fighter class power to mark a target.) If the grenade-like weapon requires an attack roll ...


8

There is no way to turn Cleave into a basic attack for Combat Challenge. (as of the search of the online compendium conducted today) There are classes that get powers as basic melee attacks (eg: warlock, sorcerer, druid) that can be obtained (eg: half-elf + versatile master + were-theme) and can be used during Combat Challenge (eg: Savage Rend or Eldritch ...


8

I agree with one of the other responses- Multiclassing that much usually results in a suboptimal build. It's not going to come out as clean as you might like for it to. In one way or another. Particularly since you've got two medium base attack bonus classes, and only one class worth magic progression. That said, I have to say it: As far as a base classes ...


8

A Dual Shield fighter is possible, but is restrictive and fiddly. First, when making high-concept stuff like this, it's critical to be aware of potential pitfalls of your character. Take a look at this guide to get a sense of the traps involved. To realize this, my first preference would be to refluff some more "standard" version of the fighter into a ...


8

First, just a bit of terminology: “Ability” in Pathfinder refers to Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. The details you list are “Feats” or “Class Features.” Whether or not two Feats share a prerequisite is irrelevant here; you must meet the prerequisite to choose and use a Feat, but two ...


6

This depends completely on how you and your DM decide to go with it. There are two options here, and which one gets chosen may actually depend on the circumstances surrounding the combat. The defender's aura is always up unless otherwise noted. Unless you deactivate the aura specifically, it's up in combat or out. The defender's aura must be activated ...


6

No, but you have to learn maneuvers to be able to use them. The classes presented in Tome of Battle learn maneuvers automatically as they gain levels, but no other class does. The crusader, warblade, and swordsage are also the only classes who gain a mechanic for recharging their maneuvers during a fight. Other classes can learn maneuvers by taking the ...


6

Most marks are triggered by the marked creature making an attack that does not include its marker. Cleave damages an enemy adjacent to you if the attack hits, but you do not specifically attack that creature. In fact, the power's target is "one creature." That would definitely trigger a mark. You'd take your -2 penalty to the attack roll with cleave along ...


6

A barbarian can get DR early, at second level, by taking the "Invulnerable Rager" archetype from the APG. A monk can get DR at level 13 if taking the Drunken Master archetype or level 9 if taking the Monk of the Sacred Mountain archetype. Sadly there is no archetype to give actual fighters DR early; there are a variety of types but it's all at 19th level. ...


6

No. Battlerage Vigor, Tempest Style, and Arena Training are all choices for the Weaponmaster Fighter's fighter talent. They cannot be chosen by the Essentials fighter sub-classes (Slayer & Knight). From the Compendium: Fighter (Weaponmaster) Fighter Talents: Choose one of the following fighter talents Arena Training: ... Battlerager ...


6

The answer is NO, you do not lose your Reaping Mauler class features, and YES, you do lose the benefits of Clever Wrestling. The confusion seems to stem from the Complete Warrior's text describing Prestige Class requirements, something no other book (including the DMG and thus the SRD) details. Meeting Class Requirements: It's possible for a character to ...


6

You have four feats. One feat for being Human, gained at 1st level Two feats from leveling up, gained at 1st level (Cleric 1) and 3rd level (Cleric 3)Level-up feats are based on your total level (Effective Character Level), which is the sum of all the class levels you have. Yours is 4 (Cleric 3 + Fighter 1 = ECL 4). You get a feat for every odd ECL (so ...


5

If you want to retain the fighter/sorcerer and not use another class (such as the duskblade, or hexblade) you want to focus on spells with high damage, and is not subject to spell resistance or a save throw. As you plan to use the magic aspect as your main damage, I would suggest orb spells (e.g.lesser orb of acid) that you can find in the Complete Arcane ...


5

It depends on how good your Cleric is at forcing attacks of opportunity. If you had more buddies they could do things like Greater Drag and Greater Bullrush to basically throw baddies into the woodchipper, the woodchipper in this instance being you. Your best bet is if your Cleric has any spells that can knock enemies prone over a large area, though I'm not ...


4

YES, but... Defender's Aura requires a minor action to activate, so if you don't have it up, you have to spend a minor action to get it up. However, it does not end at the end of an encounter, so you don't need to use an action to raise it at the start of each subsequent encounter. It does drop when you take an extended rest (assuming you fall asleep and ...


4

My interpretation - Come and Get It gives a "forced movement move speed" of 2. Stand Your Ground reduces the "forced movement move speed" by 1. Then you move the target. It would seem to me, that the crux of the question boils down to: When I "pull the target up to 2 squares", and it can opt to resist one square of pull, and I want it to move one ...



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