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14

No, not with a "single strike", which the PHB would call an attack. Quoting from the Player's Handbook, p.73 (emphasis mine): Many maneuvers enhance an attack in some way. You can use only one maneuver per attack. If you have a second attack, from a feat or from the lvl 5 Extra Attack class feature, you can use a second superiority die to use another ...


0

They are correct, you loose, well you don't get, the increase at level 19 for the Barbarian. However, you get the increase for 4 levels in the Fighter class. Hence, you are correctly assuming that you get 7 increases total. Their confusion is likely due to previous editions, notably 3e, to award ability score increases by character level, not class level. ...


8

You are correct, you get 7 ASIs You get 1 at Barbarian level 4. You get 1 at each of Fighter levels 4, 6, 8, 12, 14 and 16 For a total of 7 Ability score increases are computed for each class separately, and they go by class level and not character level.


4

You are correct, a Barbarian 4/Fighter 16 gains 7 ability score increases over the course of their career. 6 from their Fighter levels and 1 from their Barbarian levels. Obviously, if you had gone, for example, Barbarian 2/Fighter 18, you would have "lost" the level 19 ability score increase as was suggested to you, but since you took enough levels to gain ...


-3

To answer your question: Yes, you can two weapon fight unarmed, it just requires you to be a monk and utilize their class mechanics to game the system appropriately. I think what you're looking for is a brawling monk rather than a fighter. As per PHB pg. 78, emphasis mine: You can roll a d4 in place of the normal damage of your unarmed strike or monk ...


1

After thinking about it some more, here is my own analysis. There are two basic ways to benefit from the ability to regain superiority dice: You can regain all superiority dice in between encounters. Since there are about 2-3 encounters per short rest, this means you start with 4-6 superiority dice per short rest at level 3 (compared to the default 4), and ...


1

It's incredibly overpowered. The ability to sacrifice only portions of your attacks in exchange for receiving back superiority die allows a character effectively unlimited staying power. No class has the ability to recover things on this scale without a short rest. Granting a Battlemaster this ability begs for abuse in your game. Side note: If there's ...


5

A character's Proficiency Bonus and the Fighter's Fighting Style class feature do stack. Proficiency with something in 5e allows you to add your Proficiency Bonus to the relevant rolls. This is a dynamic bonus that scales with character level (not class level) and caps at +6 at level 20. Archery is a static +2 bonus to attack rolls made with ranged weapons ...


12

Both of those modifiers do add to the attack roll; the combined modifier is then relevant ability mod (DEX, +3) + proficiency bonus (+2) + Archery bonus (+2), yielding the +7 you see in the "Attacks & Spellcasting" section of the pregen character sheet.



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