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2

The DM is always right. In other words: I see no 100% clear RAW on this and I think this is a possible answer - though I would have ruled differently, given your second question. Similar Scenario: Yes. In our last gaming session the party intended to dimension door into a room cramped with enemies. Now the rules on dimension door and solid "bodies" are ...


8

A dungeon crasher is much more versatile if played using that house rule, but creatures aren't usually also objects The Monster Manual on nonabilities says, "Anything with no Wisdom score is an object, not a creature" (312). So bull rushing a creature into another creature—even if the other creature is wearing armor—is not bull rushing the first creature ...


4

Based on the latter part of the quote of the rules text: If you force an opponent to move into a wall or other solid object, he stops as normal. It seems to be that the requirement is that whatever it is the opponent bumps into has to be a solid object capable of stopping the movement normally. So a glass wall might not count (if the opponent can go ...


-3

Play a Paladin with a shield: Bastion (armor and intercepting damage), Challenge (making attacking someone else than you a bad idea), Lay on Hands (quick action healing).


5

First things first — You're not going to have nearly as much lock-down capability as tanks in Pathfinder or 4E. 13th Age just isn't built to be as granular in combat. With that said… If you are playing without a map, you can probably still use terrain. It's extremely unlikely that you're always playing in a flat unobstructed field. Ask your ...


2

Perhaps try to talk the GM into a feat that allows you to intercept ranged attacks. Enemies that get +5 to disengage are special (that's their schtick) so you shouldn't be perfect locking them down. Again if you want to be the best at it, maybe spend a feat with GM approval.


-1

As an avid 13th Age GM and player I allow my players to intercept ranged attacks, this allows those who build tank type characters to feel that they can really protect their party mates. The balancing factor then is that recoveries are limited and most healing spells use up the pool of recoveries of the person being healed and not of the healer. So when ...


5

Are there any abilities that would defeat or deceive this feature? I currently see NO game abilities, spells, or Spell-like Abilities (monsters usually have these) that adversely effect 'Know your Enemy'. How aware is the target that it's being assessed? How aware the target is of your assessment of it depends on how you describe (or roleplay) assessing ...


1

No you cannot do it repeatedly; at least, not in the same interaction: Starting at 7th level, if you spend at least 1 minute ... 4 minutes is still "at least 1 minute". Unaware, there is nothing in the text that suggests that what the fighter is doing is in any way anything more than interacting. Defeat yes, deceive no, this can be defeated by ...


0

I would answer the question by saying that ANYTHING is possible in this situation. Anyone could recover the dropped item. Here are different scenarios considering the item falls at the feet of the disarmed creature... DISARMING CREATURE (or others) recovers the item: Creature has multiple attacks (notably a fighter) and after disarming, uses the next ...


10

Yes You appear to be confusing the Attack action with an attack. The Attack action is one of the things you can choose to do with your action; others include the Dash action, the Cast a Spell action and the Use an Object action. An attack is anything you do that causes you to roll a die to overcome someone's AC. Trying to hit with a weapon is an attack ...


14

Yes It says you can forgo one attack out of your pool of attacks. Every turn you get one action. When you use your action to attack, you can make one (melee or ranged) attack (more as fighter and other fighter-y classes at later levels). You can then sacrifice that single attack to gain the described bonus action. Keep in mind you get only one bonus ...


8

This is an attempt to describe where linear vs quadratic comes from, not talk about the power level differences between fighters and wizards in general. Fighters gain HP as they gain level. It takes (very) roughly as many rounds for a Fighter to kill a Fighter at level 1 as at level 20. The Fighter's damage output goes up linearly against an expected ...


5

This concept has been around since the early days and modern RPGs (for example, 3.5e) are less susceptible to this problem. In AD&D, wizards started off with 1d4hp, a weak attack and not much in the way of spells. Magic missile was barely as good as an average warrior's attack. They couldn't use any of the cool weapons or wear any of the good armors. ...


41

Strictly speaking, it’s not actually true The terms “linear” and “quadratic” come from mathematics. Linear growth is one in which the rate of change is constant. Notably, this means that no one level can be particularly special, each level would involve the same bonuses as the one before it, and growth only happens because of the accumulation. For ...


28

Three reasons, in order of increasing importance: flexibility, narrative agency, and expectations. Flexibility: A well-built fighter can compete with a wizard in pretty much any combat-specific area. Wizards can be very good at grappling, so can fighters. Wizards can deal very large amounts of damage, so can fighters. Wizards can be good at ranged ...


61

Breadth of Option Unexpected monster rears out of the darkness, clearly well beyond the battered party's ability to handle? Wizard teleports home. Fighter manages to kill the thing half to death before he gets eaten. Ambuscade! The earl's men have the party cornered, and demand they surrender - only execution awaits if they do. Wizard casts ...


15

D&D creatures may have evasion abilities such as flying, invisibility, damage reduction, darkness, illusions, ensnarement, walls, and teleportation. Spellcasters have spells which can defeat monsters that have these evasion abilities, and they have spells which can give themselves these evasion abilities. Fighters don't have any intrinsic way to deal ...



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