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For your book restrictions, and as a new player, I strongly recommend something roughly along the lines of the classic Horizon Tripper. It’s a solid, effective build that works well, fits with what you’re already doing, and requires neither lots of books nor lots of levels. About feats The build doesn’t require a ton of feats; a level of fighter is part of ...


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Trippin' The relevant resource is Tro11's The Tripping Handbook: Stay Down. To (extremely briefly) summarize; Reach Deformity (Tall) (Book of Vile Darkness), Inhuman Reach (Lords of Madness) - Feats Expansion (Expanded Psionics Handbook), Enlarge Person (PHB) - Spells/Powers (wand/dorje via Use Magic Device or friendly caster (1st level apprentice will ...


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By Rules as Written: Yes. Player's Handbook, page 72: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. This ...


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There are two fundamental problems with this, considering the quote: "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll" (PHB 72). Literally speaking It doesn't say you can reroll the weapon damage dice, it says you can reroll ...


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I suspect that if you take the RAW, the Great Weapon Fighting Class Feature only applies to the weapon's damage dice, and not any dice that would be added. That means you don't re-roll Superiority Dice, Sneak Attack Dice, or extra dice from a Spell or Magical Weapon. The only dice you would be allowed to re-roll, then, are the dice under the weapon's ...


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Fighter, Monk, Wizard, Sorcerer, Cleric, Shugenja (from Complete Divine), Rogue and Ninja (from Complete Adventurer) Unfortunately, you have selected a massively disparate subset of the classes. Fighter, monk, ninja, and rogue are four of the weakest classes published for all of 3.5 (with Complete Adventurer’s ninja actually probably the worst ...


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Tome of Battle: Book of Nine Swords The Warblade and Swordsage classes are effectively the 'more options' versions of the Fighter and the Monk. They are slightly stronger than the fighter and the monk, but not as strong as a full caster. BWL's Art of War Fighter This is the best 'Fighter Fix' I found floating around on the web. Notably, it gives ...


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For example, I play a Barbarian in another 3.5e game, and we've incorporated the Pathfinder rules for Rage powers and Rage rounds per day. It seems that the Pathfinder Fighter isn't any better than the 3.5e Fighter, however. The "simple" answer is to just extend what you're already doing with the Barbarian and use the Pathfinder versions of those ...


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You have a couple things you can do here in terms of resources without tossing out all your classes and becoming an obsessive optimizer. Tome of Battle - The Book of Nine Swords Tome of Battle is a late 3.5e WotC book which offers a kung fu style "martial maneuvers" system that gives martial characters interesting and powerful things to do. Comes with new ...



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