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-3

My understanding is as follows: Action surge allows for the use of an additional action on the player's turn. As the action hierarchy goes (Normal action, Bonus action, and Free action) a player may use a lesser action in place of a greater action. i.e. using a bonus action instead of normal. Therefore an Action surge could net you a Normal action ...


6

No. War Magic allows you to use a bonus action to make a weapon attack after you've previously used an action to cast a cantrip. The Attack action is a separate action. You could, however, use your action surge to do this. You would get two attacks (from the Attack action), then Action Surge and use your second action to cast a cantrip. This would then ...


3

Absolutely, it's possible, and can lead to good role play. I play a Battlemaster that uses this maneuver regularly in just the way you describe. She is a veteran of many wars, and a seasoned commander. When the party is out adventuring, she makes a point of every morning (after a long rest) to tell a "war story" or anecdote that is relevant to whatever ...


8

Firstly, it is worth noting that (as Eidolon notes) temporary hitpoints do not stack (pg.198 PHB). That is to say, if you have 10 temporary hp, and gain 12, you now have 12, NOT 22. Technically yes With that in mind, as per this question, all actions that can be used in combat, can be used outside of combat. Combat is not special in that regard - it is ...


1

The actual maneuver indicates: Pushing Attack. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attackā€™s damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 ...



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