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If a flying creature takes falling damage from the fall due to being knocked prone, it is prone on the ground, otherwise it lands safely. Prone: When a creature is prone, it is lying down. If the creature is climbing or flying when it is knocked prone, it falls instead. Therefore, flying creatures fall. Flying: Falling Prone: If a creature falls ...


11

Yes, But It Can Be Hard to Set Up As the rule you cited points out, you do not provoke OAs when falling. The trick is making sure that you're actually falling when you cover those last couple squares, rather than descending in some other manner. Case 1: Any Flight with Explicit Falling Different methods of gaining flight act differently. Some powers that ...


9

The definition for crashing indicates that ground level (not-flying) is zero (0). Per DDI : Crashing Falling while Flying: If a creature falls while it is flying, it descends the full distance of the fall but is likely to take less damage than a creature that can’t fly. Subtract the creature’s fly speed (in feet) from the distance of the fall, then figure ...


9

Paragon paths: results for Flight: Dragonborn Scion of Arkosia: Blood of Io (16th level): You gain overland flight with a speed of 12. Dragonborn Honorable blade: Fly/encounter as utility 12 Dragonborn Storm Dragon: Storm Dragon Wings (16th level): You gain overland flight with a speed of 8. Whirlwind Genasi: Whirlwind Breeze (11th level): When you use ...


9

No, a creature cannot use its fly speed while prone Prone The creature is lying down. However, if the creature is climbing or flying, it falls. The only way the creature can move is by crawling, teleporting, or being pulled, pushed, or slid. (Rules Compendium 232, but the DMG says the same thing in different words on page 47) So when a ...


9

Yes. There are no limits* to how high a pixie may fly, provided that they end their turn only one square above the ground. However, if they do end their turn above their altitude limit they fall with the consequences laid out for falling (1d10 damage/10 foot of drop). *The theoretical maximum height a pixie may reach on their turn (with no extra movement ...


8

It falls to the ground as normal The Hover keyword does not affect falling prone. As per the compendium entry for Hover: Hover: If a creature can hover, it can remain in the air if it is stunned. Note that the compendium entry for Stunned specifically confirms this: Stunned: The creature falls if it is flying, unless it can hover. Otherwise, it ...


6

60 miles per 10 hour day. Working backwards. A normal speed 6 creature walks 300 feet per minute according to the Exploration Speed chart. 300 feet/minute is 30 feet/round, which is how far a speed 6 creature can move in 1 round. It appears that they assume that the creature will spend 1 move action per round on movement. Onto the carpet. Each ...


5

Overland Flight is Not normal Flight The rules for Overland Flight state: Overland flight works like a fly speed with one exception: A creature can take a move action to use overland flight only if it has taken no actions that turn, except free actions or move actions using overland flight. The creature can then take only those actions until the start ...


5

The official rules for aerial combat can be found here. They are, I warn you, fairly complicated, and can be a real headache to run. I personally hate them. So much so that I’ve created an abstract flight houserule, which eliminates most of the “3D-ness.” It is admittedly abstract – there are corner cases where this flight rule ...


5

Yes, he can. FlyingDDI is a form of movement that leverage the fly speed, but is not limited to straight lines. In fact, you can take the walk, shift and running actions when flying. FLIGHT Flight follows the basic movement rules, with the following clarifications. Fly Speed: To fly, a creature takes the walk, run, or charge action but uses its fly ...


5

The following two (rather official looking) articles from the old 3.5 archives at Wizards.com provide a quite in-depth look at (the rules for) aerial combat. If you haven't checked them yet, they seem to be an excellent starting point: Rules of the Game: All About Movement (pt.4) Rules of the Game: All About Movement (pt.5)


4

From the WotC Rule of Three article on the subject: To be completely clear, Altitude 1 means you have 1 empty 5-foot cube under your heels. If you are at Altitude 0, you’re standing on the ground (or at least hovering in the square at the same height as someone standing on the ground). Altitude 1 means you’re in the next “square” up. You’re still in ...


3

The rules for a flying creature falling are clear. It falls its speed and if the ground is closer than the value of its speed, it lands safely. That's what it says in the rules. Prone is a condition imposed on one by another, usually. Being knocked prone while flying is NOT the same as falling. The rules for a flyer being knocked prone are clear, it falls ...


3

1. Yes, Just like push/pull/slide someone over a cliff, the same applies here. If it is a beach or river bank then they get wet. If it is a dock or cliff then they fall (save if applicable), then get wet. See below. 1a. That would be up to the creature and any other affects on the creature, but I would say they fly. See below. 2. No, and Yes See ...


3

A flying creature creature with an altitude limit falls if it is above its altitude limit at the end of its turn. From the Rules Compendium, p210, Flight Traits: Altitude Limit: If a creature has a specified altitude limit, the creature falls at the end of its turn if it is flying higher than that limit. For example, a creature that has an altitude ...


2

I disagree with the answer from the original question. The reason I disagree is due to the phrasing: No Opportunity Actions Triggered: When a creature falls past an enemy, the creature does not trigger opportunity actions, such as opportunity attacks, from that enemy that are triggered by movement." When I'm standing on the ground and ...



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