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23

If a flying creature takes falling damage from the fall due to being knocked prone, it is prone on the ground, otherwise it lands safely. Prone: When a creature is prone, it is lying down. If the creature is climbing or flying when it is knocked prone, it falls instead. Therefore, flying creatures fall. Flying: Falling Prone: If a creature falls ...


19

While it may not be "game breaking", it is unbalancing enough that it is disallowed for Adventurers League play (same as the Aarakocra PC race, which also grants flight): All sidebars and optional rules in the Sword Coast Adventurer’s Guide are legal for D&D Adventurers League play with the exceptions noted below. The following rules options are ...


18

From http://www.d20pfsrd.com/skills/fly You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half ...


18

can I cast Fly on my horse? It's a creature and so is a valid target. Can it be considered a willing creature? Probably; its willing to let you climb on its back, however, your DM has the final call on this. See Can you make an unwilling creature willing? In other words, what defines “willing”? If so, will I be able to ride it while flying? ...


17

Just curious, but why do you think this is overpowered? The spell Fly is available at 5th level, since it is a 3rd level spell. Directing the Mage Hand is "a move-equivalent action", and moving under the influence of Fly is a move action. Mage Hand seems to have a far greater maneuverability, but given the duration is a lot less, that doesn't seem that out ...


17

Here is what flight does: it makes the player character immune to certain types of monsters. For example if the party gets attacked by bears, or wolves, or lions, or tyrannosaurs, your tiefling variant can fly into the air and now the monsters can't hurt him. Usually this is not a huge problem, because the monsters can still hurt the rest of the party, so ...


16

I think Shalvenay's answer from the Draconomicon is the only official answer you're going to get, and it may well be good enough for your purposes. But, I feel like giving an alternative answer anyway, based on the SRD and applied to all levels of manoeuvrability. Turning Rules Here is the relevant SRD text (with one more entry than the question included), ...


13

Yes. There are no limits* to how high a pixie may fly, provided that they end their turn only one square above the ground. However, if they do end their turn above their altitude limit they fall with the consequences laid out for falling (1d10 damage/10 foot of drop). *The theoretical maximum height a pixie may reach on their turn (with no extra movement ...


13

Yes, But It Can Be Hard to Set Up As the rule you cited points out, you do not provoke OAs when falling. The trick is making sure that you're actually falling when you cover those last couple squares, rather than descending in some other manner. Case 1: Any Flight with Explicit Falling Different methods of gaining flight act differently. Some powers that ...


12

Paragon paths: results for Flight: Dragonborn Scion of Arkosia: Blood of Io (16th level): You gain overland flight with a speed of 12. Dragonborn Honorable blade: Fly/encounter as utility 12 Dragonborn Storm Dragon: Storm Dragon Wings (16th level): You gain overland flight with a speed of 8. Whirlwind Genasi: Whirlwind Breeze (11th level): When you use the ...


12

As you've alluded to in your question, the RAW as far as they go are: If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or is being held aloft by magic, such as the fly spell (PHB 191) At the end of the fall, a creature takes 1d6 ...


12

I would rule that yes you can, but you would need to train the horse to follow flying commands, and not panic. It takes time to train a horse for even basic riding. But if a player wants to invest the time, sure. Sounds awesome and fun.


11

This is not something the rules declare, explicitly or implicitly. Trust me, I've tried looking through the rules for such a thing. This is a purely DM fiat thing. When I played a Winged Elf, my DM said that my wings' flexibility was based on Dexterity, and I could hide them under a robe at 16 Dex, and under clothes at 20. EDIT: I was thinking robe, not ...


11

There is no rule that applies any stricter carrying capacity for flying creatures, so you'd default to the standard carrying capacity on p.176 of the PHB. Picking up and carrying a character would fall under push, drag or lift, so it would be 30 times the pteradon's Strength score, or 360 lbs. At that weight, the creature's speed is reduced to 5 ft. Below ...


10

No, a creature cannot use its fly speed while prone Prone The creature is lying down. However, if the creature is climbing or flying, it falls. The only way the creature can move is by crawling, teleporting, or being pulled, pushed, or slid. (Rules Compendium 232, but the DMG says the same thing in different words on page 47) So when a ...


10

Can you intentionally fail a Fly skill check, or any other skill check for that matter, if you, or your character for that matter, decides that the effects of failing the check are what is desired in the situation? The other answers cover the Fly situations, and I agree that there you can intentionally fail, with the caveat that it's actually a failure: ...


9

Some things to take into consideration: First and foremost, most Wardens are melee characters, their marks are distributed burst 1, they do have ranged mark triggers, but their actual mark punishment is a melee power. If they aren't in melee, they aren't doing their job. Second, don't forget opportunity attack rules, if the character exits a square ...


9

The definition for crashing indicates that ground level (not-flying) is zero (0). Per DDI : Crashing Falling while Flying: If a creature falls while it is flying, it descends the full distance of the fall but is likely to take less damage than a creature that can’t fly. Subtract the creature’s fly speed (in feet) from the distance of the fall, then figure ...


9

There does not appear to be a way in the RAW to fly off of your mount. Getting off of a mount requires a dismount (which you can take as a free action if you beat a DC 20 ride check) and nothing in the fly spell gets rid of this.


8

It falls to the ground as normal The Hover keyword does not affect falling prone. As per the compendium entry for Hover: Hover: If a creature can hover, it can remain in the air if it is stunned. Note that the compendium entry for Stunned specifically confirms this: Stunned: The creature falls if it is flying, unless it can hover. Otherwise, it ...


8

The warlock class from Complete Arcane can get an infinite-duration flight spell-like ability at 6th level, and that class is far from overpowered. The dragonborn and raptoran races get extraordinary, infinite-duration flight as racial qualities at 6 HD or 5 HD, respectively, regardless of class, and they’re LA +0. Using mage hand or greater mage hand ...


8

Combining information from the Master +0 LA Race List (minmaxboards), Player Race List with LA +1 and LA +2 (minmaxboards) and LA +1 & LA +2 Player Race List (GitP), we can find lots of applicable races. This gives us: LA +0 Anthropomorphic Bat (20' average), Savage Species Anthropomorphic Raven (20' poor), Savage Species Crane Hengeyokai (20' ...


8

The rules are clear on this: the boots' property works perfectly and automagically so long as they're on the character's feet. Many magical items have a special property which is constantly active, or active in certain circumstances. A property doesn't normally require any action to use, although some properties allow the user to turn them off (or on ...


8

There are no rules in Pathfinder that prevent a creature from flying while wearing medium or heavy armor. However, armor does have some effects on flight: Fly is a skill affected by Armor Check Penalty – therefore heavier armors (which usually have higher ACP) make flying more difficult Medium or heavy armor slows the wearer – this affects flight speed ...


8

Sango Productions's answer provides sufficient RAW information. This answer is a bit more frivolous, and goes over the in-fiction reasoning our table used when this came up. Bat Wings We allowed bat-like wings to be concealed beneath cloaks (or even to be used as cloaks) on the basis that it looked pretty cool on Gargoyles: Source In real life, bats ...


8

You start falling when you go prone. The only part of the RAW that covers this is a very brief section on page 183 of the PHB, from it we can assert this: She starts falling immediately, on Bob's turn. She hits the ground immediately as well, on Bob's turn. There's not a lot to go on here, other than that, falling happens, and that there is no time so ...


8

From the rules: At the end o f a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall. and If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls,...


8

It's a "100-foot cube", meaning that it can reach up to 100' without leaving the ground. What's more, it's "centered on a point within range" (100' of the caster), allowing a creature up to 150' directly above the caster to be affected. If the caster is also flying, the effective maximum altitude is unlimited.


8

No you cannot ride PHB p. 198. A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount, using the following rules. A Halfling is Small and both of these creatures are Tiny which is one size category smaller not larger. Note: you can ride on any of your Medium sized companions: Yes you ...


7

I'm currently in a campaign that has grown to a ridiculous size (9 players, although one of them doesn't really show up any more). Because of some half-joking actions of the only Dwarf in the party early in the campaign, we all have dragons as mounts, now, including my Warden. The biggest pitfall to be wary of is to not turn mounts into another party member....



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