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5

I'm currently in a campaign that has grown to a ridiculous size (9 players, although one of them doesn't really show up any more). Because of some half-joking actions of the only Dwarf in the party early in the campaign, we all have dragons as mounts, now, including my Warden. The biggest pitfall to be wary of is to not turn mounts into another party ...


7

Some things to take into consideration: First and foremost, most Wardens are melee characters, their marks are distributed burst 1, they do have ranged mark triggers, but their actual mark punishment is a melee power. If they aren't in melee, they aren't doing their job. Second, don't forget opportunity attack rules, if the character exits a square ...


-2

There´s a rule here in Brazil regarding basically anything RPG-Related: Never, never, never punish your players for using something you gave to them. Don´t hinder the griffin in any way. Let them use that mount normally - let them fly over encounters, let them evade traps, etc. That´s absolutely normal when you have a griffin. Just remember that ...


3

Ultimately this comes down to triggering a condition, vs the results of that condition. First, here's the Minimum Forward Speed rules: If a flying creature fails to maintain its minimum forward speed, it must land at the end of its movement. If it is too high above the ground to land, it falls straight down, descending 150 feet in the first round ...


-2

My argument falls under the idea that "Prone" as a result of being tripped is more about a condition than it is about a physical description. (On a side note, based on the quote you have above, a tripped winged creature isn't necessarily prone unless I'm missing something about falling due to Minimum Forward Speed, but that can't be helped since I don't have ...



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