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24

No, you can't provoke opportunity attacks this way. From the Player's Basic Rules, page 74: You also don’t provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don’t provoke an opportunity attack if an explosion hurls you out of a foe’s reach or ...


23

It's out of place in 4e, but 5e is a different game and it's not out of place in any way. You're not missing a rule, just importing expectations into the game that aren't part of it. To avoid being pushed off cliffs or onto spikes in 5e, you do what people do: stay far away from cliff edges, pits full of impaling spikes, and other lethal hazards. ...


22

No. From the compendium: Forced Movement Movement that a creature is compelled to do, specifically a pull, a push, or a slide. A creature can be moved in other ways, such as through teleportation, but only pulls, pushes, and slides are technically forced movement.


20

A creature pushing themselves goes nowhere. Firstly, to move past concerns about whether this situation can happen: a monster can usually hit itself with its own attacks, by MM1 or 3 rules. They're inside their own range, and their powers usually target "one creature", which includes themselves. Let's assume a creature has successfully targeted itself with ...


16

In D&D 4e, diagonal movement is equivalent to horizontal/vertical movement. In your diagram, the target cannot be pulled closer without entering the square of the puller. He is already 1 square away, so anything closer would have to be 0 squares.


16

No. Each square of a pull most move them closer to you (just as each square of a push must move them further away). Holding distance is reserved for slides. Pull: "Each square you move it must bring it nearer to you." PHB: page 285


16

Nothing special happens by RAW There are no official rules describing being on or off a map in 4E. Squares, and what might be in them, are defined as game elements, but maps are not. Technically, DMs that allow movement off map that looks like it should work (e.g. continuing along a forest path) are playing by RAW. If you can move to a location, and it ...


15

From the DMG/Compendium, the important part for your question: Forced Movement and Terrain Difficult Terrain: Forced movement isn’t hindered by difficult terrain. Blocking Terrain: Forced movement can’t move a creature through blocking terrain (page 61). Every square along the path must be a space the creature could normally occupy. ...


14

Yes, both those pushes are valid. When you push a creature, each square you move it must place it farther away from you. [RC 211) Now, 4e measurements use taxicab geometry, or Chebyshev distance, so the effect is... often nonintuitive. I'm pretty sure 4e floors are constantly shifting hyperplanes. My players have developed the mantra, "Circles are ...


14

All of it. But it may end up squeezing if they are partially over the pit. If only part of a creature's space is over a pit or precipice, the creature doesn't fall (Normally a creature ends up in such a position as a result of forced movement.) On the creature's next turn, it must either move to an unoccupied space that is at least as large as it is or ...


13

No, there's no strength limit to forced movement. Pull 2 means pull 2, regardless of the size or weight of the target. This means your players could also use that forced movement on a gargantuan dragon - it's up to you to work out how that works, and really, if they're up against a gargantuan dragon, they need all the help they can get. A lot of sources of ...


13

The spell does what it says it does, and the condition (Grappled) does what it says it does. Victor is flung 10'. The spell moves Victor 10'. Clear enough. Unless something would stop that movement. The condition doesn't cause Victor to be immobile, it reduces his speed to 0'. He's not nailed to the floor or encased in carbonite, it's just hard for him to ...


12

The Bull Rush is the first thing that comes to mind when you ask this question. (I think Brian Ballsun-Stanton's comment is foreshadowing this), which requires a charge attack. BULL RUSH: STANDARD ACTION (PHB1, p287) Target: You can bull rush a target adjacent to you that is smaller than you, the same size category as you, or one category larger ...


12

Under the PHB's version of Dominated, yes, since there's pretty much no restrictions. Some extra restrictions were added in PHB3, and the Rules Compendium fleshed out the Dominated condition quite completely. If you don't have the Rules Compendium, you should probably pick it up, since it has the final versions of the game's rules like this one. Under the ...


12

As you've alluded to in your question, the RAW as far as they go are: If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or is being held aloft by magic, such as the fly spell (PHB 191) At the end of the fall, a creature takes 1d6 ...


12

The rules on Grappled condition seem to answer the first part of your question : Grappled [...] The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell. (Player's Handbook, p. 290) So that's what happens to the ...


11

No Traps are not hindering terrain. Here is how it plays out: A creature is forced into an unrevealed trap. The trap is triggered and attacks Follow the traps hit/miss/effect lines as appropriate Continue the forced movement if applicable (Line of Effect might be broken) Using a Level 1 False-Floor PitDDI as an example: The Goblin is pulled onto the ...


11

No, forced movement is not required to take place. It is also allowable to cause the creature to move less than the indicated number of squares, so long as a destination is not specified. Pg 212 of the Rules Compendium reads as follows: When a distance is specified, it is a maximum; the creature or effect producing the forced movement can move its ...


11

PC makes a save... Unconscious states: The creature is helpless. The creature can’t take actions. The creature takes a -5 penalty to all defenses. The creature is unaware of its surroundings. The creature falls prone, if possible. The creature can’t flank. -Rules Compendium p. 234. However, saving throws are not actions. You still make ...


11

Typically in any roleplaying game whatsoever, if the action moves off the map (a Out Of Character construct to help players visualize the area), you add more to the map, either re-drawing it to show the new area or getting out a bunch more graph paper. Unless of course there is a terrain feature in the way (like a wall, or a ravine), in which case you ...


11

The Constrict ability happens as soon as the yuan-ti hits, and the cleric is grappled by the yuan-ti. Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the yuan-ti can’t constrict another ...


10

Essentially no, they both move together even if you only target one of them. From the Compendium Also pg254 in the Rules Compendium Forced Movement: If the mount is pulled, pushed, or slid, the rider moves with it. If the rider is pulled, pushed, or slid and the mount isn’t, the rider can have the two of them move together. Otherwise, the rider is ...


10

The general rule is that A is moved away without B, and if the movement takes B out of A's melee reach, the grab ends. References can be found in the definition of the grabDDI action at page 290 of the Player's Handbook and after the definition of the grabbed condition on the Essentials Rules Compendium (page 231). As a minor side note, grapple is a term ...


10

The is no general rule (that I can find) regarding involuntary movement. However, Jeremy Crawford - one of the lead designers for 5e and official go-to-guy for rules clarification - has said: When a spell's description uses "enter" in relation to an AoE, the entering has to be voluntary only if the text says so.


9

Any forced movement reduction is applied normally. Note that the text says "if it can end the pull adjacent to you". It doesn't have to actually end there, it just needs to be able to end there. The power also says "if the target is adjacent to you after the pull", implying that it may not actually end there. EDIT: Regarding your edit, I can see merit in ...


9

No Polearm Gamble could be expanded into a power card that would look like this: Opportunity Action Trigger: A nonadjacent enemy enters a square adjacent to you Effect: You take an opportunity attack against that enemy and grant that enemy combat advantage until the end of its turn. Rules Compendium p.200 states: enter a square: Move into a square on ...


9

Maybe Argument for yes: Polearm Gamble: Benefit: When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a polearm against that enemy, but you grant combat advantage to that enemy until the end of the enemy’s turn. It does not, like other powers, indicate "on their turn." Furthermore, the natural ...


9

As printed they would not. The spell explicitly states that damage is dealt under one of the following conditions: A creature starts its turn adjacent to the wall. A creature moves into the wall's space. A creature starts its turn within the wall's space. None of those three things has occurred if the creature is pushed/pulled/slid out of the fire before ...


9

Yes, but beware of thrown dice, hurled pizza, and no-one being willing to give you a ride. While forced movement is forced movement, beware inflicting it on PCs. Instead, establish game-plans in advance and explain what you're doing. By explaining and allowing them to veto, you will promote party cohesion and actually perform better tactically (by not ...


9

Your best option is probably to grapple them. First replace an attack with a grapple (if you have "multiple attacks with the Attack action, this attack replaces one of them.") then carry/drag your enemy to the edge then replace another attack with the shove action to shove them 5 feet away from you (off the edge). If you have 2 attacks you can do this in one ...



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