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19

A creature pushing themselves goes nowhere. Firstly, to move past concerns about whether this situation can happen: a monster can usually hit itself with its own attacks, by MM1 or 3 rules. They're inside their own range, and their powers usually target "one creature", which includes themselves. Let's assume a creature has successfully targeted itself with ...


11

Under the PHB's version of Dominated, yes, since there's pretty much no restrictions. Some extra restrictions were added in PHB3, and the Rules Compendium fleshed out the Dominated condition quite completely. If you don't have the Rules Compendium, you should probably pick it up, since it has the final versions of the game's rules like this one. Under the ...


8

You can probably move them through ally spaces, and probably not move them through enemy spaces. The rules are not explicit but strongly imply this. You can move through an ally's space just fine in normal circumstances, as long as you don't stop there. I see no reason why forced movement shouldn't work the same way (though forced movement, just like ...


8

I ended up answering my own question when I looked up some rules references to add to my question above. It took me a while and I looked at a couple of books before I found it though, so I figured I'd ask it anyway in case anybody else wondered about this, or in case someone has a different interpretation: Eventually, I found this in the Rules Compendium on ...


5

Yes and no Yes, you gain combat advantage until the end of your next turn with Deadly Draw, no matter where he ends up. Everything else, you got completely wrong: Gauntlets of the Ram adds to pushes, but Centered Breath slides. Push and slide is different. You can not push "one field to the right", it would be a slide. Luckily it can be done with ...


4

This isn't a problem, currently, because you're using two different keywords - Push and Slide. A Push allows you to move a target away from you, while a Slide allows you to move it in any direction. The Gauntlets of the Ram item won't affect your Flurry of Blows power. If you were using an item that increased Slide distance instead, such as the Rushing ...


4

Rules Compendium, Page 230: Dominated: The Creature can't take actions voluntarily. Instead, the dominator chooses a single action for the creature to take on the creature's turn: a Standard, a Move, a minor, or a Free action. the only powers and other game features that the dominator can make the creature use are ones that can be used at will, such as ...


4

Your players were right. Your move action is over when you say it is over Immediate reactions occur after the trigger: An immediate reaction waits for its trigger to finish, not necessarily for the action that contains the trigger to finish. - Published in Player's Handbook, page(s) 268, Rules Compendium, page(s) 195. Movement is considered ...


3

You can try to pull a target that's already adjacent to you. That pull will result in no movement and 'fail' in that sense, but that's different than not pulling - you don't get to choose if you'll pull or not, but pulls that don't result in any movement (say, the target is a dwarf with the related feature, or some magic item that prevents forced movement, ...


1

Just to note the power doesn't actually say you MUST pull the target, it says; Hit: Constitution modifier damage, and you pull the target 1 square. Or 4 squares if you augment by 1 or 2. To answer the second part of your question. The RAW for forced movement states; Distance in Squares: The power you’re using specifies how many squares you can ...


1

The Monk AW "Fallen Needle" has a movement technique that goes "Immediate Interrupt, Trigger: an enemy ends its movement adjacent to you, Effect: you shift 1 or move 3." And since the Repulsion Armour is a reaction to push someone for moving into an adjacent square rather than to someone ending their move action, I'd rule that the repulsed creature ...


1

Under the right circumstances Repulsion Armour could be quite handy. Whilst I would consider you correct in that they can continue moving after the push if they have movement left, some consideration and tactful positioning can be of use. The Armour is meant to help prevent enemies from shifting adjacent to you, so if you they are already adjacent to one of ...



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