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As other people have pointed out, per RAW, there are no set rules for actual fall speed outside of certain spells which are meant to slow your fall speed. Also, something I don't think anyone else has picked up on yet: At the end of the fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell... (PHB 183) This actually would imply that ...


7

From the rules: At the end o f a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall. and If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature ...


10

As you've alluded to in your question, the RAW as far as they go are: If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, unless it has the ability to hover or is being held aloft by magic, such as the fly spell (PHB 191) At the end of the fall, a creature takes 1d6 ...


7

You start falling when you go prone. The only part of the RAW that covers this is a very brief section on page 183 of the PHB, from it we can assert this: She starts falling immediately, on Bob's turn. She hits the ground immediately as well, on Bob's turn. There's not a lot to go on here, other than that, falling happens, and that there is no time so ...



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