Tag Info

Hot answers tagged

36

Yes...depending Alignment causes a lot of arguments around the D&D community. There are a pair of rock-solid methods: the Sanctify the Wicked spell, and the redemption rules, both of them found in the Book of Exalted Deeds. The BoED can be a controversial book in some groups, but those rules are a definite method of getting the lich back on the straight ...


22

Yes. Mike Mearls and others on the WOTC RPG team, have said on several occasions that Realms is the default setting for 5e. When I was working on third and fourth there was this dialogue of "Should we just embrace The Realms as the core setting?" And we were always very wary of a big backlash. Honestly people have complained, but I think when you look ...


20

First of all, you don't need any rules precedent to integrate time travel into your campaign, as D.M. its your prerogative to add any feature into your world that you please. That being said, there is some precedent that is applicable in this situation! In the source book The Plane Above - The Secrets of the Astral Sea we get a direct, although short, ...


19

Evil? We're SAVING the world! No one thinks they're the villain. Outside of a few very adolescent power fantasy type cults, nearly every other cult is based in imagining it's doing something for either the greater good or at least the good of it's members, and has rationalized all the things it has to do in that regard. Sacrifice a baby? The baby was ...


17

All FR gods and other setting proper nouns are the intellectual property of WotC - probably copyright, maybe some trademark, maybe even some trade dress... The specifics aren't all that important in this case. Technically, legally, and unless you have a bunch of money and lawyers to try to fight it, you need permission to use them. This kind of use is NOT ...


16

"Souls" - This is a distinction that the rules do not make. There is no definition of "soul." In AD&D 1e there was a distinction between who had "souls" and who had "spirits" (like elves) but in later editions that's left to your own pet view of Catholic theology and is not part of the game. The resurrection spell (and raise the dead, and reincarnate) ...


16

The Wall of the Faithless was not actually made by Kelemvor, it was made by Myrkul. I am not 100% certain how canon Neverwinter Nights 2 is for Forgotton Realms lore, but in that game, Myrkul claims he had constructed the Wall to dispose of unclaimed, faithless souls. However, there could be multiple other reasons for him to do this. For starters, it is ...


15

They're there for you, the DM, to create something. The usual complaint about the Forgotten Realms is that too much is already written, making it hard or impossible to learn the setting for DMs, let alone the poor players, or for DMs to fit in anything of their own. Having "blank lands" like this scattered around the setting leaves room for DMs' own ...


14

The player handbook page 118, when describing the School of Necromancy subclass feature says: Most people see necromancers as menacing , or even villainous, due to the close association of death. Not all necromancers are evil , but the forces they manipulate are considered taboo by many societies. There is room in the novels for non evil necromancers ...


13

You’ll have to calculate monsters’ CMB and CMD, since 3.5 did not use those, and you’ll have to redo NPCs’ skills, since Pathfinder changed those a fair bit. You will also have to update humanoid characters’ ability scores, racial features, and class features, since Pathfinder changed a few of those, too. This should be ...


12

The closest thing to an official sound for the drow language might come from TSR's The Drow of the Underdark (1991), which describes some drow vocabulary and phrases. The book describes drow speech as follows: Drow are as eloquent and musical in their speech as other elves, and are capable of readily reproducing the sounds of other languages. Most drow ...


12

You cannot copyright a name. Still, this doesn't mean you can use them freely, because characters can be copyrighted. The deities in Forgotten Realms are no doubt fictional characters with individual characteristics, so they are subject to copyright. This means that, you can use the names, but if you also borrow the characteristics (appearance, moral ...


12

Taking some measurements, the scale is clearly wrong. Looking at the castle-shaped building in the section labelled 12 with a true-distance measuring tool (I'm using GIMP's Measure Tool), I find that its central block is about 12 pixels from river-side front to back. Measuring the scale using the same tool, 15 pixels is 20 feet, making the castle sans towers ...


12

Officially the only events in 5e's storyline with the Thay have involved some necromantic debacles... Two sundering related adventures happened between 4e's official end of publication and the release of the PHB. Ghosts of Dragonspear Castle kicked off the Sundering event which is a reboot of the Forgotten Realms lore and The Red Wizards were the ...


12

Alright, this is going to delve into both canon and conjecture, as it must for such a nebulous topic. I'll break them down so we know which is which. The Many Gods of the Dead As has been noted (correctly), the Wall of the Faithless was established by Myrkul. His successor Cyric kept the Wall erected largely out of malice and sadism, never questioning its ...


10

The group I game with most of the time runs a Forgotten Realms campaign setting. We have played it in 2.0, 3.0, 3.5 and now use Pathfinder. There is very little change that we have to make. For 90-95% of it we just use the Pathfinder rules as is. We simply remade our characters for each edition as needed and custom FR specific monsters are converted to ...


10

Okay, let's take a look. Actually, yes. Book of Exalted Deeds introduces Sanctified creature template and the spell to create such creatures. Also, there is an inherently good kind of lich - the baelnorn. There may be more purely mechanical means to change alignment. Sure. Any character smart enough to become a lich should be capable of devising a plan to ...


10

From the description of the Necromancy school in the basic rules v1 (emphasis mine) Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. Creating the undead through the use of ...


10

Yes, not all warlock powers originate from pacts. Warlock powers can also stem from magical heritages, and in fact, this seems to be common. This is made explicit in Complete Mage, page 7. Warlocks typically claim that [their] proficiency with magic comes from their bloodline - or, in some cases, from a pact made with powerful entities that permanently ...


9

It can be fun, for sure, but when doing this you have to be careful, and remember that in the books those characters may be the stars, but in your game it's the PCs who are the main characters and the stars. It becomes even more tempting than ever to run the game for your NPCs instead of for your PCs when the NPCs are popular literary characters.


9

Yes there was, the cataclysmic event is called the Spellplague. Mystra dies, huge upheavals happen for a decade including natural disasters, arcane magic goes away for a time, etc. I don't think it escaped any Realmsian's notice, that's for sure; the effects were blatant and profound. The 4e guide is set in 1479 DR while the 3e one was in 1372 DR, so ...


9

I wrote about this for Dragon magazine! The shade has a 3.5 update in Dragon #322 (August 2004). It's divided into a Savage Species style progression for the article, but is otherwise functionally identical to the version in both the Forgotten Realms Campaign Setting (2001) and Races of Faerun (2003), except for the following changes: Level adjustment is ...


9

There is, RAW, no concept or definition of "owning" a plane While gods can have divine realms, the Forgotten Realms concept of whole Outer Planes ruled over by a small number of gods is both unique to that setting (meaning rules in other sources such as Deities & Demigods do not support it) and not given parameters within that setting. The Outer Planes ...


9

There are no published 5e Forgotten Realms supplements as of yet, and they have changed the Realms a good bit with each new edition. If you don't care about "keeping up with the new timeline," the most supported classic starting location is far and away: Shadowdale Sourcebook and Adventure Coverage This town in the Dalelands is given some detail in the ...


8

Not exclusively. Does the #dnd tabletop RPG have one official setting? The answer is yes. That setting is the multiverse, which includes all #dnd worlds. – a tweet by @JeremyECrawford (Emphasis mine.) In case you're wondering (just like I was) who Jeremy Crawford is, and how serious / official is what he says, he is (...) one of the two lead ...


7

This will be based mainly on Pathfinder, as this is the system I play in. Adjust for your own rules. Note that for a lot of your questions, there is no very specific RAW answer (this is often the case with Antimagic Fields). I indicated all the RAW points and the most probable/logical result, but in the end there is still a lot of room for DM interpretation. ...


7

Yes, the old deities are really coming back. Along with the list of old deities in the Forgotten Realms section of the gods listed in the updated basic rules, (and the gods listed amongst many pantheons in the Player's Handbook) there is also the "Sundering" story line. The Player's handbook lists 39 divine for the Forgotten Realms setting with their domains ...


7

I'd say all of Bruenor's major deeds and some of the minor ones, but only up until he left the throne for his final adventure with Drizzt. So I'd say for a guideline the stuff that happened in the crystal shard. The story about Bruenor and the black dragon when he first returns to Mithral hall. The war with the dark elves, and the war with the orcs and the ...


7

I don't think you need to search very far - See these quotes from the warlock class description (Complete Arcane P. 5-6) WARLOCK Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul [...] [...] Adventures: Many warlocks are champions of dark and chaotic powers. Long ago, they (or in some cases, ...



Only top voted, non community-wiki answers of a minimum length are eligible