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34

Yes...depending Alignment causes a lot of arguments around the D&D community. There are a pair of rock-solid methods: the Sanctify the Wicked spell, and the redemption rules, both of them found in the Book of Exalted Deeds. The BoED can be a controversial book in some groups, but those rules are a definite method of getting the lich back on the straight ...


17

Yes. Mike Mearls and others on the WOTC RPG team, have said on several occasions that Realms is the default setting for 5e. When I was working on third and fourth there was this dialogue of "Should we just embrace The Realms as the core setting?" And we were always very wary of a big backlash. Honestly people have complained, but I think when you look ...


17

All FR gods and other setting proper nouns are the intellectual property of WotC - probably copyright, maybe some trademark, maybe even some trade dress... The specifics aren't all that important in this case. Technically, legally, and unless you have a bunch of money and lawyers to try to fight it, you need permission to use them. This kind of use is NOT ...


13

You’ll have to calculate monsters’ CMB and CMD, since 3.5 did not use those, and you’ll have to redo NPCs’ skills, since Pathfinder changed those a fair bit. You will also have to update humanoid characters’ ability scores, racial features, and class features, since Pathfinder changed a few of those, too. This should be ...


13

Evil? We're SAVING the world! No one thinks they're the villain. Outside of a few very adolescent power fantasy type cults, nearly every other cult is based in imagining it's doing something for either the greater good or at least the good of it's members, and has rationalized all the things it has to do in that regard. Sacrifice a baby? The baby was ...


13

You cannot copyright a name. Still, this doesn't mean you can use them freely, because characters can be copyrighted. The deities in Forgotten Realms are no doubt fictional characters with individual characteristics, so they are subject to copyright. This means that, you can use the names, but if you also borrow the characteristics (appearance, moral ...


12

The player handbook page 118, when describing the School of Necromancy subclass feature says: Most people see necromancers as menacing , or even villainous, due to the close association of death. Not all necromancers are evil , but the forces they manipulate are considered taboo by many societies. There is room in the novels for non evil necromancers ...


10

The closest thing to an official sound for the drow language might come from TSR's The Drow of the Underdark (1991), which describes some drow vocabulary and phrases. The book describes drow speech as follows: Drow are as eloquent and musical in their speech as other elves, and are capable of readily reproducing the sounds of other languages. Most drow ...


10

The group I game with most of the time runs a Forgotten Realms campaign setting. We have played it in 2.0, 3.0, 3.5 and now use Pathfinder. There is very little change that we have to make. For 90-95% of it we just use the Pathfinder rules as is. We simply remade our characters for each edition as needed and custom FR specific monsters are converted to ...


10

Okay, let's take a look. Actually, yes. Book of Exalted Deeds introduces Sanctified creature template and the spell to create such creatures. Also, there is an inherently good kind of lich - the baelnorn. There may be more purely mechanical means to change alignment. Sure. Any character smart enough to become a lich should be capable of devising a plan to ...


9

Yes there was, the cataclysmic event is called the Spellplague. Mystra dies, huge upheavals happen for a decade including natural disasters, arcane magic goes away for a time, etc. I don't think it escaped any Realmsian's notice, that's for sure; the effects were blatant and profound. The 4e guide is set in 1479 DR while the 3e one was in 1372 DR, so ...


9

It can be fun, for sure, but when doing this you have to be careful, and remember that in the books those characters may be the stars, but in your game it's the PCs who are the main characters and the stars. It becomes even more tempting than ever to run the game for your NPCs instead of for your PCs when the NPCs are popular literary characters.


9

There is, RAW, no concept or definition of "owning" a plane While gods can have divine realms, the Forgotten Realms concept of whole Outer Planes ruled over by a small number of gods is both unique to that setting (meaning rules in other sources such as Deities & Demigods do not support it) and not given parameters within that setting. The Outer Planes ...


8

I wrote about this for Dragon magazine! The shade has a 3.5 update in Dragon #322 (August 2004). It's divided into a Savage Species style progression for the article, but is otherwise functionally identical to the version in both the Forgotten Realms Campaign Setting (2001) and Races of Faerun (2003), except for the following changes: Level adjustment is ...


8

From the description of the Necromancy school in the basic rules v1 (emphasis mine) Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. Creating the undead through the use of ...


7

This will be based mainly on Pathfinder, as this is the system I play in. Adjust for your own rules. Note that for a lot of your questions, there is no very specific RAW answer (this is often the case with Antimagic Fields). I indicated all the RAW points and the most probable/logical result, but in the end there is still a lot of room for DM interpretation. ...


7

I'd say all of Bruenor's major deeds and some of the minor ones, but only up until he left the throne for his final adventure with Drizzt. So I'd say for a guideline the stuff that happened in the crystal shard. The story about Bruenor and the black dragon when he first returns to Mithral hall. The war with the dark elves, and the war with the orcs and the ...


6

There's nothing published that I'm aware of. I have a reasonably good knowledge of the Forgotten Realms material presented in Living Forgotten Realms modules, and I don't know of any night sky material there, either. Candlekeep has an unofficial article about the subject, which is based on official material. There is also a comprehensive discussion thread ...


6

If the ability was not replaced or otherwise affected by a substitution level, it works the same way as if the substitution level was not taken. Please note that Paladin4/Crescent Moon Knight 2 is actually a Paladin 6 with a different set of class features. Namely, the first substitution level replaces Paladin's 4th level and trades turn undead class ...


5

There's a fundamental assumption error here. High level D&D parties, especially ones with access to 9th level spells don't need to ever enter dungeons unless it is for their own amusement. We begin by articulating strategies of 18th level casters faced with an imposing dungeon: Their central strategy is to force the "defenders" to emerge from behind ...


5

I agree with Richard. Having famous, powerful characters from Forgotten Realms involved in your game can be a good way to shoot yourself in your feet. They can be so powerful to make trivial any quest and make your characters feel useless, and meeting them while your characters are low level is unlikely at best. Having Drizzt or Elminster have an active ...


5

I don't tend to use prominent NPCs a lot if at all. However, if I did, my top priority would be to keep them from overshadowing the PCs. Particularly in a heroic fantasy setting, the players ought to be the ones who get to feel like heroes. It's quite damaging to a campaign if the NPCs are saving the day all the time. Since Forgotten Realms NPCs tend ...


5

There was a supplemental book entitled "Aurora's Whole Realms Catalog" which was kind of a shopper's guide to the forgotten realms. Wasn't a very thick book but it had common items and prices. You could use that as a base.


5

Well I thought someone was going to propose a build with the classes i've exposed. That didn't happen, but heres what I've been collecting, and my idea: The data: Dragons of Eberron LOREDRAKE(Page 31) Magic flows through every dragon’s blood. The loredrake devotes her life to harnessing this power and understanding the mysteries of magic. ...


5

Discussion from 2010 suggests the wall is still there, and unbelievers are on a timer before they're cemented into the wall of the faithless. Quoth: It's still there until they specifically say it's not. We've been told to assume that unless something is described as different or gone, then it's still there. Details of the wall: Some minimal ...


5

You could simply use the Fall of Netheril itself as reason enough, since during that time even magic itself stopped working. Personally, I would find that a convincing reason for people to believe it to be a magical dead zone. However, any disaster, mundane or otherwise could keep people from attempting casting in the area/region. Fear can be a powerful ...


5

At the risk of stating the obvious, you can still say that it is a dead magic zone in your campaign. Also, all kinds of rumors and misinformation spread, especially amoungst the lower classes with limited communications. Magic and psionics obviously gives D&D more communications than the real-world middle ages, but not by all that much. If the ...


5

No. The entire concept of Abeir and Toril being separate things was introduced by 4e. It's hard to prove a negative to the satisfaction of a disbeliever*, but this was simply the case before. Prior to 4e, the world was called Abeir-Toril. There was never any explanation for why it had a hyphenated name, what that signified, or whether the hyphen even meant ...


5

There is no Shadow Weave equivalent of dead magic zones, and to understand why, it's helpful to look at where DMZs came from. The concept of dead and wild magic is relatively new to the Realms: it dates to the Time of Troubles, when events during the Godswar tore holes in the fabric of the Weave. These holes are dead magic zones; other perturbations in the ...


5

The three deities you reference (Bhaal, Myrkul, and Leira) are listed in Appendix B of the 5E Players Handbook (p. 294).



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