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6

There are not currently any hard and fast rules for what makes a viable warlock patron. What we do know is that the following all qualify: immensely powerful fey (Titania, Oberron, Hyrsam, the Queen of Air and Darkness, the Prince of Frost) immensely powerful demons and devils (Baazka, Belaphoss, Eltab, Errtu, Gargauth, Lorcan, Malkzid, Wendonai) ...


6

Yes I have consulted the 3rd and 4th edition maps of Faerun, as well as the more detailed 3e map of the Sword Coast. All three confirm that scale (more or less). So, by the canon, that is its size. The answer to your second question is also yes: The Fields of the Dead is a vast, rolling plain of windswept grasses that seems to go on to the horizon ...


4

You have fundamentally misunderstood how developers think about settings & their genres. You seem to think that the developers approached things in this order: Create setting Develop setting over time Decide: should setting progress to a later technological era, based on in-setting events? In reality, it's much more like this: Identify need/market ...


3

The OOC Perspective If I remember right, Spelljammer (which is essentially Space D&D) overlaps with Forgotten Realms, so there was an outlet for players who wanted some Realms content and some greater technology. But, Spelljammer was 2e, and I don't know that it's been reprinted for the newer systems. Beyond that, if you really wanted some high-magic, ...


2

Godhood is decided primarily based on power, which in turn is generally decided based on the number of worshipers the prospective deity has (paraphrased from DMG 5e, p 11 under Divine Rank). That means that gods - both lesser and greater - grant spells to clerics as a defining trait. Not being able to grant spells to clerics makes immensely powerful beings ...



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