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17

Yes. Mike Mearls and others on the WOTC RPG team, have said on several occasions that Realms is the default setting for 5e. When I was working on third and fourth there was this dialogue of "Should we just embrace The Realms as the core setting?" And we were always very wary of a big backlash. Honestly people have complained, but I think when you look ...


11

The player handbook page 118, when describing the School of Necromancy subclass feature says: Most people see necromancers as menacing , or even villainous, due to the close association of death. Not all necromancers are evil , but the forces they manipulate are considered taboo by many societies. There is room in the novels for non evil necromancers ...


7

From the description of the Necromancy school in the basic rules v1 (emphasis mine) Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. Creating the undead through the use of ...


5

The three deities you reference (Bhaal, Myrkul, and Leira) are listed in Appendix B of the 5E Players Handbook (p. 294).


4

Sort of: The Players Handbook does not support any specific world over another. The sample characters, domain descriptions, and other sections in the book use examples that cover the gamut of game worlds. The list of deities in Appx B in the PHB covers 4 ancient earth pantheons (Celtic, Norse, Greek, and Egyptian), and the major game worlds for D&D ...


4

From the Basic rules (Player's book, v0.2) Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. So, you could be a necromancer who focuses on the "life" side of their powers. I'd say ...


2

You've found them all. The Forgotten Realms was first published for AD&D 1st edition. When 2nd edition came out, the change in spells and available classes was explained through the Godswar aka The Time of Troubles. The introduction of D&D 3e was exceptional in that there was no overarching, global event introduced to explain the rules changes. ...


2

Version 0.2 of the Basic rules includes a list of Forgotten Realms deities, and it looks like most of the old deities have returned, including some that died before 3e was even released. Bhaal, Leira, and Mrykul -the three you mention in your question- are all back on the list. So are Azuth, Mystra, and Savras, and most of the other popular formerly-dead ...


2

Yes, the old deities are really coming back. Along with the list of old deities in the forgotten realms section of the gods listed in the updated basic rules, (and the gods listed among-st many pantheon in the player's handbook) there is also the "Sundering" story line. The Player's handbook lists 39 divine for the forgotten realms setting with their ...


1

I have been gaining a lot of benefit from reading the Sundering Novels. Though some novels such as "The Companions" have only been interesting to me because I previously read the "Drizzt series", the other books, have been very helpful to me in understanding the game world. Various factions and groups are well demonstrated allowing me to better understand ...



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