Tag Info

Hot answers tagged

17

Yes. Mike Mearls and others on the WOTC RPG team, have said on several occasions that Realms is the default setting for 5e. When I was working on third and fourth there was this dialogue of "Should we just embrace The Realms as the core setting?" And we were always very wary of a big backlash. Honestly people have complained, but I think when you look ...


17

All FR gods and other setting proper nouns are the intellectual property of WotC - probably copyright, maybe some trademark, maybe even some trade dress... The specifics aren't all that important in this case. Technically, legally, and unless you have a bunch of money and lawyers to try to fight it, you need permission to use them. This kind of use is NOT ...


13

You cannot copyright a name. Still, this doesn't mean you can use them freely, because characters can be copyrighted. The deities in Forgotten Realms are no doubt fictional characters with individual characteristics, so they are subject to copyright. This means that, you can use the names, but if you also borrow the characteristics (appearance, moral ...


13

Evil? We're SAVING the world! No one thinks they're the villain. Outside of a few very adolescent power fantasy type cults, nearly every other cult is based in imagining it's doing something for either the greater good or at least the good of it's members, and has rationalized all the things it has to do in that regard. Sacrifice a baby? The baby was ...


12

The player handbook page 118, when describing the School of Necromancy subclass feature says: Most people see necromancers as menacing , or even villainous, due to the close association of death. Not all necromancers are evil , but the forces they manipulate are considered taboo by many societies. There is room in the novels for non evil necromancers ...


9

There is, RAW, no concept or definition of "owning" a plane While gods can have divine realms, the Forgotten Realms concept of whole Outer Planes ruled over by a small number of gods is both unique to that setting (meaning rules in other sources such as Deities & Demigods do not support it) and not given parameters within that setting. The Outer Planes ...


8

From the description of the Necromancy school in the basic rules v1 (emphasis mine) Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. Creating the undead through the use of ...


7

I'd say all of Bruenor's major deeds and some of the minor ones, but only up until he left the throne for his final adventure with Drizzt. So I'd say for a guideline the stuff that happened in the crystal shard. The story about Bruenor and the black dragon when he first returns to Mithral hall. The war with the dark elves, and the war with the orcs and the ...


5

There is no Shadow Weave equivalent of dead magic zones, and to understand why, it's helpful to look at where DMZs came from. The concept of dead and wild magic is relatively new to the Realms: it dates to the Time of Troubles, when events during the Godswar tore holes in the fabric of the Weave. These holes are dead magic zones; other perturbations in the ...


5

The three deities you reference (Bhaal, Myrkul, and Leira) are listed in Appendix B of the 5E Players Handbook (p. 294).


4

The horse breeds are in the Champions of Valor monster section, hidden under the "Agents of Good" heading (starting on page 153).


4

Just from reading the product blurbs on Wizards' product catalog, the upcoming Tyranny of Dragons series of adventures sees the Cult of the Dragon trying to bring Tiamat into the Realms, and the Harpers & Zhentarim banding together to fight against them. This could conceivably lead to mass destruction and upheaval. As Joshua said, to know for sure, we'll ...


4

The density of electrum depends on the exact proportions of gold and silver, but ranges from around 12.5 g/cm³ to about 16.5 g/cm³ †. Assuming the book is effectively a solid cube of electrum 24 × 36 × 4 inches, its volume would be 3,456 cubic inches. This is equal to 56,634 cm³. Given the density range above, this means it could weigh anything from ...


4

Sort of: The Players Handbook does not support any specific world over another. The sample characters, domain descriptions, and other sections in the book use examples that cover the gamut of game worlds. The list of deities in Appx B in the PHB covers 4 ancient earth pantheons (Celtic, Norse, Greek, and Egyptian), and the major game worlds for D&D ...


4

From the Basic rules (Player's book, v0.2) Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life. So, you could be a necromancer who focuses on the "life" side of their powers. I'd say ...


3

No, but the Dead Three are still around Several gods died during the Time of Troubles, notably including the Dead Three: Bane, god of tyranny, Bhaal, god of murder, and Myrkul, god of death. However, gods are difficult to destroy in the Forgotten Realms, and all three of the dead gods have devised schemes to return to power. Bane’s plot was successful, and ...


3

I believe that ownership of planes (barring lawful-aligned planes which are likely to have actual laws governing their ownership) is probably not a legal state. Lolth probably owns her layer of the Abyss by killing everyone else who lays claim to it and loudly proclaiming it to be hers until everyone agrees that she is the undisputed owner of the layer. To ...


3

I'm not a lawyer, but I've got some idea about copyright. Copyright does not cover names, facts, or vague ideas. However, the FR deities are almost certainly not legal for use: They are more than a simple concept; complete characters have often been protected under copyright (J.D. Salinger's Holden Caulfield, for example), and there is nothing about the ...


3

When using 3.5 Materials with Pathfinder there are a few things that you need to keep in mind. Keep the Conversion Guide in Mind. Creatures will be weaker in terms of skills. You can take the time to do the tedious work to update them, or just try to remember which options got fused together on the fly (that's typically what I do) and just roll with it. ...


2

You've found them all. The Forgotten Realms was first published for AD&D 1st edition. When 2nd edition came out, the change in spells and available classes was explained through the Godswar aka The Time of Troubles. The introduction of D&D 3e was exceptional in that there was no overarching, global event introduced to explain the rules changes. ...


2

Version 0.2 of the Basic rules includes a list of Forgotten Realms deities, and it looks like most of the old deities have returned, including some that died before 3e was even released. Bhaal, Leira, and Mrykul -the three you mention in your question- are all back on the list. So are Azuth, Mystra, and Savras, and most of the other popular formerly-dead ...


2

Yes, the old deities are really coming back. Along with the list of old deities in the forgotten realms section of the gods listed in the updated basic rules, (and the gods listed among-st many pantheon in the player's handbook) there is also the "Sundering" story line. The Player's handbook lists 39 divine for the forgotten realms setting with their ...


2

Some random thoughts, based purely on half-remembered Wikipedia and magazine articles on the subject of cults. To be taken with a heaping helping of salt. No one labels their own faith a “cult.” The term is always used by others to describe the group. For the purposes of this answer, I assume “cult” is a relatively small group of ...


2

There is a Pathfinder prestige class Jinx. One of their main class abilities is: Radial Curse (Sp) Bad luck lingers and spreads. Anyone, friend or foe, who comes within 30 feet of a jinx suffers a -1 penalty to hit and -1 penalty to AC. A jinx cannot turn off radial curse, although it can be repressed in an antimagic field or by dispel magic. As ...


2

I suggest handling [Initiate] feats as an extra domain, as both consist essentially of an extra mini-spell list and a special ability. The rules for adding a domain to a Favored Soul are found in Complete Divine, page 20: If the noncleric [who gains a domain] is a spontaneous caster like a sorcerer or favored soul, then she may select a domain spell to ...


1

I have been gaining a lot of benefit from reading the Sundering Novels. Though some novels such as "The Companions" have only been interesting to me because I previously read the "Drizzt series", the other books, have been very helpful to me in understanding the game world. Various factions and groups are well demonstrated allowing me to better understand ...


1

It's the DM's Call I'm assuming you're using the Spontaneous Divine Casters variant. With that in mind, you're rarely going to find any official rulings on such variants; they are designed to differentiate entire campaigns from traditional campaigns and remain largely unsupported. That said, the text says that each time the character gains a new spell ...


1

I don't have my Forgotten Realms books with me, so I can answer only from experience and not the source itself. My first FR caster opted toward the Shadow Weave because, exclusively, they could cast in DMZ. The DM mentioned it as an option and their first point was "this is how it works." Sold. As far as I could tell in that game (perhaps it was the DMs ...


1

It's funny that you mention Forgotten Realms, because its lore on liches is rather different from the core rules. What you're talking about sounds kind of like what FR calls an archlich. As far as I'm aware, the only 3.x book that talks much about them is Monsters of Faerun, which is 3.0 (it predates the actual release of FR3e, and doesn't even reflect the ...



Only top voted, non community-wiki answers of a minimum length are eligible