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20

First of all, you don't need any rules precedent to integrate time travel into your campaign, as D.M. its your prerogative to add any feature into your world that you please. That being said, there is some precedent that is applicable in this situation! In the source book The Plane Above - The Secrets of the Astral Sea we get a direct, although short, ...


17

All FR gods and other setting proper nouns are the intellectual property of WotC - probably copyright, maybe some trademark, maybe even some trade dress... The specifics aren't all that important in this case. Technically, legally, and unless you have a bunch of money and lawyers to try to fight it, you need permission to use them. This kind of use is NOT ...


16

"Souls" - This is a distinction that the rules do not make. There is no definition of "soul." In AD&D 1e there was a distinction between who had "souls" and who had "spirits" (like elves) but in later editions that's left to your own pet view of Catholic theology and is not part of the game. The resurrection spell (and raise the dead, and reincarnate) ...


16

The Wall of the Faithless was not actually made by Kelemvor, it was made by Myrkul. I am not 100% certain how canon Neverwinter Nights 2 is for Forgotton Realms lore, but in that game, Myrkul claims he had constructed the Wall to dispose of unclaimed, faithless souls. However, there could be multiple other reasons for him to do this. For starters, it is ...


15

They're there for you, the DM, to create something. The usual complaint about the Forgotten Realms is that too much is already written, making it hard or impossible to learn the setting for DMs, let alone the poor players, or for DMs to fit in anything of their own. Having "blank lands" like this scattered around the setting leaves room for DMs' own ...


12

You cannot copyright a name. Still, this doesn't mean you can use them freely, because characters can be copyrighted. The deities in Forgotten Realms are no doubt fictional characters with individual characteristics, so they are subject to copyright. This means that, you can use the names, but if you also borrow the characteristics (appearance, moral ...


12

Taking some measurements, the scale is clearly wrong. Looking at the castle-shaped building in the section labelled 12 with a true-distance measuring tool (I'm using GIMP's Measure Tool), I find that its central block is about 12 pixels from river-side front to back. Measuring the scale using the same tool, 15 pixels is 20 feet, making the castle sans towers ...


12

Officially the only events in 5e's storyline with the Thay have involved some necromantic debacles... Two sundering related adventures happened between 4e's official end of publication and the release of the PHB. Ghosts of Dragonspear Castle kicked off the Sundering event which is a reboot of the Forgotten Realms lore and The Red Wizards were the ...


12

Alright, this is going to delve into both canon and conjecture, as it must for such a nebulous topic. I'll break them down so we know which is which. The Many Gods of the Dead As has been noted (correctly), the Wall of the Faithless was established by Myrkul. His successor Cyric kept the Wall erected largely out of malice and sadism, never questioning its ...


10

Yes, not all warlock powers originate from pacts. Warlock powers can also stem from magical heritages, and in fact, this seems to be common. This is made explicit in Complete Mage, page 7. Warlocks typically claim that [their] proficiency with magic comes from their bloodline - or, in some cases, from a pact made with powerful entities that permanently ...


9

There are no published 5e Forgotten Realms supplements as of yet, and they have changed the Realms a good bit with each new edition. If you don't care about "keeping up with the new timeline," the most supported classic starting location is far and away: Shadowdale Sourcebook and Adventure Coverage This town in the Dalelands is given some detail in the ...


9

There is, RAW, no concept or definition of "owning" a plane While gods can have divine realms, the Forgotten Realms concept of whole Outer Planes ruled over by a small number of gods is both unique to that setting (meaning rules in other sources such as Deities & Demigods do not support it) and not given parameters within that setting. The Outer Planes ...


8

Not exclusively. Does the #dnd tabletop RPG have one official setting? The answer is yes. That setting is the multiverse, which includes all #dnd worlds. – a tweet by @JeremyECrawford (Emphasis mine.) In case you're wondering (just like I was) who Jeremy Crawford is, and how serious / official is what he says, he is (...) one of the two lead ...


7

I don't think you need to search very far - See these quotes from the warlock class description (Complete Arcane P. 5-6) WARLOCK Born of a supernatural bloodline, a warlock seeks to master the perilous magic that suffuses his soul [...] [...] Adventures: Many warlocks are champions of dark and chaotic powers. Long ago, they (or in some cases, ...


7

I'd say all of Bruenor's major deeds and some of the minor ones, but only up until he left the throne for his final adventure with Drizzt. So I'd say for a guideline the stuff that happened in the crystal shard. The story about Bruenor and the black dragon when he first returns to Mithral hall. The war with the dark elves, and the war with the orcs and the ...


7

I concur with Joshua in that for an individual making magic items is more expensive in terms of time and resource than previous editions. That for organizations it definitely within their means to produce magic item. On page 129 we have this rule for crafting magic items. Multiple characters can combine their efforts to create a magic item if each of ...


6

Just like in the real world, this varies a lot. Every community of "nature" types is different and can't be put neatly into one of two buckets labelled "will react with violence" and "won't react with violence." Even within one of the categories you called out, it varies because every person, and every community made up of people, have different goals and ...


6

Dugmaren Brightmantle seems like a good candidate. From the Wikipedia page: Dugmaren Brightmantle is the dwarf deity of scholarship, discovery, and invention. Dugmaren shares the Dwarven Mountain on the Outlands with Dumathoin and Vergadain. Dugmaren appears as an elderly dwarf with sparkling blue eyes. His domain isn't strictly light, but those ...


6

Yes, your interpretation is correct. For sake of explanation, we will use Silverymoon: The Wards of Silverymoon The city of Silverymoon is protected by a powerful magical effect called a mythal. This potent form of elven high magic forbids the casting of several types of spells, causes other spells to be permanently in effect, and allows the ...


6

I believe it is mostly to be taken abstractly, but specified when your story needs it. I know when I make cities for my games, I usually leave whole neighborhoods as amorphous collections of boxes that I can fill in when need arises. Most of the creators of the Forgotten Realms are basing their city creations on Late Medieval, Early Renaissance Europe - ...


5

This is not intended to be a full answer, more like an addendum to the others that give you more specific advice. Nonetheless, I think this is as crucial as anything else here: Consult your DM. Always. You're not going to play in the official Forgotten Realms in the strictest sense of the expression. Only devs and writers working for Wizards do that. ...


5

There is no official word on the Forgotten Realms lesser deity Shaundakul in 5e. He has not been mentioned in Realms materials since 3e, but has never been confirmed as dead. As far as Shaundakul in 5e, the closest to an official word is probably Realms author Erik Scott de Bie's long-running (nearly 3 years now) two-part thread, "One Canon, One Story, One ...


5

That article doesn't come out and say it, but the ultimate goal of petitioners is to become their deity. Sort of, anyway. See, a petitioner who dies faithfully following their deities' precepts loses their memories, like you've read; What you haven't read is that the memory-less soul that's left has the sole goal of pursuing that deities' philosophy. ...


4

As far as 5E published material goes, there are really only three - Lost Mine of Phandelver (in the STarter Set), Hoard of the Dragon Queen/Rise of Tiamat, and Princes of lemental Evil. Lost Mine of Phandelver has a well-described village, Phandelin, that will make a good base of operations. Phandelin is a frontier town at the beginning of a gold rush, ...


4

Population in 3.5: 23,192. Population in 4E: intentionally vague. I say intentionally vague because the Neverwinter campaign book clearly talks about a mass exodus and a progressive growth caused by the new wave of adventure, intrigue and commerce. It's hard to make a census when a big part of your city is lawless, in ruin or just a big hole in the ground. ...


4

Since you already know the year, and are using the Forgotten Realms Calendar Tool to pick the day based on the lunar cycle, I intend to restrict this answer to solely determining the month. Also, I'm not going to bother using the Forgotten Realms versions of month names because doing so would make it harder to follow my logic. I'm leaving the conversion up ...


3

We know the canonical starting year is 1489 DR While designing the adventures for the DnDAL, we asked WOTC "When do you want this campaign to start?" and they told us it is 1489. As for why did they choose that date, I do not know the answer. (Skerrit, DDAL designer) Knowing this, it's fairly easy to plug that into the WOTC forgotten realms lunar ...


3

Typically published adventures don't come with definitive starting dates. This is so a group's DM can set it to whenever makes the most sense for the group. For example, there is no reason the game could not be run 1373 DR (Year of the Rogue Dragons), and very little of Hoard of the Dragon Queen would need to be changed. Indeed given that the common names ...


3

No, but the Dead Three are still around Several gods died during the Time of Troubles, notably including the Dead Three: Bane, god of tyranny, Bhaal, god of murder, and Myrkul, god of death. However, gods are difficult to destroy in the Forgotten Realms, and all three of the dead gods have devised schemes to return to power. Bane’s plot was successful, and ...



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