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5

I concur with Joshua in that for an individual making magic items is more expensive in terms of time and resource than previous editions. That for organizations it definitely within their means to produce magic item. On page 129 we have this rule for crafting magic items. Multiple characters can combine their efforts to create a magic item if each of ...


12

Officially the only events in 5e's storyline with the Thay have involved some necromantic debacles... Two sundering related adventures happened between 4e's official end of publication and the release of the PHB. Ghosts of Dragonspear Castle kicked off the Sundering event which is a reboot of the Forgotten Realms lore and The Red Wizards were the ...


11

Taking some measurements, the scale is clearly wrong. Looking at the castle-shaped building in the section labelled 12 with a true-distance measuring tool (I'm using GIMP's Measure Tool), I find that its central block is about 12 pixels from river-side front to back. Measuring the scale using the same tool, 15 pixels is 20 feet, making the castle sans towers ...


6

I believe it is mostly to be taken abstractly, but specified when your story needs it. I know when I make cities for my games, I usually leave whole neighborhoods as amorphous collections of boxes that I can fill in when need arises. Most of the creators of the Forgotten Realms are basing their city creations on Late Medieval, Early Renaissance Europe - ...


4

As far as 5E published material goes, there are really only three - Lost Mine of Phandelver (in the STarter Set), Hoard of the Dragon Queen/Rise of Tiamat, and Princes of lemental Evil. Lost Mine of Phandelver has a well-described village, Phandelin, that will make a good base of operations. Phandelin is a frontier town at the beginning of a gold rush, ...


9

There are no published 5e Forgotten Realms supplements as of yet, and they have changed the Realms a good bit with each new edition. If you don't care about "keeping up with the new timeline," the most supported classic starting location is far and away: Shadowdale Sourcebook and Adventure Coverage This town in the Dalelands is given some detail in the ...


-6

I dont care if the rulebooks say I must be evil to raise the dead, for it is simply untrue. As someone who played the souls series, I have put much thought into the morality of "Soul Magic" whether in the context of the series, where it is magic fueled by the soul of the wizard, and any souls he has used to reinforce himself, or in other game realms ...


-4

It would depend on the setting. You could work with your GM to have your necromancer use the "deathless" which are basically good-aligned postive energy powered undead from Eberron. You could try to perform a speak with dead ritual to gain permission first (such as in an emergency or combat)...with summoning with permission requiring some sort of cleansing ...



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