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3

Honestly, I think the mathematics of progression in 5e actually solves the same problem as 'E6'. The 'core' effect of the E6 rules seems to be to prevent characters from reaching the exponential power-curve available to certain classes, and unavailable to others. It has the side effect of keeping all the critters you fight pertinent (at least en mass), and ...


-4

According to Dave Arneson, D&D uses a d20 because he liked the die, rather than for any mathematical reason. I think this means that trying to faithfully duplicate d20 probability with d6s is over-thinking the basic idea of "choose numbers by throwing dice," especially if doing so involves complicated math. Here is a simpler way to get results from 1 to ...


1

Create your classes as lists of bonuses and lists abilities. For a multi-class character, you get the average of the bonuses, and pick some abilities from class A and some from class B. If not all abilities are equal, you get N choices from class A/B sublist 1 and Y choices from class A/B sublist 2. Going back to AlexP's Ragebear/Stickyfingers example: ...



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