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2

If you have a task that requires more skill, you would expect less success rate. Roll twice, first roll decides if the statue looks like what it's meant to, second roll determines if it falls apart. If rolling two dice is interfering with fun by bogging things down, just roll once against the lowest skill. Using max or average is likely to lead to some ...


11

You don't. You just roll one d100. As you understand, rolling multiple dice is a useful tool for achieving different result spreads. But rolling multiple dice is a tool with a time and place for when you want various advantages: you can take highest or lowest, you can create a bell curve effect, or do other interesting things. However, you're not ...


4

In the same way that 2 d10s can replicate a d100 if you use decimal positioning, you could use a d2 (i.e. "coin") and a d100. d2-1 gives you the 100s place, d100 gives you the next two digits. VoilĂ : a deeply dissatisfying but perfectly uniform generator of numbers from 1 to 200. You can generalize this approach to generate uniform distributions with any ...


21

Average The Skills If he has to use two skills, average the two skills together and then make one roll. In this case, that'd be a single roll to get 50 or below, since he has 50 in both skills (so the average is 50). If he was better at one skill than another, it'd look slightly different. Say he has a 50 in Stonecarving and 25 in Artistry. That makes the ...


6

Here's a pretty good writeup/critique of Vancian Magic that gives some good background on why D&D uses the system it does, and makes some good points that may answer your question as I've understood it. I'm currently reading Vance's Tales of the Dying Earth. In it, Earth is nearing the end of its life (well, the Sun is...) and the great ages of magic ...


4

Quite simply, I think it's reasonable answer to say "because magic is magic". We are all reasonably familiar with the physical world, and can have a good guess at what sort of martial manoeuvers might work; whether a good run-up would improve the success rate or effect; etc. But magic is kind of arbitrary. Besides, magic in D&D has typically been ...


22

The analysis of the purpose and substance of the change from 4e to 5e that inspired this question is inaccurate. Before 4th edition there was 3rd edition, and before that 2nd and 1st, and before those there were at least two other editions (maybe more) that don't neatly fit into the numbering scheme. In all except 4e, combat was more loosely defined. In the ...



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