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I've been trying a similar thing, and modes just didn't cut it. So I'm in the process of devising something combining the default skill pyramid upgrades for players, but simple (mode like) creation for new characters and NPCs. The system is intended to create a generic system applicable to a lot of genres / settings. Skills are intended to be abstract, with ...


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Skill Modes to me are a nice balancing point between Fate Core's Skill system and Fate Accelerated Edition's Approach system, so I look at them as a mix of both. How to identify Skill Modes I look at this from the Approach point of view: if you had to create Approaches for your setting, what would they be? Those will most likely be very similar to your ...



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