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Dungeon World I can honestly say I've never seen a game recommendation question that's screamed the name of my favourite fantasy RPG so loudly. I've played Dungeon World with two players (my Significant Other and a friend with myself as GM) and unlike its parent game, Apocalypse World, I found it coped quite smoothly. The introduction even bills it as a ...


8

What Happens When You Assume My suggestion is based on 2 assumptions: Though you list movies as influences, I assume you want your game to resemble a TV drama like The Americans or House of Cards because of the serial nature of most RPGs. It seems unlikely to me that you would invest this heavily in a single-evening game. You want to incorporate your ...


7

I've played a couple ultra-realistic shooters of this sort. Sim games in this vein used to be a lot more common than they are now. Games I've used to do this (all handle weapons and tasers and knives and all that): Top Secret/S.I. + the Commando supplement. OK, so I'm old. But it was a great set of small unit tactics rules, hit locations, etc. Mechanic is ...


6

A system which meets the listed criteria is the 4th Edition of The Morrow Project. To use this for a SWAT-focused game does not require changing any of the system, or dropping much of the setting. The Morrow Project itself is centered around small unit, military actions as described in the question, but in a post nuclear world. It pays loving attention ...


5

I suggest.. DSA ("Das Schwarze Auge"), 3rd Edition It was my first RPG system, is originally in German and has been around in many versions since 25 years or more probably. Part I Suitable for just two players (+ game master) We have played many campaigns and adventures this way, and it works very well. If you play prefabricated adventures you might ...


2

Wilderness of Mirrors has some pretty excellent planning/things go wrong mechanics that work well, though you'd be modifying it a bit to be more operational than heist. Spione has some pretty interesting set up with Cold War Spy games. It's more aimed at the issues of internal distrust and division within an intelligence agency, but works great for that. ...



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