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12

I would suggest the excellent Dungeon World where you gain new moves when you level up instead of getting numeric increases to your stats. It keeps the flavor of the D&D worlds while taking a whole new perspective on roleplaying. That perspective was actually introduced in Apocalypse World, which spawned a series of *World games


12

The Case for Eberron, Itself Yeah, I know, no one’s ever written, or ever will write, an Eberron book for Pathfinder. That would be in violation of some copyright and trademark law (unless Wizards did it, but obviously they won’t). But setting information doesn’t mind itself very much with mechanics. Eberron Campaign Setting has only a limited amount of ...


8

I'v personally used Call of Cthulhu with the excellent Blood Brothers source book to do just this. Call of Cthulhu is easy to use, and it really gets transparent during play. Blood Brothers (and Blood Brothers 2, for that matter) are non-Mythos collections of B-Movie Horror tropes in scenario form. The first collection has Hammer Films, Zombie Outbreaks, ...


7

The only thing I can think of is Murderous Ghosts, which is a two player game by Vincent Baker that feels very choose your own adventure. I think those books were an explicit inspiration for the game? The rulebook certainly follows a similar format, having pages with different numbers that you're prompted to read throughout the game by the choices that you ...


7

Apocalypse World Honestly surprised this wasn't an answer here already but here's why I think it fits: The setting is post-apocalyptic by default but doesn't assume a specific cause of said apocalypse, so tailoring it to accurately reflect the fallout universe is a piece of cake. The PC Classes are designed to evoke the various clichés and archetypes that ...


7

GURPS is a pretty good ruleset for the kind of game you describe. It's got good rules for pretty much everything, and the pointscale that the system is built on works pretty well for a game where it's assumed that people will have guns. I'll go through each of the requirements you list, and how well GURPS deals with it. "roughly equivalent to earth ...


6

Traditionally, large-scale battles in RPG scenarios were broken out into their own special event that used separate rules designed specifically for running large-scale battles. These rules were typically miniature wargaming rules, either an independent ruleset chosen by the players/GM according to their tastes, or one designed to be used alongside the ...


5

I've had fun playing D&D solo adventures for 4e which provides for GMless adventures for solo play. Critically, however, it provides for a party size of 2, and (so long as both players are happy with scripted interactions), provides for a series of fascinating decisions and tactical adventures using 4th edition. The adventures are embedded in the site, ...


5

While it's not a two-player "choose your own adventure" book, but more of a two-player "Fighting Fantasy" book, the Duelmasters book Challenge of the Magi is quite similar. In it the players take the role of two wizards facing off in a duel-to-the-death across the planes. All it requires is a die, and pen and paper to record items, spells, hitpoints and ...


4

If you are interested in using the same system for both roleplaying and larger tactical battles then I believe Savage Worlds would be worth looking at. It is designed specifically to be able to handle large numbers of combatants, and has settings based around World War 2 and the Vietnam War that make particular use of this fact. Rules are streamlined and ...


3

Yes! (Eventually) D&D E6 is basically what you've described (after you hit level 6). Once you hit level 6 you no longer "level up," from then on every 5000XP the players get a new feat! There are several sites with info, this link provides info on background of its "inception" & rules suggestions etc on what to do running this type of campign. ...


3

If you want to go digging around used game sites, there's "It Came From the Late Late Late Show" - which, while not perfect, isn't a bad stab at the genre. Me, I'd just use Fate Core.


3

Two Options for the Saga Edition that I have used: Using the mass combat rules found in The Clone Wars Campaign Guide, p.96-97. They can give you a huge boost in compressing the time it takes. Large collections of the same enemies are given a single stat and attack, creating larger "characters" that can have their turn. This takes out the micromanaging ...


2

Project Aon has converted a lot of old CYOA books into digital format. About halfway down the page they have a "Combat Heroes" section where you can find PDFs for the following. The Black Baron and White Warlord books pair up for a head to head adventure with a friend, and the Emerald Enchanter and Scarlet Sorcerer books pair up for the same, or any of ...


2

Several years ago, there roamed upon this Earth a beast called D20 Modern that had rules and settings that could easily be adapted for such a game. It used the OGL and was fully compatible with DnD 3.0 (and therefore, 3.5). We ran a Buffy the Vampire Slayer themed game. Cheesy fun jokes, monsters (I was a yuan-ti) and silliness abounded! I'd highly ...


2

I wrote a blog post about this very topic. In summary: Pick a rules system. There are several official ones as well as several homebrews and conversions. My recommendation is Empire of the Petal Throne. It's a complete game based on Original D&D (with d100 attributes) with all the non-humans, many of the creatures, all the nations described, magic ...


1

Yes, GURPS is definitely the game you want, of course if you give us more details we can help you more but GURPS has made it it's mission to be as Universal as possible and it has some very high quality books about specific genres which would help with a 19th century setting for example: a Victorian setting wild west setting Given that the academy ...


1

Few months ago I was doing almost the same research as you. My findings were that what I was looking for... doesn't exist. So I made it :P It's not perfect (yet) because I need feedbacks on how it should be improved (and I also need time to work on it). It is made for my favorite/perfect system : Fate Core. The only thing it doesn't cover is lore. But way ...



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