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This sounds almost like something we did in one of Jeff Richard’s games, though I think we switched from character-centric to clan-centric briefly to do it. (Also, like a Sartar tribal council game Greg Stafford wrote up.) We used the HeroQuest rules, which do have a section on running communities. I don’t think they explicitly handle everything you’re ...


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Reign Enchiridion can do most of the things you're after. It is a fantasy system based on the One Roll Engine (ORE) and contains versatile company management rules which can describe a variety of groups, from warbands to cities. The rules are purposefully light and abstract. I have not actually made characters in Reign/ORE, but the company rules are ...


2

I'm a huge fan of the show and the manga, however I cannot think of a single system that would do everything you're looking for, well. I can make some distant suggestions that could be modded towards what you want. Tenra Bansho Zero TBZ is already an over-the-top anime game with a lot of specialized power categories. It is a thick book, however once you ...


1

AFMBE (All flesh must be eaten) fullfills most of the points you listed. Even though at first glance it is a game about zombies and non zombies set in modern days there is more to it than that. First of all it works quite fine even without zombies getting involved (only thing I myself had to get used to is a skill....persuasion as such is not a skill....it ...


1

At the risk of this coming across as a sales pitch... The Contested Isle: The Hibernian Tribunal sourcebook includes a new set of virtues that are essentially combat-oriented feats based on old Irish legends. They were designed to support a mythic hero archetype and they do a great job of giving companion characters some extraordinary capabilities. ...



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