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6

Numenera Your world and requirements sound like a good fit for Numenera, a game by Monte Cook. The setting for Numenera is Earth a billion years in the future - a world built on the ruins of eight previous worlds. This meshes nicely with your setting: ...a setting that used to be high fantasy before a world war left everything in tatters, with ancient ...


4

There's a couple that might fit the bill. You mentioned the Vorkosigan saga specifically, there is actually a GURPS Vorkosigan sourcebook. You can even get it new from Amazon for $32. GURPS has a lot of space supplements that can be used from hard SF to space opera to transhumanism. Those tend towards the "cobble the bits you like together, the setting's ...


3

I strongly recommend the Third Imperium, the default setting of the well-known game Traveller. More specifically, I recommend Mongoose's Spinward Marches source book, which details it. Traveller was made for the kind of flying-round-getting-into-trouble campaign you describe, and the Spinward Marches were made for Traveller. The Spinward Marches book ...


2

Let me recommend Polaris, which is a very odd game but potentially just what you're looking for. It's also potentially not at all what you're looking for, because Polaris is weird, but nothing ventured nothing gained eh? By default in Polaris, you are knights under the command of a king who has begun to go mad. As a last resort, you have formed a kind of ...


2

The Fate Toolkit contains rules for squad-based combat and wars which don't require characters. Reading them over, I assume they play similarly to whatever rules Diaspora uses for spaceships. Also, as @SevenSidedDie notes in the comments, Diaspora has similar rules - if you planned on using Diaspora anyway, you might want to just spring for the whole book. ...


2

Torchbearer Torchbearer is a dungeon-fantasy game about scarcity. Everything is scarce in Torchbearer. Carrying capacity. Food and water. Light...and endurance. It models decreasing performance due to fatigue with a mechanic called The Grind. Every fourth turn during the adventure phase, all characters earn a condition. If your character has no other ...


2

I can think of four systems that might fit the bill. I'm basing these recommendations on the following assumptions, two of which I'm assuming are implied from the question and the rest based on my experiences running a system specifically focused on one-on-one player combat (Street Fighter: the Storytelling Game, which was centered around group/singular ...


2

I don't know how much this will be close to what you are searching for, but I follow a (hacked) 5E D&D show at itmeJP's Twitch channel called The West Marches, featuring a consistent GM and based off ars ludi's West Marches. Long story short, it's based of a permanent sandbox world where a rotating cast of players go on adventures, with a main central ...


2

They are based on different sources. LOTR RPG is based on the movies whereas The One Ring is based on Tolkien's books. This may seem like a small distinction, bit it influences everything from character building to narrative mechanics and conflict resolution. LOTR RPG's structure and mechanics resembles D&D 3.5 The system is based around d20 rolls, ...


2

In my opinion, Savage Worlds only works for settings where the following are true: The heroes are competent Combat is going to be an important, and relatively frequent, part of the gameplay If your setting requires that heroes be incompetent (the same way that Warhammer 40,000 does) or if combat is going to be a rare occurrence to be avoided, you are ...


1

Both games I'm going to recommend hit many of your points except the detailed source book - however, they make it easy to either make your own setting or adapt one without tons of mechanical trouble. Stars Without Number SWN is explicitly about sandbox play. In fact, the biggest prep you do is at the beginning of play where you random generate several ...


1

5e is great for new players. I personally started out on 5e, with the only previous experience with D&D in general being a single session of 3.5 that ended in disaster. 5e is a very intuitive system that has a surprisingly low amount of math involved. You don't get nearly as many bonuses to your rolls as you did in previous editions, and situational ...


1

The Burning Wheel has all of the core characteristics, other than random starting class. There are a fairly limited number of starting careers ("born lifepaths", in the jargon) for each race, though, so I'm sure you could make a table out of it if you like. For example, a dwarf can be: Born Clansman Born Guilder Born Artificer Born Noble Each of these ...


1

@user2617804 Assuming you haven't resolved this need already, I think we could benefit from taking the original request back to basics. You have two people with an interest in the original Star Wars film. You want to play a game in that setting with some pre-generated characters. You have a Fate-powered system that aims for rules lite, gonzo adventure, ...



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