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1

At the risk of this coming across as a sales pitch... The Contested Isle: The Hibernian Tribunal sourcebook includes a new set of virtues that are essentially combat-oriented feats based on old Irish legends. They were designed to support a mythic hero archetype and they do a great job of giving companion characters some extraordinary capabilities. ...


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A strong point of GURPS as an introductory system is that it is both very concrete and very broad scoped. GURPS game mechanics tend to map fairly clearly onto real world concepts, and they cover just about everything. It's also very permissive about action so anyone can try just about anything and the traits of their character just tell you how likely they ...


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AFMBE (All flesh must be eaten) fullfills most of the points you listed. Even though at first glance it is a game about zombies and non zombies set in modern days there is more to it than that. First of all it works quite fine even without zombies getting involved (only thing I myself had to get used to is a skill....persuasion as such is not a skill....it ...


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Heroquest Heroquest is really the game you're looking for. Everything is measured in traits - characters, groups, nations, gods, mountains, everything. You can assign traits very easily and on the fly. Anything with a trait can help something else in a conflict if it would make sense fictionally for it to work. So, if your tribe has a "Wealth 18" ...


2

Reign Enchiridion can do most of the things you're after. It is a fantasy system based on the One Roll Engine (ORE) and contains versatile company management rules which can describe a variety of groups, from warbands to cities. The rules are purposefully light and abstract. I have not actually made characters in Reign/ORE, but the company rules are ...


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I'd use Anima Prime. Anima Prime is a game system that aims to emulate Final Fantasy style combats, where you spend turns filling up charge bars to later download special moves upon your enemies, which is sometimes a trope in DB. Characters are hard to truly kill. Defeating them in combat merely makes them unable to contribute for the scene, and enemies ...


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Although it isn’t geared around personality like Pendragon, HeroQuest lets you have personality traits which act like any other ability, and are often considered Flaws. There are rules for overcoming flaws. And they go up like any other ability. For example, I had a character who had a significant Disrespectful of Authority ability. It made it hard to take ...


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This sounds almost like something we did in one of Jeff Richard’s games, though I think we switched from character-centric to clan-centric briefly to do it. (Also, like a Sartar tribal council game Greg Stafford wrote up.) We used the HeroQuest rules, which do have a section on running communities. I don’t think they explicitly handle everything you’re ...


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I am currently creating something that almost meets your requirements: Sacrifice I started this as a nWOD Stargate SG1 hack a long time ago, but built and entire Universe that has nothing to do with SG1 by the end. I'll just grab your text and answer bullet by bullet: Please forgive my typo, this got very long very quickly GM-Related Requirements: The ...


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Dungeons & Dragons (D&D) or The Dark Eye (DSA) Okay, I know you ruled them out explicitely, so give me a chance to explain before you downvote. I agree with your idea that both are somewhat complex and include too much magic for a campaign in Westeros. However, those two drawbacks are not independent of each other. Those games are complex, ...


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The Sword, the Crown, and the Unspeakable Power (SCUP) is designed to emulate the political fantasy found in A Song of Ice and Fire, but it doesn't do everything you're looking for. SCUP is currently in beta, so you would need to contact Wheel Tree Press to get the latest draft. If you're curious how it plays, I Podcast Magic Missile recorded a ten-episode ...


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For this game I would go with FATE RPG. Now let's look at the reasons. You want a short and light adventure with fun and rules-light environment. Has low complexity but is a bit higher on the creative end with the aspects. And the aspects replace the character classes of old D&D. Combat can be easely set to fit with what is happening with pacing ...


2

I'm a huge fan of the show and the manga, however I cannot think of a single system that would do everything you're looking for, well. I can make some distant suggestions that could be modded towards what you want. Tenra Bansho Zero TBZ is already an over-the-top anime game with a lot of specialized power categories. It is a thick book, however once you ...


2

Scout/Seeker in Traveller would allow each to have their own ship. However, these are usually not well armed and more used for exploration than combat. Meant to be handled by Scouts with well rounded skills in supporting their ships. A scout ship does have room for a few passengers. Anything smaller isn't built to travel the stars, really. Just in ...



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