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1

Significant is a tricky term, but I'll go out on a limb and say that I consider the Cortex+ system to be a fairly unique system that contains an example of this kind of structure. Cortex has a unique die pool and "everything is a die" mechanic. Their marketing strategy is to apply their system to the formulaic settings of several popular TV series including ...


4

The most significant is probably the Pendragon RPG, which gives all PCs a set list of paired personality traits (Chaste/Lustful, Energetic/Lazy, etc.) and players roll against these passions in various situations to determine which side of their character's personality wins out. The other one that immediately comes to mind is Ars Magica, in which characters ...


1

I wrote this adventure myself: The Helpful Worm: A Numenera One-Shot. I can't reasonably describe it as "published" but it is online and playable. Numenera is about exploring and discovering new technology. I haven't been pleased with many of the published modules because they've felt more like linear travel and fighting monsters. I think this adventure ...


0

Swords and Wizardry This is a free clone of original D&D and it comes in three flavors: White Box, Core, and Complete. White Box is D&D of the three little brown books, with Fighters, Magic Users, and Clerics. Core moves up to adding in Thieves from Greyhawk and few more rules. Complete is a clone of the whole 3 books plus 4 supplement books of ...


-2

I'm a PC in a game using the Numenera (or The Strange) rules, to play in the Star Wars setting. I believe the same idea would work for you: We're playing an extended campaign with 5 people Only d20s are needed, and very infrequently (some weeks go by without opening my dice bag) It's designed for science fiction settings including spaceflight Given our ...


-2

A system that would fit your requirements, but not all your desirable-but-not-required list: InSpectres from Memento Mori Theatricks. It's designed as a GM-run game in a Ghostbusters-inspired setting, but it's actually setting-agnostic: it fits any setting that has missions. People have used this to play Doctor Who and Star Trek games (Another Star Trek ...


3

You want to focus on practicing another language as the emphasis, right? Take a modern situation - the players are traveling in an English speaking country, their rental car has broken down and they need it fixed. At the closest mechanic's shop, the head mechanic is away on errands, while their younger brother is there. The players, of course, don't ...


5

If you can get access to the campaign setting starter package, particularly the book Sigil and Beyond, you will find two very excellent starter modules which are combat-light and introduce the settting. Each one is designed for 4-5 inexperienced players and can be completed in one or two sessions. For the Price of a Rose The PCs are hired to solve the ...


11

Greg Stolze's Reign is pretty much right up your alley here. Though its rules for "companies" (or really any organization) are written more with the assumption that the PCs jointly run a single organization, I've played in (and seen) more games that fit your description than the "standard" play. And the political side is run objectively enough that the GM ...


10

There are a number of Savage Worlds settings that fit some or all of the criteria you are looking for, and all are available in print and PDF: Evernight by Pinnacle Entertainment Group The world of Tarth was a bright and shining jewel. The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the ...


1

Check out Hellfrost for Savage Worlds. Low magic, dangerous world (everything is becoming colder and more desperate). http://www.tripleacegames.com/brands/hellfrost/


0

I'll suggest Gurps simply because the amount of options for character creation. I ran a post nuclear war style game using Gurps, but alot of the things I implemented to make it feel like survival could cross over to a zombie apocalypse game: 1.Wounds and chance of infection due to lack of medical equipment My group moved from D&d to this post ...


1

Ex Arcana The latest, most well developed, most extensive skein (setting) for the CHRONOS live-action rules set is a steampunk-wizards-in-the-modern-day game that's easily used in a 19th century setting. The game requires the use of the CHRONOS and Ex Arcana decks--yes, this LARP uses cards for character creation and resolution--but poses no risk to ...


2

DramaSystem LARP I recommend the LARP adaptation of the DramaSystem found in the companion book Blood on the Snow. You will need both that and the core Hillfolk book - though it is possible that you could use just the SRD. My experience with DramaSystem is as normal tabletop - but in most of our play, it evolved organically into the Nordic-style semi-live ...


7

There's one in playtest now, branded as Dresden Lives. The last iteration I saw, run at the Double Exposure conventions in New Jersey, used the Deck of Fate as part of its resolution mechanic, and the description lists conversion from the DFRPG to these new Live-Action Rules.


0

Space:1889 is a system set in Victorian-era space-faring setting, that has somewhat similar approach to characters careers: The careers are enjoyable appropriate for the setting, including a variety of government jobs (army, navy, foreign office, colonial office), exotics (game hunters, explorers, dilenttantes, adventuress, reporters), services (actors, ...


7

Dungeon Squad The game I chose to play in the situation I described in the question above was a five-page game called Dungeon Squad. I had initially discarded this game as viable with college students, as it states it is: designed expressly for young players with short attention spans who demand action and fun. However, there is nothing childish about ...


8

Let me first cite my experience because I don't have the combined experience of a foreign language teacher of a class of 20, but I do think that I have experienced most parts of it. I am teaching groups of 2 to 10 people technical skills in my native language. I have been the instructor for roleplaying special project weeks at a local school teaching 20-30 ...


8

The Pool The Pool is a simple genreless RPG that uses a small pool of dice. Characters are built with a 50 word story (english practice right there!) and drawing out traits from that story - again, specific words or phrases become your traits. The game itself is 4 pages long, which, if your students become really into it, you can give them the PDF and ...


16

You are describing something I have quite a bit of interest in. Check the number of questions tagged realm-management for related information. I would suggest a pair of games to meet your needs: First, the winner and still champion... Reign Reign contains detailed rules for Companies - organizations ranging from a gang to an empire. The linked Reign ...


9

Legends of Anglerre Legends of Anglerre is a med-fan somewhat crunchier adaptation of the Fate rules, with a large section dedicated to organization management and conflict. Setting: the book has two sample settings, a low magic one and a high magic one, but the rules are made to fit more or less any medieval-fantasy setting. I personally run it in the ...


17

Pathfinder includes kingdom building rules that were initially introduced in the Kingmaker Adventure Path (which is a prewritten campaign that sounds a lot like what you are describing). Being a traditional Fantasy D20 game, it handles non-human races without a problem. The system handles exploring and claiming land, building settlements (and specific ...


1

I'll definitely come back to this one as I sift through my library, but the first thing that truly comes to mind is to have her more or less co-GM the world she likes best. It sounds like she would do best playing a host of characters, and instead of giving her a small entourage to play (which can easily be done with a well-connected character) it might be ...


11

There is a very low overhead game for collaborative storytelling, but it is not a RPG as many classically define it. Once Upon a Time by Atlas Games "One player is the Storyteller, and begins telling a story using the fairytale elements on her Story cards, guiding the plot toward her Ending Card. The other players use their own cards to interrupt her ...


9

Thank you for reframing the question this way. I have been hoping to have an opportunity to suggest that you try: Do: Pilgrims of the Flying Temple with this player. The game ...is a collaborative storytelling game where each player helps create a story, makes trouble for their character and tries to get a happy ending. It is aimed at younger ...


7

Why in the world would you want to subject someone who is very clearly defined as someone who does not want form emotional attachments to characters or anything else in the game fiction and hates making decisions to any type of social game? Yes, I am aware that "they want to play" is specified by the end. But the you are not the only person who has been ...


1

My short answer is no. The conflict on the game is often indirect, but it is always there. Would your player get upset if someone changed a story element they had created? It is a part of the game. Also, the game requires players to make their own decisions without assistance from other players when it is their turn. From your above description, this ...


17

I'll just go through this as a checklist, since that's essentially what you've presented. While I've attempted to answer your questions, my memory of the proper terminology is somewhat slipshod. I would also strongly suggest watching a "Let's Play" or "Actual Play" video on YouTube to get an idea of how the game works in practice. Ability to rapidly and ...


29

Sometimes the only way to win is not to play. Our hobby, unfortunately, has some necessary prerequisites. The primary one being "willingness to engage in the hobby." Your "player", by not involving herself with rules nor involving herself in the world nor involving herself in the mechanics nor involving herself with the rest of the group... fails this ...


1

This sounds like exactly the kind of 'What If?' campaign I have seen people prototype with Fate Accelerated Edition. It may be a viable option if you're looking for a rules-light way of representing the world while focusing on the interaction between players, and the spirit-shaman duality. I built a game using this with the premise that the players have NPC ...


1

Orpheus is a Classic World of Darkness game that's built around interactions between the living, the spirits of the dead, and people who are able to interact with both. PCs can spirits or living people who use various techniques to enter the spirit realms. The game has a single core book with rules, and five supplements. The five books comprise a playable ...


0

I would suggest taking a look at the Werewolf:The Apocalypse or Mage: The Ascension, where players often interact with the spirit world (Umbra). Umbra is vast and contains multiple dimensions - ranging from hell-like pits to serene Summer County, but most interesting is the Penumbra - a shadow reflection of mundane world. In those worlds multitude of spirits ...


5

The Old World of Darkness game Wraith: the Oblivion has something that approximates this. Your main character is a ghost and your dark side (called a "Shadow") is actually a separate mini-character, controlled by a different player. During the game, your Shadow has several powers that it can use to make things difficult for you, either by tempting you into ...


7

There are two games I know of that each address part of your desired style - but neither covers it precisely. Sorcerer Sorcerer addresses this exact scenario. From the back-cover blurb: In this role-playing game, the characters are people, not mutants or monsters or elves. However, they are driven people, willing to break the most fundamental laws ...


2

I had a few of these type of books when I was growing up. Some were competitive: Duel Master series Combat Heroes series TSR's 1 on 1 series Some were cooperative, with one book but multiple players/characters: Blood Sword series


4

Project Aon has converted a lot of old CYOA books into digital format. About halfway down the page they have a "Combat Heroes" section where you can find PDFs for the following. The Black Baron and White Warlord books pair up for a head to head adventure with a friend, and the Emerald Enchanter and Scarlet Sorcerer books pair up for the same, or any of ...



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