Tag Info

New answers tagged

1

I'm a huge fan of the show and the manga, however I cannot think of a single system that would do everything you're looking for, well. I can make some distant suggestions that could be modded towards what you want. Tenra Bansho Zero TBZ is already an over-the-top anime game with a lot of specialized power categories. It is a thick book, however once you ...


1

Scout/Seeker in Traveller would allow each to have their own ship. However, these are usually not well armed and more used for exploration than combat. Meant to be handled by Scouts with well rounded skills in supporting their ships. A scout ship does have room for a few passengers. Anything smaller isn't built to travel the stars, really. Just in ...


0

I know this is an old question, but I'd like a go at it. I normally am a huge fan of pathfinder, and its the only system I know enough to run without books. Pathfinder is not perfect though. It can fall apart after 8 players. I fluctuate between 5-8 players each week and I do have a few tips if you were to stay within the pathfinder system. Don't bother ...


2

I would recommend White Wolf's (New) World of Darkness1 with Mage: the Awakening for a system to use for the game you are proposing. Short Summary Pros Clear divisions of power can be achieved by applying a supernatural template and/or XP to a base mortal character and by adjusting stats to differentiate between average humans ,'Peak Humans', your ...


2

They are based on different sources. LOTR RPG is based on the movies whereas The One Ring is based on Tolkien's books. This may seem like a small distinction, bit it influences everything from character building to narrative mechanics and conflict resolution. LOTR RPG's structure and mechanics resembles D&D 3.5 The system is based around d20 rolls, ...


5

In my opinion, Savage Worlds only works for settings where the following are true: The heroes are competent Combat is going to be an important, and relatively frequent, part of the gameplay If your setting requires that heroes be incompetent (the same way that Warhammer 40,000 does) or if combat is going to be a rare occurrence to be avoided, you are ...


5

I strongly recommend the Third Imperium, the default setting of the well-known game Traveller. More specifically, I recommend Mongoose's Spinward Marches source book, which details it. Traveller was made for the kind of flying-round-getting-into-trouble campaign you describe, and the Spinward Marches were made for Traveller. The Spinward Marches book ...


2

Both games I'm going to recommend hit many of your points except the detailed source book - however, they make it easy to either make your own setting or adapt one without tons of mechanical trouble. Stars Without Number SWN is explicitly about sandbox play. In fact, the biggest prep you do is at the beginning of play where you random generate several ...


4

There's a couple that might fit the bill. You mentioned the Vorkosigan saga specifically, there is actually a GURPS Vorkosigan sourcebook. You can even get it new from Amazon for $32. GURPS has a lot of space supplements that can be used from hard SF to space opera to transhumanism. Those tend towards the "cobble the bits you like together, the setting's ...


1

5e is great for new players. I personally started out on 5e, with the only previous experience with D&D in general being a single session of 3.5 that ended in disaster. 5e is a very intuitive system that has a surprisingly low amount of math involved. You don't get nearly as many bonuses to your rolls as you did in previous editions, and situational ...


2

The Fate Toolkit contains rules for squad-based combat and wars which don't require characters. Reading them over, I assume they play similarly to whatever rules Diaspora uses for spaceships. Also, as @SevenSidedDie notes in the comments, Diaspora has similar rules - if you planned on using Diaspora anyway, you might want to just spring for the whole book. ...


2

I can think of four systems that might fit the bill. I'm basing these recommendations on the following assumptions, two of which I'm assuming are implied from the question and the rest based on my experiences running a system specifically focused on one-on-one player combat (Street Fighter: the Storytelling Game, which was centered around group/singular ...


-2

What about using the existing Fatigue/Exhaustion rules in D&D 3.5 to cover your scenarios with a few modifications? Marching all day and then entering combat is surely equivalent to Force Marching (p. 164 PHB). Make an immediate CON check or take 1d6 nonlethal damage & the PC is Fatigued. The nonlethal damage healing rules adequately cover the ...


2

Torchbearer Torchbearer is a dungeon-fantasy game about scarcity. Everything is scarce in Torchbearer. Carrying capacity. Food and water. Light...and endurance. It models decreasing performance due to fatigue with a mechanic called The Grind. Every fourth turn during the adventure phase, all characters earn a condition. If your character has no other ...


-1

I wrote the Realistic Fatigue Oblivion mod and for that I did a fair bit of research into human stamina and performance, which I documented (link omitted because of link limit, but you can find it from the others). Unfortunately Oblivion modding didn't have the hooks needed to implement everything in the model, and the research and documentation of my ...


1

@user2617804 Assuming you haven't resolved this need already, I think we could benefit from taking the original request back to basics. You have two people with an interest in the original Star Wars film. You want to play a game in that setting with some pre-generated characters. You have a Fate-powered system that aims for rules lite, gonzo adventure, ...


2

I don't know how much this will be close to what you are searching for, but I follow a (hacked) 5E D&D show at itmeJP's Twitch channel called The West Marches, featuring a consistent GM and based off ars ludi's West Marches. Long story short, it's based of a permanent sandbox world where a rotating cast of players go on adventures, with a main central ...


1

The Burning Wheel has all of the core characteristics, other than random starting class. There are a fairly limited number of starting careers ("born lifepaths", in the jargon) for each race, though, so I'm sure you could make a table out of it if you like. For example, a dwarf can be: Born Clansman Born Guilder Born Artificer Born Noble Each of these ...



Top 50 recent answers are included