Tag Info

New answers tagged

5

4E and it's source of gamism 4E's load towards gamism revolves around the fact that the expected way to play is to engage in a lot of tactical choice loaded play. Most of the mechanics you engage with, the advice to DMs about how to design adventures, and the XP all revolve around tactical play. That said, most traditional games out there also focus ...


3

I'm amazed that nobody has directly referenced Maslow's Hammer yet, unless I just missed it. If the nail you're wanting to pound is that of intensely tactical combat, 4e makes a rather decent hammer...both for GMs and players itching to hit that nail. I regard RP in 4e to be about the same as RP in World of Warcraft...it's entirely possible, but it exists ...


9

It is like hammering in a nail with a screwdriver. It can be done, but was not designed for that, and there are better tools for it. I have played and DMed 4e from the release, and I really like it. I played ADnD2e since 1993, but tried several non-DnD fantasy and scifi RPGs as well. 1 DnD4 encounter design It balances the enemies' power around the number ...


1

I'm not a really experienced DM but there is a method that I use to keep metagaming about the plot to a minimum. Add plot twist when the players are least expecting them, and don't add plot twists when the players are expecting them. Sounds simple, right? My last session was probably the most immersive game I have ever been in. The players went to a ...



Top 50 recent answers are included