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6

There are many excellent answers already, so I will just fill in the gap that describing what you do in Dungeon World triggers the move and that description is not fluff - it actually matters. If your players get that their chance of success (and what happens if they fail!) depends on the fiction they are narrating, they will be incentivized to do that. ...


4

It is a mindset change to go from move, action, bonus action, extra action, reaction to "describe what you are doing in full". I prohibit my groups from using the move names. I don't use mine when I describe my moves, and they don't use theirs. I have them describe what they are doing and I decide which move they are invoking, if any. The other posts that ...



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