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10

I found an obscure (and old) reference on the Wizard's BBS forums, which basically said that they intentionally left this out, but didn't say why. In 4e, rules are always designed to benefit PCs first. A disarm mechanic would be disproportionately good for NPCs, as most PCs get great benefit from weapons and implements, while many monsters don't use ...


9

The only one I am aware of is the Character Builder. Though you do have to be a Dungeons and Dragons Insider Subscriber to use it. It's browser-based and runs in Microsoft Silverlight (it doesn't work in Linux with Moonlight. Sigh). On a side note, if you do use the Character Builder, you can upload that info to http://iplay4e.appspot.com and use it to ...


8

Gamma World is a stripped-down subset of D&D 4e with a few tweaks and a few new add-ons. I grabbed the basic rulebook and came up with this list. There are more options in the two expansions, mainly Secret Societies and Vocations, and you can find other fan-generated house rules online. Setting: It's post-apocalyptic, not fantasy. Anything goes. The Big ...


7

Soldiers are monsters that fit the slot commonly referred to as "meat shields" in tabletop, or "tanks" in MMOs and the like. That is, they're a front line that can survive a lot of damage. Soldiers typically have higher defences than other monsters, and sometimes special abilities that encourage players to attack the soldier first, leaving your lurkers ...


6

Nope, you're not missing anything. The only times you need to extended rest are when you want to level up, and when you or your GM determine you are too tired and need one :)


6

A few more things to add to what's already been said. You need to have a good feel for your group. Gamma World may not be a good fit for everyone. For example, it's much more random, and not just for initial character creations. Alpha Mutations happen at least every encounter, so players who like planning things out or like having control over their ...


5

You have two options for using only a single deck for Alpha/Omega cards. Option One: Have a single deck for Alpha & a single deck for Omega. Every player uses the same decks. This is easy and cheap, plus it actually simplifies play, but has the drawback that you're going to get a lot of Alpha powers that aren't really thematically appropriate for your ...


5

Certainly long winded and does not detail rules changes as such but Gamma World: Over 30 years of I have no idea what is going on. covers the evolution of the game. It should give you the differences in feel between the two editions.


5

Mechanically Some what... As you said character creation is a little different as it's completely random, though it wouldn't break anything to allow your players to choose what they wanted. I suggest against that at least initially as the random aspect is part of the fun. ("What do I do with a Felinoid and a Swarm? Swarm of Kittens or a Cat made out of a ...


5

Myth Weavers has a decent browser based 4e sheet that does an OK job of keeping track of simple stuff. I'm sticking this in here because it was part of a redundant question I asked about this subject, but I'm definitely looking for more free options.


5

Use the stat bonus Assuming you have an 18 (+4) constitution and are level 4, a constitution-based attack would be 1d20+8 for the attack roll. From the core Gamma World book, page 17 (emphasis mine): Attack Rolls: ... Roll a d20 and add your attack modifier (your level + your ability modifier) for the attack. ... To my knowledge, your hit point total ...


4

Yes, encounter powers can only be used once per encounter, hence the name. The rule you quote about only getting them back during a rest is literally how they work. But why? Because. That's really the only answer. Because that's how the game is. If it helps, think of Gamma World 7e as running like a movie about the weird post-apocalypse instead of ...


4

D&D 4E and Gamma World encounters can be used almost as is in the other game Characters in Gamma World dish out more damage, and are a bit more brittle than their 4e equivalents, but that just makes fights a bit more swingy and a run a bit faster. D&D 4E and Gamma World monsters can be used almost as is in the other game Comparing some monsters in ...


4

Extended rests are just a sleep mechanic in Gamma World. They are more a requirement than a real choice; 1 for every 24 hour period of time. Heroes need sleep too, and even though you really don't get anything extra from one (unlike recharged daily powers in 4e), they are still needed for realism and believability.


4

I ran a couple of quick sessions, and rules-wise, the big differences for me were - No healing surges Second wind restores half of your hit points. Short rest restores all of your hit points. Guns are available, but run out of ammo if used more than once per encounter. Character levels go from 1 to 10. Skill and attack bonuses use your full level, not half ...


3

4th Ed Excel Character Sheet might do what you want.


3

Lone Wolf Development's Hero Lab is the best commercial character builder, and it supports 4e as well as 3.5e. Pathfinder, Savage Worlds, and many other game systems. I've used it a while and specifically baked it off against PCGen and RPGXplorer and it beats the pants off both. Then besides a builder, it has full functionality to track in-play stuff, ...


3

Looking over how AC is calculated, I may have answered my own question. Looking at ability score generation on page 59, if you have two origins that both have the same primary ability score of either Intelligence or Dexterity, then you'd have a modifier of 5 for that ability which would give your character a fairly low AC of 15 when compared against Gamma ...


3

Every session of Gamma World I've played or GM'd we've always had a pool of cards for everyone to draw from, and never individual decks. But we've never been concerned with keeping things thematically correct either; we love the craziness having two group decks brings to the game.


2

They are the effectively same thing. The D&D Gamma World Box link is a listing by an independant retailer. The D&D Gamma World Role Playing Game is the amazon listing you want to buy. It's got all the core rules and setting in it. The difference in colour is probably down to the retailer scanning in the book or box cover with bad colour correction. ...


2

If you are running Windows and can get your hands on the old D&D offline character builder the character sheet with that one is interactive. However, they stopped updating it before the essentials line came out. Some (read me) prefer the format of that character sheet to the one you can print online.


2

PCGen The free and venerable PCGen supports 4E - it's meant to be both used to generate character sheets and to be used "live".


2

Actually, I got the rulebook after reading this question, and so I paid particular attention to this issue when I reached it. Here is the conclusion I reached from the rules as written: Salvaged Omega Tech explicitly becomes regular equipment. Salvaged Omega Tech loses some powers when salvaged - so it's not as awesome as the pre-salvaged version. ...


2

There's nothing in the rules that explicitly calls out if a Doppelganger can also copy a Salvaged Omega tech item, so it's a judgement call. You've got options. Hard Line: Consider any salvaged Omega Tech item to still be an Omega Tech item, simply because duplicating powerful items could turn encounters into cakewalks. I think that's the rationale behind ...


1

I had the same question! I'm working on an (early) prototype here. It's designed for phone and tablets and saves everything directly on your browser. There's a cloud sync feature, but you'll have to send me your Facebook profile to get access. That feature is handy for character entry, since you can type/paste everything on your PC, then sync and have it ...



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