Hot answers tagged generator
There is Dizzy Dragon's generator which has a variety of layouts and is oriented to Moldavy B/x D&D. There is Donjon's generator which has D&D 3.5 and D&D 4.0 options. But the layout are strictly room and corridor. Both create the encounters for you. Of the two Dizzy Dragon is the best.
You might want Dizzy Dragon's generator. It does encounters and treasure, although no random encounters. The dungeons are generated from geomorphs, so the maps are more complex and interesting than the fully random versions. Each map will have some three dimensionality, with stairs up to some sections and so forth.
A nice random generator is Hexographer.
Been a while since I've used these and I think most are 3rd ed at best but they are good to have around for ideas. I still use the tavern one all the time. http://www.rdinn.com/town_generator.php http://jtevans.kilnar.com/rpg/dnd/tools/ For taverns try: http://www.wizards.com/default.asp?x=dnd/dnd/20010223d
Here are some of the sites I use the provide me maps and such. Some are free, some are donation. They are provided by the authors and are "no cost", but they do it for the love of the game. Please help them out if they have a donate button, they work very hard on these. DragonsFoot Dream Weaved Worlds Dungeons Unlimited Fanastic Maps - Jonathon Roberts ...
Everchanging Book of Names A flexible name generator with 'chapters' for names from earth culture (Africa to Oceania), as well as several well known settings (WHFRP to Startrek) as well as this it's possible to make a custom library for it to generate names from (it'll apply linguistic rules and generate new names out of the list you provide) Very Snazzy
I Think this donjon page would work for what you want, and if it doesn't, then one of the other generators on the site might.
Medieval Demographics is one of my goto sites on generating material.
There is a 4e random generator on donjon.sh, which isn't 4e specific or anything, although the output doesn't look much like yours. Abulafia has a ton of generators in the fantasy category -- check out Fantasy Town and perhaps Fantasy Town Event.
I have used Donjon myself, but not in a while. I just checked it, and the site is up. I find the site usable, but lacking. Other Creator I have not used: Wizards Third Edition (3.5) Dungeons and Dragons Character Generator
The simulationist computer game Dwarf Fortress (http://www.bay12games.com/dwarves/) has a 'legends' mode that is, in essence, a world history generator and will also provide an (evolving) map. It is noted for its depth in culture/world details, so it might be a good fit; and our gaming group has used it for world map/location/NPC generation.
Microscope is an rpg that, over the course of play, generates a history. You can use it to create a shared world as a group, and then bootstrap into using it as a setting for a different rpg.
Paper/books: 2e DMG: On Page 114, there is a sort-of dual table. You can either roll d20, or d% to get general/specific traits. 3.5 DMG: On page 128, there is a table with 100 traits. I'd suggest rolling once for the "fire and forget", and pick your traits for the Tier 1 villains. Maybe roll a few times. I don't see any corresponding tables in the 3.0 ...
My GM finally got up and around some today. The book is called Background & Details Kit by Ennead Games
Check out Kellri's CDD#4. It has a good section on settlement design (written for AD&D 1e, but easily adaptable to other editions). Another resource that's less useful for the nitty-gritty details but is great for inspiration is the Settlements and Countries section of Tables for Fables. It's eclectic and not very well organized, but it's a treasure ...
Dawn of Worlds is a collaborative narrative game in which two or more people portray the "gods" of a fantasy world and create the world's history in three "ages". It's free and fun. In your case, I would simply start in the Third Age. It's possible to play it solo, although it's more fun if you get someone else involved.
I wanted to do something similar (but for fantasy settings) so I came up with a Tavern generator after reading online about PCG. Some time later I added a City generator based on the same principle. I don't dedicate much time to these tools, so "rough on the edges" is an understatement. But I also maintain a list of other people's tools. Apparently the ones ...
Before you can place a town or city, you must first have a world to place it in. When building your world you will need to determine general aspects that apply to your entire world, such as gods and their religions, races and their cultures, empires and their locations and other questions beyond the scope of this question. Once you have your world, you then ...
Check out the excellent and extensible Abulafia. If it doesn't have what you want, make your own! It's easy to use.
Microscope Microscope is a good example of what you're wanting, but it does not occur during gameplay of another game. Essentially, it is a collaborative world-building game where you and the other players work together to create a universe. Play begins with a list of must and must-nots that the players determine one at a time, until someone declines to ...
In Mystic Empyrean the players create the world as they explore it with a mix of individual authority, shared authority, and random card draws. It's non-traditional in a lot of ways though, so not everyone's cup of tea. It is definitely a worthwhile example of how such a system could be built. Studying the interplay between the system mechanics, character ...
Abulafia Abulafia is a special kind of wiki - it's built to support the creation and use of random generators. So, if one of the generators on this page - like the Fantasy Adventure Generator or the Fantasy Scenario Generator - doesn't do what you want, you can start crafting the generator that does do what you want. And because it, like StackExchange, is ...
My site, RPG20, has some utilities, one of them being a dungeon generator. To be honest, I think it still has a long way to go before I really like it. But it gets the job done for the moment. Donjon did release some source code, but for only for the simple dungeon. I also keep a list of tools (from other people) in my about page, but you already mentioned ...
There is a lot of interesting generators at Wizardawn. The World Maps generator with a Snow Climate is probably the closest to what you're looking for. You can use the Post-Apocalyptic Style if you want it to generate locations for you, or Empty if you want to do it yourself. It may need some tweaking, but it should get you off to a good start, and there are ...
Here are a couple good ones: http://www.monsteradvancer.com/ (also has other generators) http://www.dmtools.org/encounters.php http://www.sulerin.com/creatures/ (try dropping the creatures part if that doesn't work) For my purposes they didn't use enough resources I have something like 300 pdf resources and wanted to generate something that had roughly ...
This has become my favorite resource for generating towns: http://www.mathemagician.net/town.html It does pretty much everything you describe here. To give an example of the level of detail provided, it tells who is likely to be at a tavern at any given time in the day, including staff, entertainers, and patrons. Combine that with the RPG City Map ...
Dizzy Dragon is amazing. I’d also recommend using The Fantasy Oracle to add an overall theme to the adventure. It provides a handful of adventure elements that make it easier to create a background for the random dungeon.
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