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5

I wanted to do something similar (but for fantasy settings) so I came up with a Tavern generator after reading online about PCG. Some time later I added a City generator based on the same principle. I don't dedicate much time to these tools, so "rough on the edges" is an understatement. But I also maintain a list of other people's tools. Apparently the ones ...


4

There is a lot of interesting generators at Wizardawn. The World Maps generator with a Snow Climate is probably the closest to what you're looking for. You can use the Post-Apocalyptic Style if you want it to generate locations for you, or Empty if you want to do it yourself. It may need some tweaking, but it should get you off to a good start, and there are ...


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My GM finally got up and around some today. The book is called Background & Details Kit by Ennead Games


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You could construct a table for yourself that had some basic categories of the types of things poeple might find, like: food clothing weapons tools transporation found nothing Weight the values to the relative scarcities you want, and roll on the table when they scrounge. A second roll could be used to see how or how good their find is. Or, you could ...


2

Ahh, Shadowrun, there's a bunch of fun memories. Thanks for the reminder! I probably miss your finer points, but could you please explain what donjon doesn't do for you? It does do random generation (at the press of a button), and you can configure and style it for what might be a floor plan of a shopping mall or office block, so it must be something else. ...


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I highly recommend a Windows software called HomePlanPro. It's very detailed and produces high-quality CAD floor plans that reflect real-world modern buildings of all types from homes (its primary use-case) to larger more industrially oriented sites. In between my sophomore and junior years of university, I interned with a local family-owned and operated ...


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I'm gonna go on a little bit of a stretch and suggest Frozen Synapse. Primarily, it's a game. A skirmish simulator. It's about fast paced, close quarter battles in inside environments. And it generates said environments procedurally. It would probably take a little creativity to extract the maps from a game, but said maps are probably ideal for your ...



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