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The simulationist computer game Dwarf Fortress (http://www.bay12games.com/dwarves/) has a 'legends' mode that is, in essence, a world history generator and will also provide an (evolving) map. It is noted for its depth in culture/world details, so it might be a good fit; and our gaming group has used it for world map/location/NPC generation.


Microscope is an rpg that, over the course of play, generates a history. You can use it to create a shared world as a group, and then bootstrap into using it as a setting for a different rpg.


Dawn of Worlds is a collaborative narrative game in which two or more people portray the "gods" of a fantasy world and create the world's history in three "ages". It's free and fun. In your case, I would simply start in the Third Age. It's possible to play it solo, although it's more fun if you get someone else involved.


You could construct a table for yourself that had some basic categories of the types of things poeple might find, like: food clothing weapons tools transporation found nothing Weight the values to the relative scarcities you want, and roll on the table when they scrounge. A second roll could be used to see how or how good their find is. Or, you could ...


http://www.apocwords.net/systems/names.html does Afghan, African, American, Ancient, Arabic, British, Bulgarian, Chaos, Chinese, Dutch, Dwarvish, Eastern, Egyptian, Egyptian, Elvish, Empire, European, Finnish, French, German, Halfling, Hebrew, Indian, Iranian, Iraqi, Irish, Israeli, Italian, Japanese, Korean, Latin, Norwegian, Pakistani, Phillipino, ...


The random generator on Behind the Name is always my go to source, especially because I run/play 7th Sea and need a host of culturally diverse names. Simply check whatever roots you want and away you go. Normally I select it to add three middle names when searching for a first name that fits the bill. The best part is that you can just hit the refresh ...

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