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12

Gestalt is a system feature of only one edition of D&D compared to seven or eight editions(or more, depending on how you count) that don't feature it. It was invented for and arose out of the particular design philosophies of D&D 3.5e, which aren't design philosophies shared by the other editions. It was not a feature of 4e, and there's no reason to ...


6

The typical approach that I have used and played under is this: Tier-4 classes can gestalt with tier-5 classes Tier-3 classes can gestalt with tier-6 classes (i.e. non-adept NPC classes) Tier-2 and tier-1 classes cannot gestalt It’s not perfect, but it seems to work pretty well. The higher-tier classes are still more powerful, even with these benefits, ...


5

For posterity's sake, the tier system discussed is this one. To summarize: tier 1 breaks the campaign every which way, tier 2 breaks the campaign in one way per character, tier 3 is always relevant, tier 4 is relevant at one thing, tier 5 isn't relevant even at their one thing, and tier 6 doesn't even get their own thing. Cutoff for Tier 1 The cutoff for ...



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