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5

This is a bit of a “teach a man to fish” answer – I want to include all of the resources I used to research this question, as they are frequently useful for this sort of question, even though a couple don’t help with Ride. Thus, this answer may be useful to future users who are searching for help with related questions, even if the OP already is aware of ...


5

Getting cross-class skills as class skills There are several ways to get this done. Some of them are outlined below. If you are Human... One level of Human Paragon would give you Adaptive Learning (Ex): At 1st level, a human paragon can designate any one of his human paragon class skills as an adaptive skill. This skill is treated as a class skill in ...


4

Class features that two classes share (such as uncanny dodge) accrue at the rate of the faster class. Both rogue and swordsage grant swordsage initiator level, rogue at one every two levels, swordsage every level. You go with the faster one, i.e. swordsage, and end up with 6.


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As it stands, the question cannot be answered on its face: “over-the-top, completely unrealistic cheese” is undefined and critical to try to do a comparison of the mechanical advantages of each class. This answer, however, is challenging the frame of the question, since it compares the two classes regardless of what each is or isn’t allowed to do. Artificer ...


1

Your best bet is likely a custom item According to this post over at Brilliant gameologists, there isn't actually a way to get Ride as a class skill unless its actually a part of your class. It costs (Bonus squared × 100 gp) to create a magic item that grants a competence bonus to a skill. Assuming that you have a positive dexterity modifier, and operating ...



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